Anyone know what's happening in here?
[Blocked Image: http://dl.dropbox.com/u/12122250/Mierda.jpg]
Shadows are visible before I compile but when compiled, shadows disapear.
Anyone know what's happening in here?
[Blocked Image: http://dl.dropbox.com/u/12122250/Mierda.jpg]
Shadows are visible before I compile but when compiled, shadows disapear.
I think you confused, its Team fortress 2 not Disney's fortress 2.
I mean, good job with the textures but i think you dont get the tf2 feeling on the model. just my opinion :megaman: .
For details like fur/hair and things like that, yes, its better photoshop. Cause you will never get the poly intensity to "sculpt" it on azbrush
Try to add some fine detail using textures and Photoshop normal map plugin to convert it.
Quote from JoschA Render of my desk. Well, still there are many things missing.
Its not that tidy in reality.[Blocked Image: http://www.abload.de/thumb/schreibtisch1aqc.jpg]
Modeled in XSI...
Welcome to 1984.
PD: Add some area oclusion/textures. Modeling its ok, render sux
She said... OMFG ITS ME!
!
Try to turn the light a little more white or make a sky like sunrise ( i mean orange/red sky ) and add some ambient oclussion effect to your textures, and you have a deal. The car loocs like plastic one, try to fake selfshadow and oclusion on the texture, and lets see what happens.
Nice job anyway
Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic.
Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ).
[Blocked Image: http://img262.imageshack.us/my.php?image=nude4ud8.jpg]
Quote from e-freakjust started learning zBrush (well, I've been watching one tut explaining how to open the program and telling me what they call tools)[Blocked Image: http://efreakhost.ef.funpic.de/blah.jpg]
pretty intuitive tool, this is one of the basemeshes it's shipped with and I like testing out all the tools and options with these heads
YOu posted on a wrong place, your correct thread is....
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What're the worst models you have ever made?
by Minotauro on August 9th, 2008, 5:42 pm
Quotei3yg-mak : your head sculpt is really nice but those nose wrinkle looks a bit to heavy?!
they are made following a concept art, so just followed the concept.
Another face practice, this one without concept.
[Blocked Image: http://img399.imageshack.us/img399/889/randomface2nq5.jpg]
zbrush modellers are the best making shit.
[Blocked Image: http://cgrama.com/blog/wp-content/uploads/2007/09/zbrushhead.jpg]
well, try to find a image whith a huge "musculman" and take that as reference, cause the torax looks a bit estrange to me. This img will work to you.
By the way i'll show an uptade of the face im modeling right now.
[Blocked Image: http://img514.imageshack.us/img514/606/ohara024fp9.jpg]
Some practice sculpting on zbrush 3.1. Basemesh made in 3dstudio max and retopologized on zbrush. C&C welcome.
[Blocked Image: http://img510.imageshack.us/img510/6967/ohara019ca5.jpg]
looks like this.
[Blocked Image: http://img209.imageshack.us/img209/3290/test5basetq1.jpg]
Quote from zaphod
that is BAD ASS!
can't think of any crits besides it's awesome.
Thanks ^^, i made some changes.
[Blocked Image: http://img232.imageshack.us/img232/909/test5hq7.jpg]
[Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]
detailed armor piece. c&c
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/ctf_quarry0008.jpg]
this screen is awesome man
2007: ...
2008: I need work.
you are great modeling, but i dont like the model, i know its a real thing, but looks like the designer of the container was a gorilla.
[Blocked Image: http://img360.imageshack.us/img360/2757/basejz3.jpg]
A low poly mesh for to detail on zbrush, the boots and arms are now in development.
Is based on a warhammer character.