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  3. I3yG-MaK

Posts by I3yG-MaK

  • UDK SHADOW problem.

    • I3yG-MaK
    • March 8, 2011 at 11:12 AM

    Anyone know what's happening in here?

    [Blocked Image: http://dl.dropbox.com/u/12122250/Mierda.jpg]

    Shadows are visible before I compile but when compiled, shadows disapear.

  • The random model thread!

    • I3yG-MaK
    • January 13, 2010 at 3:16 PM

    I think you confused, its Team fortress 2 not Disney's fortress 2.

    I mean, good job with the textures but i think you dont get the tf2 feeling on the model. just my opinion :megaman: .

  • The random model thread!

    • I3yG-MaK
    • October 26, 2008 at 1:45 PM

    For details like fur/hair and things like that, yes, its better photoshop. Cause you will never get the poly intensity to "sculpt" it on azbrush

  • The random model thread!

    • I3yG-MaK
    • October 25, 2008 at 10:25 AM

    Try to add some fine detail using textures and Photoshop normal map plugin to convert it.

  • The random model thread!

    • I3yG-MaK
    • October 9, 2008 at 12:53 PM
    Quote from Josch

    A Render of my desk. Well, still there are many things missing. Its not that tidy in reality.[Blocked Image: http://www.abload.de/thumb/schreibtisch1aqc.jpg]

    Modeled in XSI...

    Welcome to 1984.

    PD: Add some area oclusion/textures. Modeling its ok, render sux

  • The random model thread!

    • I3yG-MaK
    • October 9, 2008 at 8:17 AM

    She said... OMFG ITS ME! !

  • [wip] zg_stuttgart

    • I3yG-MaK
    • October 9, 2008 at 3:52 AM

    Try to turn the light a little more white or make a sky like sunrise ( i mean orange/red sky ) and add some ambient oclussion effect to your textures, and you have a deal. The car loocs like plastic one, try to fake selfshadow and oclusion on the texture, and lets see what happens.

    Nice job anyway

  • The random model thread!

    • I3yG-MaK
    • October 7, 2008 at 8:25 AM

    Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic.

    Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ).

    [Blocked Image: http://img262.imageshack.us/my.php?image=nude4ud8.jpg]

    http://%7boption%7d

  • The random model thread!

    • I3yG-MaK
    • September 4, 2008 at 3:07 PM
    Quote from e-freak

    just started learning zBrush (well, I've been watching one tut explaining how to open the program and telling me what they call tools)[Blocked Image: http://efreakhost.ef.funpic.de/blah.jpg]

    pretty intuitive tool, this is one of the basemeshes it's shipped with and I like testing out all the tools and options with these heads

    YOu posted on a wrong place, your correct thread is....

    | | | | | | | | | | | | | | | | | | | | | | | | |

    VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

    What're the worst models you have ever made?

    by Minotauro on August 9th, 2008, 5:42 pm

  • The random model thread!

    • I3yG-MaK
    • August 18, 2008 at 9:07 PM
    Quote

    i3yg-mak : your head sculpt is really nice but those nose wrinkle looks a bit to heavy?!

    they are made following a concept art, so just followed the concept.

    Another face practice, this one without concept.

    [Blocked Image: http://img399.imageshack.us/img399/889/randomface2nq5.jpg]

  • What're the worst models you have ever made?

    • I3yG-MaK
    • August 14, 2008 at 5:05 PM

    zbrush modellers are the best making shit.

    [Blocked Image: http://cgrama.com/blog/wp-content/uploads/2007/09/zbrushhead.jpg]

  • The random model thread!

    • I3yG-MaK
    • August 9, 2008 at 8:31 PM

    well, try to find a image whith a huge "musculman" and take that as reference, cause the torax looks a bit estrange to me. This img will work to you.

    By the way i'll show an uptade of the face im modeling right now.

    [Blocked Image: http://img514.imageshack.us/img514/606/ohara024fp9.jpg]

  • The random model thread!

    • I3yG-MaK
    • July 25, 2008 at 8:39 AM

    Some practice sculpting on zbrush 3.1. Basemesh made in 3dstudio max and retopologized on zbrush. C&C welcome.

    [Blocked Image: http://img510.imageshack.us/img510/6967/ohara019ca5.jpg]

  • The random model thread!

    • I3yG-MaK
    • December 12, 2007 at 11:34 PM

    looks like this.

    [Blocked Image: http://img209.imageshack.us/img209/3290/test5basetq1.jpg]

  • The random model thread!

    • I3yG-MaK
    • December 12, 2007 at 10:41 PM
    Quote from zaphod

    that is BAD ASS!

    can't think of any crits besides it's awesome.

    Thanks ^^, i made some changes.

    [Blocked Image: http://img232.imageshack.us/img232/909/test5hq7.jpg]

  • The random model thread!

    • I3yG-MaK
    • December 11, 2007 at 9:33 PM

    [Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]

    detailed armor piece. c&c

  • WIP in WIP, post your level screenshots!

    • I3yG-MaK
    • December 10, 2007 at 3:14 PM

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/ctf_quarry0008.jpg]

    this screen is awesome man

  • The new year is coming...

    • I3yG-MaK
    • December 9, 2007 at 11:54 PM

    2007: ...

    2008: I need work.

  • The random model thread!

    • I3yG-MaK
    • December 7, 2007 at 10:56 AM

    you are great modeling, but i dont like the model, i know its a real thing, but looks like the designer of the container was a gorilla.

  • The random model thread!

    • I3yG-MaK
    • December 7, 2007 at 12:08 AM

    [Blocked Image: http://img360.imageshack.us/img360/2757/basejz3.jpg]

    A low poly mesh for to detail on zbrush, the boots and arms are now in development.

    Is based on a warhammer character.

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