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[wip] zg_stuttgart

  • Albatros
  • October 6, 2008 at 1:22 PM
  • Albatros
    • October 6, 2008 at 1:22 PM
    • #1

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1006ak.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1006bk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1006ck.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1006dk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1006ek.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1006fk.jpg]

    Hey,

    as shown in the WIP thread, I'm working on a single player mod on my weekends whereas HaJ and RnL get my full attention from monday to friday.

    So... yeah, the SP mod will be called "Zeitgeist", which means "spirit of the age", and there will be a MP-mode that more or less shifts the player through three historical periods. Kind of .

    I'll make an own thread on the Mod itself to show progress on all the maps of it parallely - this one only serves to present the most complete one of them so you get a feeling for what the heck I'm talking about ;p. Other than Stuttgart, the Zeitgeist locations will include London, Vienna, Prague, New York, Moscow and - maybe - Berlin.

    The story takes place in an alternative line of time; some events that happened in reality between 1912 and 1920 happened differently or just didn't happen at all, and the consequences resulted in a faster technological development in some ways, and a very much different political situation in europe and the rest of the world.

    The aim of the mod is to take a contemporary and complex story like Michael Clayton or the Bourne Trilogy, combine it with the scenery of the 1930s/40s and add a minimal feeling of James Bond to the mixture. The result should be as professional as can be to make the environment as credible as possible.

    I'm sure it can work, but it means a hell of a lot of work, so I suppose I'll need much professional help creating all the content, coding and scripting needed to make this a success, and maybe even sponsors and a budget.

    I'll open a post in the recruitment forums soon with more detail on content & story.

    Cheers,

    Albatros

    P.S.: sorry for posting this almost unchanged in some other forums - it's too much to type it over and over again.

  • RA7
    • October 8, 2008 at 7:41 PM
    • #2

    Very sweet, good work.

  • I3yG-MaK
    • October 9, 2008 at 3:52 AM
    • #3

    Try to turn the light a little more white or make a sky like sunrise ( i mean orange/red sky ) and add some ambient oclussion effect to your textures, and you have a deal. The car loocs like plastic one, try to fake selfshadow and oclusion on the texture, and lets see what happens.

    Nice job anyway

  • D3ads
    • October 9, 2008 at 10:58 PM
    • #4

    Sounds good to me, really looking forward to seeing how this progresses!

  • Thrik
    • October 10, 2008 at 10:00 AM
    • #5

    Even more fantastic than it looked in the WIP thread. Lighting is much better now, too.

  • Warby
    • October 10, 2008 at 5:45 PM
    • #6

    didnt you show pics of this before with a morree desaturated more stylized colro schmee i remember to havel iekd it better that way :/

    geometry seams good also very unusual setting for a ww2 map that defnitly needs to be applauded

    nitpicking: that schötte logo lacks shading to make it feel 3d if its completely self illuminated make it so strong that it starts blooming other wise it wont READ as an emissiv object

  • Albatros
    • October 10, 2008 at 7:55 PM
    • #7

    Hey ,

    thanks for your feedback everybody.

    @I3yG MaK:

    Working on those skins - need much redoing indeed!

    Warby:

    Quote from Warby

    didnt you show pics of this before with a morree desaturated more stylized colro schmee i remember to havel iekd it better that way :/

    Yep I did, and - honestly - I also liked the other colour scheme much better. I'm trying to bring it back, but it's not as easy as I thought... much tweaking necessary .

    Quote

    geometry seams good also very unusual setting for a ww2 map that defnitly needs to be applauded

    Ty! I tried to avoid the typical ww2-factors to portrait the period without all the clichés.

    Quote

    nitpicking: that schötte logo lacks shading to make it feel 3d if its completely self illuminated make it so strong that it starts blooming other wise it wont READ as an emissiv object

    Very good idea, and I'd love to get that working. Tried for a couple of hours now, but I can't seem to get a glowing model working. Could you probably point me into the right direction there?

    Thanks a lot again guys!

  • Albatros
    • October 11, 2008 at 4:17 PM
    • #8

    Hey again,

    update on lighting and glow effects as well as a new skin and heavy model changes for one of the models. Can only imagine how the black 1938 Volkswagen I'm working on will fit in there . Thanks for the advice, Warby .

    This is the best I could come up with yet and it needs a whole lot of improvement, no doubt, but the desaturated lighting and the glows make it much better already now.

    I only implemented them for the SCHÖTTE, Lichtspielhaus and Paul Leicht letters and they need much tweaking, but yeah.. feels much cooler already.

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1011a.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1011bk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1011ck.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1011dk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1011ek.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1011fk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1011gk.jpg]

  • Jenn0_Bing
    • October 11, 2008 at 6:51 PM
    • #9

    There is a real cinematic quality to this, sort of like a matte painting. Stunning stuff, love the style.

  • JeanPaul
    • October 12, 2008 at 1:30 AM
    • #10

    Yeah definitely, it looks pretty cool

    But this building is way out of place (center left)

    http://www.albatros44.de/stuttgart/stg1011g.jpg

    Its clean and looks like a parking garage, it doesnt fit at all

  • Albatros
    • October 12, 2008 at 3:21 AM
    • #11

    Stood there in 1928, JeanPaul.

    http://www.uni-stuttgart.de/uni-kurier/ ... /sl20a.gif

    http://upload.wikimedia.org/wikipedia/c ... t-1930.jpg

    It only has the rough shape laid out so far, but I'll do the insides as well.

    That's one of the reasons I wanted to do this scenario - people usually underestimate the progress architecture and art made in the years between the wars.

    New screenshots tomorrow - or so I hope .

    Cheers,

    Albatros

  • Furyo
    • October 12, 2008 at 3:47 AM
    • #12

    This is probably your work I like the most. For some reason it really makes me think of an alternate reality. I'm sure you're actually depicting a german city as it really was, except I can't help but think of a more sci-fi setting at the same time. Really original either way, and other than the previous concerns mentioned above the only other spot where something felt odd was in the right bottom part of the 4th screen, where that stock model stands out. The wood is probably too clean compared to the rest of the architecture

  • Ginger Lord
    • October 12, 2008 at 11:03 AM
    • #13

    Looking good, a decent 3D skybox will make it awesome®.

  • AlexM
    • October 12, 2008 at 5:19 PM
    • #14

    This map really does have an unmistakable style. Great work

  • RA7
    • October 13, 2008 at 10:52 AM
    • #15

    Damn the new pics look amazing....

    Will post them asap.

    [Blocked Image: http://www.lanmaniax.com/other/sealss.gif]

  • Albatros
    • October 15, 2008 at 10:54 PM
    • #16

    Thanks guys

    @GL:

    Yeppers, working on that (after finally turning in that bl**dy laws paper tomorrow, been haunting me for four weeks now).

    Furyo:

    Muchas gracias. You were right on the stock model sticking out in that very spot - actually I took over the entire building from another map (Grafenstein), so I removed it and used my limited abilities to get some custom arches & pillars done for a new one.

    I'm depicting the city almost like it really was, but I did in fact go for a more sci-fi like scenario, adding some futuristic stuff (architecture & equipment-wise). It'll just be too much for me to finish on my own, so I'm trying to get something presentable done to stir up some interest. Here's the new stuff:

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015a.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015bk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015ck.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015dk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015ek.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015fk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015gk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1015hk.jpg]

    P.S.: the red glow stuff will be tweaked down in the next days.

  • RA7
    • October 16, 2008 at 9:59 PM
    • #17

    Amazing new pics

  • Albatros
    • October 21, 2008 at 1:42 AM
    • #18

    Thx ,

    been working on it a lot since I have to wait for cloudy weather until I can continue on my Mod-maps - need a sweet dusky, cloudy custom sky for at least one of them, and Petrus is no friend of mine these days.

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1020f.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1020ak.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1020bk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1020ck.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1020dk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1020ek.jpg]

    Most of the work was brushwork-related, aka removing brushwork and replacing it with models.

    First picture shows the old state with two rather flat brush-based buildings with blurry, bland texturing, the rest of the pics is

    freshly from the last compile.

    Let me know what you think when you find a moment.

  • Freak
    • October 21, 2008 at 1:49 PM
    • #19

    I really like this work! The only thing that could be better is the sky, especially seen in the second screenshot. It looks too Tf2´ish, cartoonish in better words, but it fits the scene very good in my view.

  • RA7
    • October 24, 2008 at 7:01 PM
    • #20

    Sweet new pic

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