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Posts by Buddy

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 9, 2007 at 7:00 PM

    the word.

  • Achtung Panzer!

    • Buddy
    • April 9, 2007 at 6:04 PM

    Nice work.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 9, 2007 at 6:00 PM
    Quote from OnboardError

    Are we going to have a map core DM frag fest to test everyones work? Because its one thing to download these maps and rate them off pics and single player... and its something else to really play it and see the dynamic of what we build.

    Yes, exacly, it's what I was thinking. We need a server with all our maps and play them before any voting.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 9, 2007 at 2:02 PM

    This thread.

  • Getting Started

    • Buddy
    • April 8, 2007 at 4:56 PM

    http://www.3dtutorials.sk , lots of tuts, some by me, good for beginners (based on the feedback I got from the readers.)

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 8, 2007 at 12:54 PM

    Montella, 2002 version didn't had this kind of dynamic lights which could use D3 light maps (there was no D3 at the time either), but anyways, those lights are used in the Final game, ie. the flashlight is from D3. They've stolen it, there is no excuse for them.

    Another 1post GSC defender btw.

  • dm_megawatt

    • Buddy
    • April 8, 2007 at 11:48 AM

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 8, 2007 at 11:01 AM

    Nice Mino, I'm stuck at thinking of a good gameplay, I can take those screens btw.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 7, 2007 at 3:45 PM
    Quote from Pericolos0

    stalker dev incoming!!!!!!

    Yeah, just registered and first post to defend GSC.

    Good work Sherlock.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 7, 2007 at 12:35 PM

    They've mentioned my comparision of impflash!!

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 7, 2007 at 1:17 AM

    I wonder what GSC is doing now.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 6, 2007 at 9:41 PM

    So... when's start/end of comp?

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 6, 2007 at 1:50 PM
    Quote from buddy the designer

    Doom 3:[Blocked Image: http://img110.imageshack.us/img110/1421/impflashyo7.jpg]

    STALKER:

    [Blocked Image: http://img46.imageshack.us/img46/4863/impflashsda1.jpg]

    Slightly more saturated... it would be hard for anyone to find out if they would atleast change the names instead of just adding "lights_".

    COMON Guys IMPFLASH

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 6, 2007 at 12:38 PM

    Maybe the playable volume of the map should be equal to 1024x1024x1024?

    Like 2048x1024x512 = 1024x1024x1024

    ?

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 6, 2007 at 12:34 PM

    Check out my post, I compared them myself, this is not a joke.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 4, 2007 at 9:31 PM

    But I think we should be able to put some custom content into it.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Buddy
    • April 4, 2007 at 8:17 PM
    Quote from Dodger

    Of course I'm in bro.. you can count me in.. You know what I'm sayin I got time.. TIME!

  • Stalker (the movie) - game based on it?

    • Buddy
    • April 3, 2007 at 3:39 PM
    Quote from Sindwiller

    No shit sherlock.

  • de_Strife

    • Buddy
    • April 2, 2007 at 9:27 PM

    For me, it's de_nuke_assault . Try some diferent theme, be more original. I'm judging it after looking at the screenshots only tho.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Buddy
    • April 2, 2007 at 9:16 PM

    Doom 3:

    [Blocked Image: http://img110.imageshack.us/img110/1421/impflashyo7.jpg]

    STALKER:

    [Blocked Image: http://img46.imageshack.us/img46/4863/impflashsda1.jpg]

    Slightly more saturated... it would be hard for anyone to find out if they would atleast change the names instead of just adding "lights_".

    COMON Guys IMPFLASH

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