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Getting Started

  • TCPDWPZN
  • April 8, 2007 at 4:07 PM
  • TCPDWPZN
    • April 8, 2007 at 4:07 PM
    • #1

    Hello out there! I am a definite newbie. so dont shoot me down plz.. Look i am interested in getting into the game industry and want to know where to begin... i have some programming and logic experience but not in this area.

    And i am doing my certification java. would this be of any help... can some1 point me to beginnings. Would appreciate it.

    Am willing to get stuck in and once well versed in the black arts to help out with others.

    Much appreciated...

    ME

  • hessi
    • April 8, 2007 at 4:46 PM
    • #2

    1. get a legal copy of maya ple / gmax / xsi mod tool / blender

    2. just start with a simple lowpoly object (for example a bottle of beer)

    3. texture this object

    4. export it to a game you want to mod

    5. try more complex models

    serious: there is no way you must go. there are lots of ways you can choose. best one would be to just get a 3d software and try. search for tutorials on the net. there are dozens around. in the 2d art forum we have a collection of texturing tutorials. maybe those will help.

    i for my self have a couple of tutorials on http://www.thomashess.net where i would recommend all tree tutorials (several videos + resources for practicing)

  • Buddy
    • April 8, 2007 at 4:56 PM
    • #3

    http://www.3dtutorials.sk , lots of tuts, some by me, good for beginners (based on the feedback I got from the readers.)

  • Sindwiller
    • April 8, 2007 at 4:57 PM
    • #4

    I recommend Blender because you can get it for free, it's OpenSource, runs on Linux and has a nice workflow (but, yeah, it's actually depending on the person, if he likes it or not :roll: ). Gmax is very limited and, uhm, unnecessary blocky. XSI Mod tool is the same. Maya and 3Ds Max are kinda cool, but a legal copy is very expensive. Though you can use a demo...

    Anyhow, just try some programs and look which one fits best

  • Zyn
    • April 8, 2007 at 8:03 PM
    • #5

    When you're ready to spend cash on books about animation, modelling or whatever, try this book (actually the only book I have) : http://i18.tinypic.com/2dsh7on.jpg

    Yup, that's 340 pages of nothing reassembles pornography, but billions of letters and plenty of images on the topic Animation.

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