1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Half-Life 2: Deathmatch 1024-unit Competition?

  • Erratic
  • April 4, 2007 at 8:01 PM
  • Buddy
    • April 8, 2007 at 11:01 AM
    • #41

    Nice Mino, I'm stuck at thinking of a good gameplay, I can take those screens btw.

  • OnboardError
    • April 9, 2007 at 4:21 AM
    • #42

    I got a cool game play idea my only worry it being to much of a kill box map Anyhow I'm all dev'd out and I will be starting the art part of this very soon after I get a play test. Good contest.

  • sk3tch
    • April 9, 2007 at 5:10 AM
    • #43

    Cool idea. So...the skybox can be out of the grid correct?

  • MaMuS_lol
    • April 9, 2007 at 6:26 AM
    • #44

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/mapcore1024contest.jpg]

    It's very primitive yet... but it's comming!

  • Rokusho39
    • April 9, 2007 at 11:02 AM
    • #45

    So is there gonna be an official WIP thread for the competitions, or are we all just gonna use this thread to post WIP's?

  • Buddy
    • April 9, 2007 at 2:02 PM
    • #46

    This thread.

  • OnboardError
    • April 9, 2007 at 2:23 PM
    • #47

    Are we going to have a map core DM frag fest to test everyones work? Because its one thing to download these maps and rate them off pics and single player... and its something else to really play it and see the dynamic of what we build.

  • Rokusho39
    • April 9, 2007 at 2:52 PM
    • #48

    Alrighty then, heres what I've been cooking up, still quite a way to go. Not bad, concerning it's my first HL2:DM map.

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/1024map0001.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/1024map0000.jpg]

  • Gorion
    • April 9, 2007 at 3:34 PM
    • #49

    hehe crap, i should have seen this earlier, ohwell, i shoudn't post here without a pic should i

    *goes back to hammer

  • Buddy
    • April 9, 2007 at 6:00 PM
    • #50
    Quote from OnboardError

    Are we going to have a map core DM frag fest to test everyones work? Because its one thing to download these maps and rate them off pics and single player... and its something else to really play it and see the dynamic of what we build.

    Yes, exacly, it's what I was thinking. We need a server with all our maps and play them before any voting.

  • Rick_D
    • April 9, 2007 at 6:25 PM
    • #51

    i can get one setup for it, just say the word.

  • Sentura
    • April 9, 2007 at 6:49 PM
    • #52

    the word.

    I'll try and make up a map for this contest. I might not be able to since I have alot of work, but given it's relatively small, I'll try.

  • Buddy
    • April 9, 2007 at 7:00 PM
    • #53

    the word.

  • Zeta
    • April 9, 2007 at 7:33 PM
    • #54

    So are we confined to the cube shape or can the z axis be larger?

    Also,

    3d sky = yes/no

    custom content yes/no

    ty

  • Zeta
    • April 9, 2007 at 7:43 PM
    • #55

    nvm read the rules this time

    thats a really small space if we cant go higher / lower on the vert!

  • ⌐■_■
    • April 9, 2007 at 9:09 PM
    • #56

    I'm getting some better hardware tomorrow.. So I might join in!

    Whatever I decide to do, I like the idea!

  • spacer
    • April 10, 2007 at 4:35 AM
    • #57

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0003.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0002.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0001.jpg]

    What I've got so far .

  • PS_Mouse
    • April 10, 2007 at 5:06 AM
    • #58

    I'm in!

  • insta
    • April 10, 2007 at 7:58 AM
    • #59
    Quote from buddy the designer

    Yes, exacly, it's what I was thinking. We need a server with all our maps and play them before any voting.

    With such a limited space to make a map in, I don't think most of the finished maps will be playable with more than 2-4 players. Mine is atleast 4 players max.

  • Minos
    • April 10, 2007 at 8:09 AM
    • #60

    Nice lighting spacer, but it does not make any sense. You only get that orange'ish lighting when the sun is at horizon line. But who cares ?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    Conflig
    September 10, 2026 at 7:01 PM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™