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  3. alexroyce

Posts by alexroyce

  • hammer to max?!?

    • alexroyce
    • August 17, 2006 at 5:41 AM

    Also, the imported dxf model will have tons of excess faces so make sure to get rid of those.

  • While jack thompson is arguing ..

    • alexroyce
    • August 17, 2006 at 5:11 AM

    As long as the first amendment still exists, so will "violent/obscene" video games.

    Sorry Mr. Thompson, but its not up to you to decide what this country should or shouldent have, plus instead of blaming parents who let their kids play this, he just puts the blame on the companies who make the games for adults.

  • Rubbish Peripherals

    • alexroyce
    • August 10, 2006 at 4:22 AM

    I dont know what it was called but it was some sort of subwoofer you strapped onto your chest to "feel the punch" of games. It was for the SNES or PS1, I think.

  • I Got a Job in the Game Industry! ^_^

    • alexroyce
    • August 4, 2006 at 1:44 AM
    Quote from generalvivi

    If I valued your opinion, I might just change it

    [Blocked Image: http://www.flamehaus.com/bbs/images/smiles/zing.gif]

  • I Got a Job in the Game Industry! ^_^

    • alexroyce
    • August 3, 2006 at 11:14 PM

    You know Vivi, you might want to wait a few months before flashing the Gearbox logo everywhere.. Seems a bit disrespectful to use it right when you get hired, as it seems more of a thing to "earn".

  • Half Life Speed Video

    • alexroyce
    • July 24, 2006 at 12:32 AM

    Loved that alien-slave jump at the start of Unforseen Consequences

    I dont think thats the latest version of HL1, though. Some stuff was a bit strange, like how the scientists mouths didnt move and how there was an ammo count (0 | 0) before he even got a weapon.

  • Prey (Spoilers)

    • alexroyce
    • July 20, 2006 at 1:23 AM
    Quote from Mazy

    Pretty boring generic game, the fresh stuff it has going in the beginning (Lots of portals, tiny planet, gravity plates) is over way too quickly and then it just start being dull shooting, and all of Prey's weapons and enemies are completely shite.

    Summed up nicely right there.

  • CS_DOCKS2 - The Dockening...er...est

    • alexroyce
    • July 6, 2006 at 6:50 AM

    I wouldent count on hostages getting up ladders, as im pretty sure theyll end up sitting at the bottom for a few seconds trying to figure out what to do, then eventually theyll sort of.. "jump for it", but wont always get to the top. Most likely the player would have lost them. Im not 100% sure on this but last time I checked they couldent get up a 2 floor ladder at all.

  • warby presents: de_wanda 100% custom map for cs-source

    • alexroyce
    • July 5, 2006 at 6:17 PM

    Reminds me of a theme park with all the strange architecture. Looks awesome, though, so maybe all the variation is a good thing.

  • DoD: Source update tonight

    • alexroyce
    • June 28, 2006 at 6:12 PM
    Quote from Dark

    update looks great but comon, more city maps, lets see some forests, mountians, lakes, something more open.

    We might get some after Ep 2 is released as that seems to have a bit of forest/countryside in it.

  • got a job

    • alexroyce
    • June 14, 2006 at 4:52 PM

    Have fun!

  • Wow...

    • alexroyce
    • June 13, 2006 at 8:59 AM

    I dont think selling M rated games to kids is the problem. It seems more like a scapegoat for bad parenting than anything. I grew up with violent games, hell I even had a really rare cd of ThrillKill (purchased overseas), and I didnt murder, rape, carjack etc anyone.

    If parents would do their job better, kids wouldent turn into criminals, and maybe this whole BS against videogames will finally calm down.

    Ultimately it should be up to the parent to judge what their kids play, not the government/state.

    But yea, "Land of the Free" is pretty much a lie thanks to a few of the rediculous laws that have come up lately.

  • de_trading for CS:Source

    • alexroyce
    • June 12, 2006 at 12:14 AM

    Argh! HDR!

    Looks good from the shots, albet pretty heavy with the HDR. Looks like theres too much fog for the skybox aswell, but im not sure if its fog itself, or a combination of fog and HDR.

  • In The Works ...

    • alexroyce
    • June 8, 2006 at 4:09 AM

    Cool stuff, but im not liking the multicolored building.

  • de_static *RC VERSION DL* - updated 16/02

    • alexroyce
    • May 30, 2006 at 11:22 PM

    Replace the tree shadows with the Militia tree-shadow overlays and turn down the lightmapscale to get crisper shadows. Might want to increase the ambient lighting to get rid of such harsh shadows, aswell.

    Looks awesome so far.

  • Hitman Blood Money goes gold!

    • alexroyce
    • May 23, 2006 at 11:27 PM

    Got the demo earlier this morning. I'll be buying the full version

  • Half-Life Deathmatch:Source

    • alexroyce
    • May 18, 2006 at 7:51 PM

    Its worse than HL1DM, though. Big disappointment

  • Turok for xbox 360 *gasps*

    • alexroyce
    • May 18, 2006 at 7:17 PM

    Turok for N64 kicked major ass. Tons of replayability and cheats made it great.

  • ESCHATON - An Immersive Spy Thriller.

    • alexroyce
    • May 18, 2006 at 7:08 PM

    Oh man, hahahah

  • What was your E3 2006 highlight?

    • alexroyce
    • May 17, 2006 at 4:26 AM

    Dead Rising was really fun stuff. Just felt awesome.

    MGS4 was cool (as expected of course), and Crysis was aswell. The FPS for Crysis was horrible in the jungle level but the carrier level was great. Sucks they were running it in DX9.

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