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Half-Life Deathmatch:Source

  • Polaris
  • May 18, 2006 at 7:40 PM
  • Polaris
    • May 18, 2006 at 7:40 PM
    • #1

    I just opened up steam and noticed I have HLD:S in the "not installed list", even though I did not preorder Episode 1.

    I guess this means Valve is providing it free to those who already own HL:S afterall.

  • alexroyce
    • May 18, 2006 at 7:51 PM
    • #2

    Its worse than HL1DM, though. Big disappointment

  • Nysuatro
    • May 18, 2006 at 7:52 PM
    • #3

    I dont have it :s

  • Nysuatro
    • May 18, 2006 at 8:00 PM
    • #4

    I dont have it :s

  • Grinwhrl
    • May 18, 2006 at 8:15 PM
    • #5

    I don't have it either. You may be one of Valves lucky screw ups

  • sensee
    • May 18, 2006 at 8:29 PM
    • #6

    i got it and it's nice

    thx valve

  • Polaris
    • May 18, 2006 at 8:37 PM
    • #7
    Quote from Nysuatro

    I dont have it :s

    Do you have Half-Life Source?

    Quote from Dark

    I don't have it either. You may be one of Valves lucky screw ups

  • curman
    • May 18, 2006 at 8:49 PM
    • #8

    no but i just realized a media tab on STEAM now..

    and that theres some weird Shadowgrounds demo i can DL.. which i will

  • Nysuatro
    • May 18, 2006 at 9:01 PM
    • #9
    Quote from curman

    no but i just realized a media tab on STEAM now..and that theres some weird Shadowgrounds demo i can DL.. which i will

    Shadowgrounds is reay great. i plaed the demo and it has realy cool gameplay and nice graphics

  • Grinwhrl
    • May 18, 2006 at 10:02 PM
    • #10

    nope, probably why then. I re-read your post at the top, thought it said HL2, but says HL:S .

  • Zyn
    • May 19, 2006 at 12:44 AM
    • #11

    Had a run through HLDM:Source, and the maps are simple conversions with small touches here and there. The towers in Crossfire now have modelled canons\turrets but they are bugged to oblivion: grab one, quickly look to another direction and let go. Et voilá, spinning unusable turret. The secret room works as intended though.

    Bounce remains the same, just using displacement-maps everywhere, but unlike me in my remake, Valve havn't taken care of typical "squash & stretch" ugliness on some displacement surface textures (due to vertices not being equally spread from each other).

    Every map is a conversion with some new details in some places (like the new rope swinging platform with *gasp* crates in Stalkyard, just a detail).

    This makes me wanna remake every map to show them how it's done

    Plus I hope some modeller or Valve themself could up the viewmodels to par with the HL2 quality.

  • Polaris
    • May 19, 2006 at 10:11 PM
    • #12

    Oh we'll get patches eventually. Unfortunately Valve only has 70 employees and they are working on many things at once. They should really hire more!

  • user
    • May 20, 2006 at 4:33 AM
    • #13

    Minus the bugs (cough crossfire), I think it's near perfect. It's supposed to be hldm on the source engine, not a "what some guy thinks the maps should have looked like" source remake.

    Look at http://www.blackmesasource.com/flash/images/mr7_am1.jpg

    It barely looks like the original, so it is not half-life 1. it is some guy's opinion on what they want it to be.

    another one: http://www.blackmesasource.com/flash/im ... bound2.jpg

    where was that in hl1? oh wait, it wasn't.

  • SixThree
    • May 20, 2006 at 4:59 AM
    • #14

    403 Error: Nice Try.

    edit: thx kfs

  • KungFuSquirrel
    • May 20, 2006 at 5:04 AM
    • #15

    just hit enter in the address bar; it's just blocking outside links.

  • Zyn
    • May 20, 2006 at 12:10 PM
    • #16

    BMS is making the surroundings much more interesting than they are in HL1, and I love it, since the engine didn't allow Valve to go all out on details. While it's far from the original, you as the player still follows the same linear path as back in HL1.

  • D3ads
    • May 20, 2006 at 2:02 PM
    • #17

    Who cares if they're making the areas different? It's pointless making a by-the-numbers remake of HL, we've already got one.. why do we need another? At least BM: Source is doing something that recreates the HL content...

    ...whereas HLDM: source is the most pointless creation since HLSP: source. 'Oh look it's exactly the same as HL1 but it has fancy shader water and some other small stuff from the newer engine!' *yawn*

  • csharp
    • May 20, 2006 at 3:29 PM
    • #18

    i dont get it, why make a game which doesnt even use the features of new enige? Why BM:S should look completely like HL1 was? That doesnt make any sence..

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