Skjalg beat me to it! and indirectly HP too ![]()
Posts by ⌐■_■
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you gotta like what he starts though... wich makes all the more frustrating

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Quote from Chavvo
Off course is the cash!Would you work without food? - Yes!
Would you work without a promotion? - Yes!
Would you work without a pussy sexy chick as your boss? -Yes!
Would you work without a salary? -Hell NO!
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yeah, very cool explaination but not exactly new (Maslow's hierarchy of needs anyone?). got to like the way it's brought to you though.
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ipod touch 3g, 8gb
[Blocked Image: http://experts.thelink.co.uk/wp-content/uploads/2009/10/apple-touch-3g.jpg]
wasn't planning on buying one but this one was really cheap and 6gb more then my ancient nano (wich I used when my iod video broke)
apart from the hilariously small memory, it's a fun device so far! -
Snowball fight looks pretty damn good, and Oh My G'd you dropped the baby looks really fun!

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don't know exactly why, but I love the way the 1st model is rendered. maybe it's nostalgia

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yes, hamburgers too!

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I can feel the synergy! nice job

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I'm pretty eager to try it when it's a little more polished. looks like cs on adrenaline. couldn't imagine playing this game more then 30 minutes at time though!
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hi5!
it's been like 1,5 years since I've touched hammer, I forget these things.

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ugh, just checked and it seems you're right. thanks for the responses everyone

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well, the textureshader hammer uses for it's 3d view (3D texture shaded polygons option) doens't work for this specific texture, while it does for all others.
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ah, good suggestion. just looked into the vmt's for differences or other errors but I couldn't find any except for the qoutation marks. I've not compiled my map so I'm not sure wether this will cause any problems ingame. as of now I guess I'll have to live with it. thanks anyway

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did that too, I forgot to remove it after I experimented with it. removing that line doesn't help but I'll do it anyway! thanks for the suggestion.
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hey there,
I'm just fiddling with a little project 'm working on but there seems to be a little problem with my custom blend textures as they show up fullbright in hammer. I've kept the vmt as simple as possible as of yet and I've made every possible change to them to remove the fullbright effect in hammer's 3d view, to no avail. is there anybody here with experience on this subject? google search didn't give me any working solutions

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