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  3. ⌐■_■

Posts by ⌐■_■

  • What motivates us at work?

    • ⌐■_■
    • May 23, 2010 at 2:58 PM

    Skjalg beat me to it! and indirectly HP too

  • Call of Duty 7: Black Ops

    • ⌐■_■
    • May 23, 2010 at 2:46 AM

    you gotta like what he starts though... wich makes all the more frustrating

  • What motivates us at work?

    • ⌐■_■
    • May 23, 2010 at 2:44 AM
    Quote from Chavvo

    Off course is the cash!Would you work without food? - Yes!

    Would you work without a promotion? - Yes!

    Would you work without a pussy sexy chick as your boss? -Yes!

    Would you work without a salary? -Hell NO!

    http://en.wikipedia.org/wiki/Maslow%27s ... y_of_needs

  • What motivates us at work?

    • ⌐■_■
    • May 22, 2010 at 12:53 PM

    yeah, very cool explaination but not exactly new (Maslow's hierarchy of needs anyone?). got to like the way it's brought to you though.

  • What have you purchased recently?

    • ⌐■_■
    • May 21, 2010 at 3:35 PM

    ipod touch 3g, 8gb

    [Blocked Image: http://experts.thelink.co.uk/wp-content/uploads/2009/10/apple-touch-3g.jpg]

    wasn't planning on buying one but this one was really cheap and 6gb more then my ancient nano (wich I used when my iod video broke) apart from the hilariously small memory, it's a fun device so far!

  • Productions from the IT University of Copenhagen

    • ⌐■_■
    • May 20, 2010 at 8:05 PM

    Snowball fight looks pretty damn good, and Oh My G'd you dropped the baby looks really fun!

  • Lara Croft and the guardian of light.

    • ⌐■_■
    • May 20, 2010 at 8:00 PM

    don't know exactly why, but I love the way the 1st model is rendered. maybe it's nostalgia

  • Helder, Happy Birthday!

    • ⌐■_■
    • May 20, 2010 at 7:58 PM

    yes, hamburgers too!

  • Helder, Happy Birthday!

    • ⌐■_■
    • May 20, 2010 at 10:54 AM

    [Blocked Image: http://www.homorodeo.com/members/images/vkiss/kiss_820.gif]

  • The random model thread!

    • ⌐■_■
    • May 19, 2010 at 12:00 AM

    I can feel the synergy! nice job

  • Tactical Intervention

    • ⌐■_■
    • May 18, 2010 at 11:57 PM

    I'm pretty eager to try it when it's a little more polished. looks like cs on adrenaline. couldn't imagine playing this game more then 30 minutes at time though!

  • Red Dead Redemption

    • ⌐■_■
    • May 18, 2010 at 2:03 PM
    Quote from Rick_D

    and only 2 years after release! bravo /claps furiously

    I must admit that I don't share the frustration of having to deal with the bugs since I only started playing GTA4 since the game was on sale for $7,50, about one year ago.

  • custom blend texture shows up fullbright in hammer

    • ⌐■_■
    • May 17, 2010 at 7:59 AM

    hi5!

    it's been like 1,5 years since I've touched hammer, I forget these things.

  • custom blend texture shows up fullbright in hammer

    • ⌐■_■
    • May 16, 2010 at 11:53 PM

    ugh, just checked and it seems you're right. thanks for the responses everyone

  • custom blend texture shows up fullbright in hammer

    • ⌐■_■
    • May 16, 2010 at 10:05 PM

    well, the textureshader hammer uses for it's 3d view (3D texture shaded polygons option) doens't work for this specific texture, while it does for all others.

  • custom blend texture shows up fullbright in hammer

    • ⌐■_■
    • May 16, 2010 at 8:05 PM

    ah, good suggestion. just looked into the vmt's for differences or other errors but I couldn't find any except for the qoutation marks. I've not compiled my map so I'm not sure wether this will cause any problems ingame. as of now I guess I'll have to live with it. thanks anyway

  • custom blend texture shows up fullbright in hammer

    • ⌐■_■
    • May 16, 2010 at 12:49 PM

    did that too, I forgot to remove it after I experimented with it. removing that line doesn't help but I'll do it anyway! thanks for the suggestion.

  • custom blend texture shows up fullbright in hammer

    • ⌐■_■
    • May 16, 2010 at 2:17 AM
    Code
    "WorldVertexTransition"
    
    
    {
    
    
        "$basetexture" "n8braker/grassn8"
    
    
        "$basetexture2" "n8braker/rocks"
    
    
        "%tooltexture" "n8braker/grassn8"
    
    
        "$fullbright 0"
    
    
    }
    Display More

    kept is as simple as possible

  • custom blend texture shows up fullbright in hammer

    • ⌐■_■
    • May 15, 2010 at 10:29 PM

    hey there,

    I'm just fiddling with a little project 'm working on but there seems to be a little problem with my custom blend textures as they show up fullbright in hammer. I've kept the vmt as simple as possible as of yet and I've made every possible change to them to remove the fullbright effect in hammer's 3d view, to no avail. is there anybody here with experience on this subject? google search didn't give me any working solutions

  • Game about insects

    • ⌐■_■
    • May 15, 2010 at 11:23 AM

    [Blocked Image: http://www.gamegoldies.org/old_game_files/2008/11/a-bugs-life-game-cover.jpg]

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