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  3. Hipshot

Posts by Hipshot

  • I love me some Quake!

    • Hipshot
    • December 17, 2014 at 3:53 AM

    When I've played through these levels before, the map I liked the most in the end was probably Scampies, it's the red and blue one, bottom left on the screenshot.

    People that like to play quake1s SP, should really take a look at func_msgboard.

    Quote from Thurnip

    Skacky looks so fresh but also so quake-ish... Could be a official quake add-on at the time (wouldn't run on 90's machines...)

    They could had payed Trent Reznor to make some custom music. So great. I'll take a look on the community.

    Which engines are you guys using? The closer to vanilla as possible.

    I use Quakespasm

    http://quakespasm.sourceforge.net/

  • Games W.I.P Thread

    • Hipshot
    • December 8, 2014 at 9:32 AM
    Quote from Marcem

    I've been working on a Quake source port using SDL for a little bit now. I just got a bit of keyboard input going, making it sort of playable now!

    That is the best thing I've seen since I started Quake the first time.

    It looked exactly like that - and man do I love that old pixelated 3d look that games had.

  • Games W.I.P Thread

    • Hipshot
    • December 6, 2014 at 12:53 AM

    Thanks guys, we have a name now too.

    I'll explain the strange name a bit later =)


    [Blocked Image: http://zfight.com/misc/images/ssbd/bogusdetour.png]


    I fixed the powerups also, to something we can actually use w/o getting a letter from iD, I will most likely easter egg in the Quad though.

    The powerups looks like this and will most likely stay like that, might change the colors so they are more easy to distinguish, but I'm not sure.

    [Blocked Image: http://zfight.com/misc/images/ssbd/powerups.png]

  • Games W.I.P Thread

    • Hipshot
    • December 4, 2014 at 8:55 AM

    I'm not really sure what a rogue like is so, uh maybe?

    It's an official untitled serious sam game actually.

  • Games W.I.P Thread

    • Hipshot
    • December 4, 2014 at 7:42 AM

    Ta-da


    Our new game after hammerwatch, we are actually three people now. The new guy, Krizz made the art, then I built the level in the editor and added some of the powerups in photoshop.


    [Blocked Image: http://zfight.com/misc/images/game.png]

  • Nudus by Dj 'Pan' Bloot

    • Hipshot
    • November 27, 2014 at 3:36 PM

    It's much easier converting a tourney to FFA than the reverse, there's also several days left.

  • MapCore's Quake 3 15th Anniversary Contest Playtest Server

    • Hipshot
    • November 27, 2014 at 8:21 AM

    You need to set the client to download too, like this


    cl_allowdownload 1


    however, it won't work anyway, cause it says that the server isn't pure, try and set it to sv_pure 1 Johnny

  • Endurance By Greg "Flipout" Ward

    • Hipshot
    • November 27, 2014 at 8:18 AM

    The only thing that I've been thinking about here, is that there aren't any strong light sources, the light feels very flat and grey (because of the grey textures). I always assumed this was before you got to do any lightpass though?


    I usually do this with sunlight, if I have a sky, but you might not have that?

  • Goldleaf by Pat Howard

    • Hipshot
    • November 27, 2014 at 8:15 AM

    Pretty with the water =)

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • Hipshot
    • November 27, 2014 at 8:15 AM

    I'm gonna take a look at it this weekend again, I haven't seen the changes you've made =)

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 27, 2014 at 8:14 AM

    What version of bspc is that now then, cause I looked now here (didnt have time yesterday) and mine is from 2001.


    And also, when I'm thinking about it, I think I've heard a while ago, like 2-3 years ago, that it's better to compile with an older one, cause it doesn't cancel out if there are some unnecessary errors.


    Anyway, glad you got it to work Daniel!


    Låt glöggen flöda!

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 26, 2014 at 2:23 PM

    Try and compile this w/o your shaderfile and so, see if that works, might be some issue there, remember that I compiled the level w/o any of your (few) shaders, the fog and so.

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 26, 2014 at 12:26 PM

    I have the one that comes in the 1.4 package I assume, or maybe even older. I can't check atm since I'm at work.


    But this is the radiant I work with, but I moved my bspc to my maps dir 1000 years ago, so whatever radiant I use I will always use the same bspc =/

    http://www.zfight.com/misc/files/q3/….0-Q3RTCWET.exe

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 26, 2014 at 9:09 AM

    Maybe it's the bspc version that's different, but I don't know why that would matter, if anything, mine is tons of years older.

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 25, 2014 at 9:49 PM

    I just took the settings from a previous level


    q3map2.exe -bsp -meta -samplesize 16 -v "..baseq3maps%Input%.map"

    q3map2.exe -vis -v -saveprt "..baseq3maps%Input%"

    q3map2.exe -light -patchshadows -fast -samples 6 -gamma 2 -compensate 2.5 -v -bounce %Input2% -threads 4

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 25, 2014 at 8:08 PM

    It looks like it doesn't run at all so, I'm guessing that's because it can't find the map or something.

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 25, 2014 at 8:08 PM

    Try and do what I do, place bspc.exe inside your /maps folder instead and take it from there, use a line like mine, well, use my line and see if that works =)

  • The Jurassic World

    • Hipshot
    • November 25, 2014 at 6:25 PM

    What's the deal with this SciFi deluxe shit. I mean, ok, Dinos and DNA-flies, but it ends there, no need to do rolling glass spheres and so.

  • The Jurassic World

    • Hipshot
    • November 25, 2014 at 6:21 PM

    I didn't like the trailer at all - it's like a mockery.


    Maybe the second or third trailer will be better =)

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Hipshot
    • November 25, 2014 at 5:05 PM

    Hmm, I had no issues compiling and playing the level with bots


    bspc.exe -bsp2aas dmdn.bsp -forcesidesvisible -optimize

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