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I love me some Quake!

  • Sprony
  • August 2, 2014 at 12:26 PM
  • Sprony
    • August 2, 2014 at 12:26 PM
    • #1

    Yeah, I still do. There's an active community releasing stunning maps that keep this game alive. Their content is so good that, in my humble opinion, it still beats a lot of the modern day competition. That's why I made this thread, because you are really missing out. Some basics:

    If you want to keep up with the Quake community visit Func regularly. If you want to see the best releases being played by the awesome Daz, subscribe to his Custom Gamer Youtube channel. Of course you don't want to fiddle around too much so use Quaddicted for easy play.

    I'll keep updating this thread as I find new gems. The latest being the release of the Jam2 session featured below.

    [Blocked Image: http://www.simonoc.com/images/design/sp/func_mapjam2.jpg]

    I had the privilige of testing Skacky his map. Here's a glimpse of me kicking ass:

    External Content www.youtube.com
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  • Thurnip
    • August 11, 2014 at 7:37 PM
    • #2

    Skacky looks so fresh but also so quake-ish... Could be a official quake add-on at the time (wouldn't run on 90's machines...)

    They could had payed Trent Reznor to make some custom music. So great. I'll take a look on the community.

    Which engines are you guys using? The closer to vanilla as possible.

  • Sprony
    • December 14, 2014 at 2:15 PM
    • #3

    This is probably, visually, one of the most impressive Quake maps ever:

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  • D3ads
    • December 16, 2014 at 3:11 PM
    • #4

    Is that.... all brushwork?!

  • Sprony
    • December 16, 2014 at 4:27 PM
    • #5
    Quote from D3ads

    Is that.... all brushwork?!


    Yes

  • Sjonsson
    • December 16, 2014 at 4:46 PM
    • #6

    Mmmmh, my eyes are pleased!

  • Hipshot
    • December 17, 2014 at 3:53 AM
    • #7

    When I've played through these levels before, the map I liked the most in the end was probably Scampies, it's the red and blue one, bottom left on the screenshot.

    People that like to play quake1s SP, should really take a look at func_msgboard.

    Quote from Thurnip

    Skacky looks so fresh but also so quake-ish... Could be a official quake add-on at the time (wouldn't run on 90's machines...)

    They could had payed Trent Reznor to make some custom music. So great. I'll take a look on the community.

    Which engines are you guys using? The closer to vanilla as possible.

    I use Quakespasm

    http://quakespasm.sourceforge.net/

  • DrywallDreams
    • December 17, 2014 at 4:15 AM
    • #8

    I should probably post this here for the people not keeping up with the Games WIP thread:


    I've been working on a Quake source port, using the original id software renderer (SDL2 is being used for input/output). This is what it's looking like at the moment:


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    Still need to add sound, then I'm probably going to do controller support next because why not, then I will look into the more modern support stuff (IE not exploding on big maps).

  • Sprony
    • December 17, 2014 at 7:54 AM
    • #9
    Quote from Hipshot

    I use Quakespasm

    http://quakespasm.sourceforge.net/


    Sorry Thurnip, but yes, Hipshot is right. Quakespasm is the best. Als get the Quake Injector for easy map installation. You can find it here.


    @Marcem: What will be different about your source port in regard to others?

  • Thurnip
    • December 17, 2014 at 6:57 PM
    • #10

    i made a clean folder for my quake and expansion packs with quakespasm i used ezQuake, but they have some really lame effects on the main menu.

    Quakespasm looks pretty cool with interface size factor, external music files and because it's pretty straight forward overall.

    But i didn't found nearest neighbor for texture filter.

    Thanks for the recommendation

  • DrywallDreams
    • December 17, 2014 at 6:58 PM
    • #11
    Quote from SpronyvanJohnson

    @Marcem: What will be different about your source port in regard to others?

    I'm basing mine off of the original software renderer, as opposed to extending the OpenGL renderer, like Quakespasm or Darkplaces. If you're familiar with Chocolate Doom, that's what I'm going for.

  • Sprony
    • December 17, 2014 at 7:21 PM
    • #12
    Quote from Marcem

    I'm basing mine off of the original software renderer, as opposed to extending the OpenGL renderer, like Quakespasm or Darkplaces. If you're familiar with Chocolate Doom, that's what I'm going for.


    Ah, a vanilla guy, nice and good luck!

  • D3ads
    • December 18, 2014 at 1:00 AM
    • #13

    I just watched The Seal Of Nehahra again, I forgot how long it is... 4 bloody hours! It's still a masterpiece though. I'm trying to play the mod now but it's stupidly dark and I can't change the brightness

  • Sprony
    • December 18, 2014 at 8:51 AM
    • #14
    Quote from D3ads

    I just watched The Seal Of Nehahra again, I forgot how long it is... 4 bloody hours! It's still a masterpiece though. I'm trying to play the mod now but it's stupidly dark and I can't change the brightness


    What engine are you using?

  • D3ads
    • December 18, 2014 at 1:58 PM
    • #15

    I use GLQuake but Nehahra has it's own engine so that doesn't help. There's a Darkplaces version but it looks really ugly when you turn the gamma up :/

  • Sprony
    • December 18, 2014 at 2:21 PM
    • #16
    Quote from D3ads

    I use GLQuake but Nehahra has it's own engine so that doesn't help. There's a Darkplaces version but it looks really ugly when you turn the gamma up :/


    Try Quakespam, never had any problems and it will surely run it.

  • Sprony
    • April 12, 2015 at 12:43 PM
    • #17

    Map Jam 5: The Conquer Map Jam has been released. Skacky already teased us a bit in the WIP thread so be sure to check it out. Here are all the entries.


    [Blocked Image: http://www.quaketastic.com/files/screen_shots/MapJam5.jpg]


    Download link here and discussion here.

  • Sprony
    • April 27, 2015 at 5:15 PM
    • #18

    More Skacky goodness:


    [Blocked Image: http://i.imgur.com/xNXW9Ua.jpg]


    [Blocked Image: http://i.imgur.com/jl9iCsN.jpg]

  • Sprony
    • June 24, 2016 at 9:54 PM
    • #19

    Believe it or not, Machinegames made a Quake episode. It's up on Quaddicted and called Dimensions of the Past (DOPA). It starts like this :)

  • DrywallDreams
    • June 25, 2016 at 1:15 AM
    • #20

    one thing super cool about DOPA is that it actually runs a-okay in original quake!

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