Haha do you mean HL2 versions of Xen textures?
Posts by DeathByNukes
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st0lve:
Yea that's what I'm trying to do.
So far it looks like my best method is Clouds -> Find Edges
Sa74n:
Wow that's amazing for HL1.
Did you make that all yourself?
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Does anyone have an idea as to how the Xen textures were first made? Any guesses?
Anyone know a website that I could look for information on?
These are the types I am interested in remaking:
http://img233.imageshack.us/gal.php?g=web28lc.jpg
Espescially this one:
[Blocked Image: http://img239.imageshack.us/img239/8947/wall14bn.jpg]
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Thanks for the help!
I dug around in XSI and found Property\Render Map
It looks like this is what I need.
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What's the name of the function that you use to do that?
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I'm making it in the XSI Mod Tool and exporting it to Half-Life 2
That example model is from HL2.
What im asking is if i can save the lighting into the texture so the model appears to light itself in game.
Models in Half-Life 2 are vertex lit so it would look and work a lot better to have the lighting in the texture.
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Is there any easy way to apply lighting to a model texture besides trying to paint it in Photoshop?
Example:
[Blocked Image: http://img329.imageshack.us/img329/7540/prelit1kn.th.jpg]
The orange light is textured on.