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Posts by DeathByNukes

  • Remaking Xen Textures

    • DeathByNukes
    • September 18, 2005 at 11:46 AM

    Haha do you mean HL2 versions of Xen textures?

  • Remaking Xen Textures

    • DeathByNukes
    • September 18, 2005 at 10:39 AM

    st0lve:

    Yea that's what I'm trying to do.

    So far it looks like my best method is Clouds -> Find Edges

    Sa74n:

    Wow that's amazing for HL1.

    Did you make that all yourself?

  • Remaking Xen Textures

    • DeathByNukes
    • September 18, 2005 at 1:08 AM

    Does anyone have an idea as to how the Xen textures were first made? Any guesses?

    Anyone know a website that I could look for information on?

    These are the types I am interested in remaking:

    http://img233.imageshack.us/gal.php?g=web28lc.jpg

    Espescially this one:

    [Blocked Image: http://img239.imageshack.us/img239/8947/wall14bn.jpg]

  • Prelit Model Textures?

    • DeathByNukes
    • July 19, 2005 at 11:41 AM

    Thanks for the help!

    I dug around in XSI and found Property\Render Map

    It looks like this is what I need.

  • Prelit Model Textures?

    • DeathByNukes
    • July 19, 2005 at 10:46 AM

    What's the name of the function that you use to do that?

  • Prelit Model Textures?

    • DeathByNukes
    • July 19, 2005 at 9:00 AM

    I'm making it in the XSI Mod Tool and exporting it to Half-Life 2

    That example model is from HL2.

    What im asking is if i can save the lighting into the texture so the model appears to light itself in game.

    Models in Half-Life 2 are vertex lit so it would look and work a lot better to have the lighting in the texture.

  • Prelit Model Textures?

    • DeathByNukes
    • July 19, 2005 at 6:12 AM

    Is there any easy way to apply lighting to a model texture besides trying to paint it in Photoshop?

    Example:

    [Blocked Image: http://img329.imageshack.us/img329/7540/prelit1kn.th.jpg]

    The orange light is textured on.

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