Is there any easy way to apply lighting to a model texture besides trying to paint it in Photoshop?
Example:
[Blocked Image: http://img329.imageshack.us/img329/7540/prelit1kn.th.jpg]
The orange light is textured on.
Is there any easy way to apply lighting to a model texture besides trying to paint it in Photoshop?
Example:
[Blocked Image: http://img329.imageshack.us/img329/7540/prelit1kn.th.jpg]
The orange light is textured on.
lightmapping
Vertex colouring
etc
It depends on the engine youre working with, what it supports and what not
I'm making it in the XSI Mod Tool and exporting it to Half-Life 2
That example model is from HL2.
What im asking is if i can save the lighting into the texture so the model appears to light itself in game.
Models in Half-Life 2 are vertex lit so it would look and work a lot better to have the lighting in the texture.
What's the name of the function that you use to do that?
Thats a sexy door arch, and a useful little tutorial
For self illuminated textures you can just use the "unlitgeneric" shader, rather than "vertexlitgeneric". Works on world materials at any rate.
Thanks for the help!
I dug around in XSI and found Property\Render Map
It looks like this is what I need.
peri
Great tut.
Yes that looks cool, but you can only use the arch in one lightning situation
![]()
allright, i ve read it more conscientiously this time ( i do not have the best english
) so nevermind what i ve said, i was fool by deathbynukes's screenshot.
Well i ve try it, and that will be very usefull to an incrustation layer in photoshop, thanks peri ![]()
but still, i have a little problem
[Blocked Image: http://kokosovar.free.fr/rendertexture.jpg]
I don t know if it comes from my uvmaps or else, but that s a bit annoying
Don’t have an account yet? Register yourself now and be a part of our community!