and I bought it ...
Posts by Nysuatro
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Let's go fishing. Chest bump!
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Yeah, same here. Not a fan of Tom Cruise, but the concept art looks interesting.
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Do you have a portfolio ?
For what kind of position would you apply?
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I am afraid I was possible not clear enough with the article.
This is part of a project of mine where I am looking for a different way of making games. What I am researching here is how to use failure to speed up the workflow, allow for experimentation, have more interaction with the user and create more motivation of using the tool.
With agile development you plan out your whole process and you already know most of the end result before working on it.
By creating failure as in a form of a challenge, I am putting more focus on the process then on the end result. I want to find out if what the relation is of fun development and the end product. So you end up spending less time planning the end result, but more working on the challenge of making the best out of what you have to start with. The mapping competition where you guys applied some rules as a restriction is a good example. It forced the designer to be more creative and gave some amazing results.
I hope this makes it a bit more clear

One of the reasons why I post this publicly is because I want more conversation about this. This whole project is constantly developing and needs to identify itself more. And I want to do this by hearing other peoples reactions and questions.
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I am going to start today on this baby!
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I feel so tiny ...
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(technical artist for the win! )
Cool work
I will be keeping an eye on this topic -
Same here. was impressed with Looper
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What streams are you guys talking about?
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Gameplay trailer!
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Now that is a sexy trailer
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This industry is changing, evolving too much to have a standard.
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I would not care too much about good criticism .. If you have too much good criticism, it means you are not pushing yourself to make mistakes.