Hi guys,
Some of you may be aware of Nysuatro's "Project Failure". He made another blog post about it last night from a level design perspective.
http://nysuatro.blogspot.co.uk/2012/12/tool-d…te-failure.html
I'm going to be working with him on this project and it'd be nice to hear what you guys think about it and what you guys might like to see come from this.
In the blog post Robb talks about how a blank canvas can be very daunting. For example, pressing the "New Level" button in a world editor (or similar) will probably show on screen four windows (Perspective, Top, Left, Right), each of which will have an empty grid inside. This is fine for people who already have a level planned out; they would probably start blocking things out and that empty grid starts to fill up pretty quickly. But what if you aren't sure what you want to create or just want a bit of a challenge?
A "New Challenge" button will effectively fill the empty grid for you, placing geometry at random or modifying geometry you place at random. This random geometry could then be a starting point for creating a level. Sure, the layout of the geometry will probably be bad and not make sense within a game world. But the challenge comes from taking that geometry and trying to make it better. You might have blocks which you could turn into buildings, vehicles or hills. You might have dips in the terrain which could be made into rivers, streams, streets or even canyons.
People would be able to gain experience by experimenting with this geometry to see what works best. It could be a great learning tool for people who want to learn how to design a level. They could play with the geometry to figure out what works and what doesn't. They may make a tower too high so players cannot see who is shooting them. They may make a corner too tight in a racing game out of the geometry they've been given. They could get this feedback and then play about with the geometry some more to try and figure it out.
From experimenting and playing what they create in the "New Challenge" mode people will be able to learn about play testing and iterating. Skills which can be used when they come to create their own level. Challenges could also be shared between people (like you guys here!) to see who could create the best level out of a given set of geometry.
It'd be nice to hear what you guys think of this and if you'd be interested in such a button within your world editor of choice.