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  3. |FRITZ|

Posts by |FRITZ|

  • *$@%ing cars

    • |FRITZ|
    • July 22, 2005 at 9:29 AM
    Quote from DanielAragon

    in america, its mainly used for recreational activities

    never knew america was a city, and not a whole country

  • Shaders / Specular Maps

    • |FRITZ|
    • July 22, 2005 at 7:54 AM

    How did you find this site?

    err thats beside the point. The reason I ask, Is because there is a major difference between creating a shader and using a shader.

    So here are so good "tuts"

    http://www.google.com/search?hl=en&lr=& ... tnG=Search

    Pick one :roll:

  • Shaders / Specular Maps

    • |FRITZ|
    • July 22, 2005 at 6:31 AM

    So you want to learn how to create shaders or use them?

  • Google Earth - Mapcore Members

    • |FRITZ|
    • July 21, 2005 at 9:47 PM

    [Blocked Image: http://img305.imageshack.us/img305/7937/6107176820231749906xo.jpg]

    I fell your pain

  • Extras - Or: What Ricky Gervais Did Next.

    • |FRITZ|
    • July 21, 2005 at 9:27 PM

    yep cancer

  • *$@%ing cars

    • |FRITZ|
    • July 21, 2005 at 7:21 PM
    Quote from DanielAragon

    in america, its mainly used for recreational activities

    Bwhaaaa. Not where i live.

  • 3D-arts school entry test results

    • |FRITZ|
    • July 20, 2005 at 9:37 AM

    O man that's gotta hurt.

    What do they judge it on?

  • Conservative Religious Right crosses the line in Florida.

    • |FRITZ|
    • July 19, 2005 at 10:57 PM

    scientology is bullshit...

  • Looking for Environment Artist to work at Ubisoft Montreal

    • |FRITZ|
    • July 19, 2005 at 10:55 PM

    thats like half the fun...

  • ctf_velouria

    • |FRITZ|
    • July 19, 2005 at 2:34 AM

    Interesting..yeah that's one way you can describe

    I cant see shit for the most part though. I hate the fog, and it doesn't even match the skybox. you should really change the lighting too imho.

  • Well... didn't see this one coming.

    • |FRITZ|
    • July 18, 2005 at 9:16 PM

    holy shit!

    EA better not fuck up half-life 3

  • ctf_velouria

    • |FRITZ|
    • July 15, 2005 at 12:26 AM

    We want some in game ss!

    anyways, for the disappearing brushes use func_lod~

  • Brothers in Arms SDK Released

    • |FRITZ|
    • July 13, 2005 at 6:55 PM

    a bit to late eh

  • de_battleship

    • |FRITZ|
    • July 11, 2005 at 8:26 PM

    it should a night map, with stars everywhere, then in the distance should be a glowing moon. Then surround your ship in function_smoke_volume (?) to make it look like the ship is moving.

    Anything to draw the attention away from the water!

  • Sin Episode screenies

    • |FRITZ|
    • July 11, 2005 at 12:38 AM

    kind of remenicient of f.e.a.r in a couple of shots.

    Looks great too!

  • banned ?!?!

    • |FRITZ|
    • July 10, 2005 at 9:18 AM

    3d texture

  • The Firefight Project

    • |FRITZ|
    • July 10, 2005 at 3:18 AM

    errr what?

    Anyways,

    nervousquirrel, I really think you should take down the images of the "maps"

    it gives a really bad first impression. Stay in the dark, no need for pictures of squares in more squares.

  • Finding a mod team worth your while 101

    • |FRITZ|
    • July 9, 2005 at 8:27 AM
    Quote from nervousquirrel

    AMEN. That is so true. Some people beleive that "gameplay will carry a mod". Frankly, although I do believe gameplay is the most importaint factor in a mod (the bottom line), level design and quality of work is something that can kill a mod should it not prove to be lacking. I am so glad I'm not the only one who has realized that.

    These 4 things are key! I am a lead for a mod myself, and I've come to learn these things myself. BTW, that " intangible 'thing' " may be the impression the mod gives you through its presentation and cohesive vision. If a mod gives you the feeling that everyone on the team is on the same page, and has direction in their work, then you would do well by joining the team. It is a mark of 1 - 3 in action.

    Are you making a fy_ mod

    Seriously, for all that talk, your mod doesn't reflect a damn thing you said/agreed with above.

  • Google Earth - Mapcore Members

    • |FRITZ|
    • July 6, 2005 at 9:43 PM

    Minotaur0 has a whole continent to himself

  • SIN2 to be released via Steam

    • |FRITZ|
    • July 6, 2005 at 9:33 PM

    I really dont care if Valve adds in RTL preview. I much rather have them implement prop scaling, or better terrain tools that also includes the blending methods and the decolayers of unrealed etc.

    Then there would be no need to mess with that god forsaken detail.vspb

    http://mapcore.net/forums/viewtopic.php ... &start=285

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