Posts by |FRITZ|
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How did you find this site?
err thats beside the point. The reason I ask, Is because there is a major difference between creating a shader and using a shader.
So here are so good "tuts"
http://www.google.com/search?hl=en&lr=& ... tnG=Search
Pick one :roll:
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So you want to learn how to create shaders or use them?

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[Blocked Image: http://img305.imageshack.us/img305/7937/6107176820231749906xo.jpg]
I fell your pain

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O man that's gotta hurt.
What do they judge it on?
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scientology is bullshit...

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thats like half the fun...

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Interesting..yeah that's one way you can describe

I cant see shit for the most part though. I hate the fog, and it doesn't even match the skybox. you should really change the lighting too imho.
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holy shit!
EA better not fuck up half-life 3

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We want some in game ss!
anyways, for the disappearing brushes use func_lod~
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a bit to late eh

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it should a night map, with stars everywhere, then in the distance should be a glowing moon. Then surround your ship in function_smoke_volume (?) to make it look like the ship is moving.
Anything to draw the attention away from the water!

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kind of remenicient of f.e.a.r in a couple of shots.
Looks great too!
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3d texture

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errr what?
Anyways,
nervousquirrel, I really think you should take down the images of the "maps"
it gives a really bad first impression. Stay in the dark, no need for pictures of squares in more squares.
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Quote from nervousquirrel
AMEN. That is so true. Some people beleive that "gameplay will carry a mod". Frankly, although I do believe gameplay is the most importaint factor in a mod (the bottom line), level design and quality of work is something that can kill a mod should it not prove to be lacking. I am so glad I'm not the only one who has realized that.
These 4 things are key! I am a lead for a mod myself, and I've come to learn these things myself. BTW, that " intangible 'thing' " may be the impression the mod gives you through its presentation and cohesive vision. If a mod gives you the feeling that everyone on the team is on the same page, and has direction in their work, then you would do well by joining the team. It is a mark of 1 - 3 in action.
Are you making a fy_ mod

Seriously, for all that talk, your mod doesn't reflect a damn thing you said/agreed with above.
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Minotaur0 has a whole continent to himself

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I really dont care if Valve adds in RTL preview. I much rather have them implement prop scaling, or better terrain tools that also includes the blending methods and the decolayers of unrealed etc.
Then there would be no need to mess with that god forsaken detail.vspb