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SIN2 to be released via Steam

  • skdr
  • July 4, 2005 at 7:41 PM
  • Bluestrike
    • July 6, 2005 at 6:55 PM
    • #21

    The price of sin 2 is what worry's me the most.

    A few years ago my favorite game magazine predicted online distribution would eliminate the middle man and games would be cheaper to afford when buying them straight from the developer.

    But HL2 wasn't cheaper then the average game and if you see the pricing for a single sin 2 episode I say then can put their episode where the sun doesn't shine.

    No singleplay is worth that mutch to me and its better spend on a good MMO (not wow )

    Only problem with steam I have is the friends list what is pretty mutch down most of the time.

    Hmm source outdated?

    I think eatch engine has its strong and weak points.

    Source can definatly use some inprovements and I was told there was a light preview comming *sometime* maybe with the HDR release?

    Scaleble models would rock, in Sandbox you can make one rock look like 100 different ones just with rotating and scaling.

    For texture workflow, once you get the hang of it it can go pretty fast,

    only a resource reload option would be nice so you don't have to restart hammer to see a new texture.

    I believe there are already vtf plugins for photoshop.

  • ReNo
    • July 6, 2005 at 8:33 PM
    • #22

    There is a resource reload option, at least for textures. You can also use the "open source" button in the material browser to modify your custom VMT's, which is kinda handy.

  • Bluestrike
    • July 6, 2005 at 9:13 PM
    • #23

    lol still learning something in hammer every day

  • |FRITZ|
    • July 6, 2005 at 9:33 PM
    • #24

    I really dont care if Valve adds in RTL preview. I much rather have them implement prop scaling, or better terrain tools that also includes the blending methods and the decolayers of unrealed etc.

    Then there would be no need to mess with that god forsaken detail.vspb

    http://mapcore.net/forums/viewtopic.php ... &start=285

  • KungFuSquirrel
    • July 7, 2005 at 12:29 AM
    • #25
    Quote from mike-0

    I think hl1 didnt become outdated until hl2 came around. the community carried hl1 so far, some of the mods were up to date with some of the games on new engines being released on shelves.

    Well, perhaps from a gameplay or fun standard, but certainly not technologically. Hacky workarounds tacked over a dated engine can't really compare to properly implemented stuff within newer engines.

    But yeah. Well played, Valve and Ritual. This is certainly a good direction to be taking things, and it kicks ass to see Valve starting to bring other developers into the mix. And to see a company (Ritual) able to do what they want to do without interference or denial from whoever would be controlling the funds otherwise.

  • Kosmo
    • July 7, 2005 at 9:35 AM
    • #26

    I really like the idea of a game coming out and having new chapters every now and then, I'd love to see some games to do that through internet instead of releasing expansion pack year after the release of the original game.

    But 20 dollars for a chapter, I don't know, it ofcourse depends on how long these chapters are and how much new content they offer.

    It could be like a TV show, you pay monthly and developer release a new chapter or "episode" for you to play every week, or something like that. Like I said, possibilities are rather endless, we just have to make something more viable than Steam to do this, ofcourse I got nothing against Steam, I use it every day since I play alot of HL mods, but are you sure many developers would like to use something tied so closely to another game and company?

  • Zacker
    • July 7, 2005 at 10:30 AM
    • #27
    Quote from Kosmo

    It could be like a TV show, you pay monthly and developer release a new chapter or "episode" for you to play every week, or something like that.

    The idea is good, but I doubt that any game dev can have a new area/chapter ready each week. That would also result in crunch time each and every day:D

  • Kosmo
    • July 7, 2005 at 10:55 AM
    • #28
    Quote from Zacker

    The idea is good, but I doubt that any game dev can have a new area/chapter ready each week. That would also result in crunch time each and every day:D

    Yeah well key to it is to do it like they do with TV shows and make enough chapters/episodes so you have time to work on the next bunch, they don't do tv shows the day before they show it on tv you know :wink:

    And I was thinking more about them being like monthly "expansions" with every chapter unlocked every week, so it creates the continuity.

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