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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Men of War

    • KoKo5oVaR
    • July 2, 2009 at 7:38 PM

    Did anyone tried this game ?

    It was out one month ago and i never heard of it before, and this is probably the best wargame i played about WW2.

    It's a mix between your regular STR like Company of Heroes and Commandos 2; What is different is that unlike coh, you can use any object, terrain high, vehicules; to put your units in cover, the bullets will hit exactly where they should hit like in an action game. Everything in the environment is destructible, if an infantry units is camping a building, you can take a tank and drive into the building like a bulldozer to get them out. The debris of the building will then can be used as cover for your infantry.

    You can also take the control of each of your units, be it tanks, canons or infantry; move them around with the keypad and shoot wherever you like in a thirdperson shooter.

    Each units has an inventory like in commandos 2, so you have a part of management where you need to equip your troops with weapons, helmets and ammo, every round count, so you have to be careful to have your men always supplied by scavenging the enemy bodies.

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    The tanks are also really great, if you hit one with a well placed round in the tracks you will immobilize it and the crew will have to get out of the tank to make repairs. There is frontal, side and rear armor for each tank, but the angle from where the round is coming from is also very important, if you hit a tank that is turned by 45° your round will bounce on its armor and fall elsewhere, so it gets really tactical.

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    The solos missions are interesting and all different, they take something like 2 hours to complete and there is 19 solos missions.

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    And you can buy it for 27 euros on steam.

    great work of art and design, i recommend!

  • Turks and Caicos

    • KoKo5oVaR
    • July 1, 2009 at 8:39 PM

    The shark doesn't impress me either, but nice picture of a walking shell !

    [Blocked Image: http://oneradicalsite.com/bic/turks/turks33.jpg]

  • KoKos sketches thread

    • KoKo5oVaR
    • June 27, 2009 at 12:41 AM

    Thanks guys !!

    yeah i liked a lot, that movie was so cool, it went immediately into my reference list

    Another one on the same theme, but heh, that was worth a try

    [Blocked Image: http://kokosovar.free.fr/door.jpg]

  • KoKos sketches thread

    • KoKo5oVaR
    • June 26, 2009 at 6:58 PM

    a boy and his dog can go walking

    a boy and his dog sometimes, talk to each other

    a boy and a dog can be happy sitting down in the woods on a log

    but a dog knows his boy can go wrong

    [Blocked Image: http://kokosovar.free.fr/aboyandhisdog.jpg]

  • What have you purchased recently?

    • KoKo5oVaR
    • June 21, 2009 at 10:41 PM

    hey only the chicks who like onions

  • 2012

    • KoKo5oVaR
    • June 19, 2009 at 5:47 PM

    Well I rather like "groups of cannibals who engross their female prisoners in order to eat their babies " than explosions

    ( i don't know if that will be in the movie tho :x)

  • 2012

    • KoKo5oVaR
    • June 19, 2009 at 12:53 PM

    Ahh post apocalyptic movies are so hype these days ( which is a good thing )

    there's also the road, less special effects but hopefully as good as the book.

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  • Minos' digital sketchbook

    • KoKo5oVaR
    • June 18, 2009 at 2:18 PM

    That's really cool mino, you improved a lot since your really first paintings, the volumes surfaces and lighting are there but you are lacking some important stuff which are the very basics of the drawing : composition and dynamism

    i've made a paintover to show you that, hope you don't mind

    [Blocked Image: http://kokosovar.free.fr/minopaintover.jpg][Blocked Image: http://kokosovar.free.fr/minopaintover_lines.jpg]

    basically :

    [Blocked Image: http://kokosovar.free.fr/contreligne.jpg]

    it's a matter of simplifying your drawing with keeping in mind that principle

    hope this help, at least making it helped me

    edit : [Blocked Image: http://johntunger.typepad.com/portfolio/powdercoat_dancers_005-1.JPG] another simple example of it

  • Dante's Inferno

    • KoKo5oVaR
    • June 16, 2009 at 3:42 PM
    Quote

    "I read the poem and thought right away like, 'that's a video game,"

    I read some parts of it, and looked at a lot of the paintings about it; and yeah i thought the same thing

    it's hard to translate that universe into a videogame, i guess it's always the same dilemma, they had to make something gory, epic with a lot of explosions, flames, zombies and other warhammer like creatures to touch the largest number of players. But It's much darker symbolic and depressing than that :

    http://jncastorio.unblog.fr/2007/12/15/ ... tave-dore/

    http://www.umanista.net/botticelli2.html

  • A little scene for my folio

    • KoKo5oVaR
    • June 16, 2009 at 2:56 PM

    Yo guys , since i'm out of a job and that i need to fill up (a lot) my folio to find another one.. I'm planning to do a little 3D scene into UT3 or Crysis; i still don't know.

    My idea is largely inspired by tekkon kinkreet (the anime movie), i've made a first concept to lay out the composition, lines etc .. it still need a lot of work on the left side though.

    [Blocked Image: http://kokosovar.free.fr/Scene_Concept.jpg]

    i wanna be sure that most of the global ideas are in place in the concept before starting the 3D work, so if you guys have any critics, advices or ideas, go for it; i can tell you it will be really useful

  • Gravity Hook

    • KoKo5oVaR
    • June 12, 2009 at 9:54 AM

    3007 meters !!!! but ok, i played on a 500 Mhz, the game was fucking slow.

  • MapCore Job Census

    • KoKo5oVaR
    • June 11, 2009 at 3:58 PM

    damn koreans , grats dux !!

  • HOME

    • KoKo5oVaR
    • June 11, 2009 at 12:40 AM
    Quote from DUFFY

    What if the human race isn't meant to be the final incarnation of life on earth? You can't prevent population growth and overpopulation which means the inevitable need for more of the basics, it doesn't matter how much you recycle or how green your hybrid is. What about the 2+ tons of material needed to make that hybrid that won't be recycled for probably over 30 years? Buildings that might last 100's? Food a growing population needs, energy created for a species that uses it for the purpose of requiring more energy? Humans are a cancer. We are the antelopes, nature is our lion.

    If all rationality is against us, what can we do ?

    Quote from DUFFY

    It's also really cute how this is funded by a textile conglomerate.

    I tend to think the same thing

  • low poly challenges??

    • KoKo5oVaR
    • June 6, 2009 at 8:39 PM
    Quote from Pericolos0

    the best art is created from a struggle with the medium

    But why solving rational problems when the goal is to express yourself ? (ok i'm doing the devil's advocate)

  • 2D Engines?

    • KoKo5oVaR
    • June 6, 2009 at 4:30 PM

    oh and maybe Flixel, http://flixel.org/ that looks really cool

  • low poly challenges??

    • KoKo5oVaR
    • June 6, 2009 at 3:48 PM

    You can normal map your model if you want hp !!!!!

  • Under Siege - PSN

    • KoKo5oVaR
    • June 4, 2009 at 4:39 PM

    Congrats to the art team, i love the minimalistic looks of it, and the composition of the environments works very well

  • 2D Engines?

    • KoKo5oVaR
    • June 3, 2009 at 11:54 AM

    You could try to head on Multimedia Fusion 2 http://www.clickteam.com/eng/mmf2.php, it's a software designed to make 2D applications without programming but it still ask some time before mastering it.

    Or you have Allegro http://www.talula.demon.co.uk/allegro/, at the difference of multimedia fusion, you have the entire control over your game, the graphic engine is already made, but still have to know a bit of C to code the game .

    Good luck anyhow !

  • Left4Dead 2

    • KoKo5oVaR
    • June 1, 2009 at 7:47 PM

    New maps don't sell that well unfortunately

  • MapCore Job Census

    • KoKo5oVaR
    • June 1, 2009 at 7:33 PM

    Ah fuck. i'm sorry for you stepp, i'm pretty sure that you won't have any problem finding a new job elsewhere, althought it won't be as cool as a studio filled with mapcorians.

    My internship at Phoenix is finished, i left the studio that friday, and well to summarize i learned a lot, lost many illusions i had about the video game industry ( part of getting older unfortunately, but it's a good thing ) and i guess gave a good image of myself, my LeadArtist was pretty satisfied with my input on the project and the art direction team told me that they would certainly recontact me for their next project in september/october.

    I've learned by experience to be really careful about job offers promises, so that month it's portfolio time and job searches. Back on the road again motherfucker

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