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low poly challenges??

  • Minos
  • June 5, 2009 at 3:48 PM
  • Minos
    • June 5, 2009 at 3:48 PM
    • #1

    Perhaps its time for a new one? Who's up for it?

    I think we could revive that awesome idea of remaking your favourite game scene in DS specs =)

  • arhurt
    • June 5, 2009 at 4:13 PM
    • #2

    Yes sr.

  • Jenn0_Bing
    • June 5, 2009 at 7:13 PM
    • #3

    I'd actually have time to compete in this one now, so id be up for it.

  • -HP-
    • June 6, 2009 at 2:08 AM
    • #4

    DS specs?! I had my dosage, ktkxbye.

    Go for it tho, should be interesting

  • Minos
    • June 6, 2009 at 2:28 AM
    • #5
    Quote

    ":1o6xqga5]DS specs?! I had my dosage, ktkxbye. Go for it tho, should be interesting

    u had ur dosage? cmon stop being a pussy LMAO

  • Buddy
    • June 6, 2009 at 11:29 AM
    • #6

    He's got no soul.

  • KoKo5oVaR
    • June 6, 2009 at 3:48 PM
    • #7

    You can normal map your model if you want hp !!!!!

  • KoKo5oVaR
    • June 6, 2009 at 8:39 PM
    • #8
    Quote from Pericolos0

    the best art is created from a struggle with the medium

    But why solving rational problems when the goal is to express yourself ? (ok i'm doing the devil's advocate)

  • Spellbinder
    • June 7, 2009 at 7:37 AM
    • #9

    I might even try it out if we do a model or sum, but a whole scene? Not for me, i'm not really that used to 3d apps and a whole scene would take me a year, and thats to much time for me.

  • Skjalg
    • June 7, 2009 at 9:29 AM
    • #10

    What if we all modeled racercar drivers for Zero Gear and the best ones get to be in the game... zaphod? (or maybe just gear for the drivers)

    : - )

  • Minos
    • June 7, 2009 at 3:35 PM
    • #11
    Quote from Skjalg

    What if we all modeled racercar drivers for Zero Gear and the best ones get to be in the game... zaphod? (or maybe just gear for the drivers): - )

    That's also a cool idea!

  • Bic-B@ll
    • June 7, 2009 at 8:27 PM
    • #12

    make the coolest looking thing with 17 polys!

  • arhurt
    • June 18, 2009 at 2:14 AM
    • #13

    so no deal then guys? C'mon just because HP said no?

  • dux
    • June 18, 2009 at 6:20 AM
    • #14

    What's considered low poly these days? 5k?

  • -HP-
    • June 18, 2009 at 11:56 AM
    • #15

    Indeed, it's pretty relative these days...

    Anyways, we could have some kind of speed modeling / texturing compo, a-la Game-artist.net

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