1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. DR@GONFLY

Posts by DR@GONFLY

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 8, 2006 at 10:23 PM
    Quote from Nz-Nexus

    So.. Supafly when is this map going to be ready? Any plans on releasing it as beta first? I think there will be many bugs and other issues in the level.Maybye you need expand the level more and create some more rooms?

    corridors, chambers and et.c

    SupahNexus...


    When Deathmatch Xtreme is ready

    No we got people to test our maps

    I dont think so!

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 8, 2006 at 10:15 PM
    Quote from WhiteDevil

    You know the ut2003/2004 map name is dm-gael and one of my favorites ! Looking forward to see if this one is going to be as great as the original

    If I give it exactly the same name

    my opinion says: dont chance the map!

    the remake of dm_gael is diffrent,

    The name is almost the same, but..... diffrent!

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 6, 2006 at 6:04 PM

    Haha, yeah thaks for explaining

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 6, 2006 at 5:04 PM
    Quote from Nz-Nexus

    your maps looks all so different from normal Half-Life2 maps.

    with all do respect,

    that is what I want

    and yeah, it looks grey and bored, I will fix that later!

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 6, 2006 at 5:01 PM
    Quote from ginger_lord

    Needs some lighting tweaking but beyond that its a great remake

    Yes I totally agree, but like I said

    This is an fast compile with LDR basic lightning,

    I've been working on this map now just for one week.

    It will get HDR lightning, other textures, and more detail :wink:

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 6, 2006 at 2:20 PM
    Quote from Hourences

    it would have been much nicer if you had invested that effort in creating your own architecture instead of copying it:)

    Jup youre right, but this map is an remake of geal

    An map I like cause its small and there is no hiding

    You will soon see more maps for DMX from me

    that are made in my own style ok? :)

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 6, 2006 at 12:02 PM
    Quote from rockdude86

    that is our goal, yes. this is just our way of working, creating everything in bsp first and converting them to models later on. not completely effective sometimes but atm our best option since we dont have a "decent" modeller yet.

    (sorry for answering all this stuff kaj :wink: )

    Youre right mate, but indeed.. shut up!

  • DMX_GEAL - (deathmath extreme level wip)

    • DR@GONFLY
    • March 6, 2006 at 11:40 AM

    This map is for the HL2 DM mod, DEATMATCH EXTREME

    (Powered by / known before as: InstaGib Source)

    Its an remake of UT_2003's DM_GAEL

    An 1on1 map weres no hiding!

    But because UT2003 is to simple, I will add more... moooore details to it!

    Texturing now is just from hl2, Final there will be only

    custom textures with Bumpmap.

    This is an fast LDR compile, but final its gonna be an HDR map !

    But now... enjoy the first screens of : DMX_GEAL!

    Greetz, DR@GONFLY

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_1.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_2.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_3.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_4.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_5.JPG]

  • [HL2 WIP] DM_SYCRAN

    • DR@GONFLY
    • May 17, 2005 at 11:26 AM

    oke thanx to all, I will replace some textures, add more stuff

    and release the map next weekend.

    greetz, DR@GONFLY

  • [HL2 WIP] DM_SYCRAN

    • DR@GONFLY
    • May 14, 2005 at 7:13 PM

    hey all,

    I've maked this new dm map, it's allmost ready to play but first I need some comments.

    I am working on the doors now and adding some more stuff to shoot around with. but first I need the opinion off other people so please download and see the map, tell me what I need to change.

    greetz, DR@GONFLY

    DOWNLOAD ALPHA VERSION:

    http://%7boption%7d

    Known issues: doors are still: func_ilusionary, compile error in one of the walls in the big hall.

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/1.jpg]

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/2.jpg]

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/5.jpg]

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/6.jpg]

  • QUAKE III STYLE FOG IN HL2:DM

    • DR@GONFLY
    • April 11, 2005 at 11:52 PM
    Quote from DaanO

    point_spotlight that's 180 degrees wide?

    real funny, max radius is around 80 degrees so that wont work

  • QUAKE III STYLE FOG IN HL2:DM

    • DR@GONFLY
    • April 11, 2005 at 6:11 PM
    Quote from Defrag

    I think this might be better if you posted it in the engine discussion forum (someone correct me if I'm wrong )

    ure right, hope one of the moderator can do it for me

    greetz.

  • QUAKE III STYLE FOG IN HL2:DM

    • DR@GONFLY
    • April 11, 2005 at 2:51 PM

    Hey all, I want to make fog on the floor in hl2 dm like the fog in quake III

    I have tried much, but can't get it right

    Does anybody know how to make it happen (an example map would be great)

    Greetz, DR@GONFLY

    [Blocked Image: http://members.home.nl/mdkeizer/fog.jpg]

  • cs_beirut2 (counterstrike source)

    • DR@GONFLY
    • April 7, 2005 at 10:52 PM

    This map realy shows what cs:source is like :)

    Nice brushwork, I LOVE that windows in the secon't last picture

    good thinking, keep it up.

    greetz, DR@GONFLY

  • dm_abyss - Released *Screenshots*

    • DR@GONFLY
    • April 7, 2005 at 10:47 PM

    Hmmm, looks kinda nice, like the lightning but if you ask me

    you use to many prefaps trying to hide the simple brushwork,

    add some more detailing brushwork.

    greetz, DR@GONFLY

  • FINAL RELEASE : DM_URBANES (v2)

    • DR@GONFLY
    • April 4, 2005 at 11:00 PM
    Quote from JAL

    Those headcrabs have gotten bigger but seriously fps?

    hahahahaah LoL

    but seriusly, if u are running 40 fps on Dm_urbanes

    ure running 50 fps on this example.

    but what the hellI was just having fun dude.

    greetz.

  • FINAL RELEASE : DM_URBANES (v2)

    • DR@GONFLY
    • April 4, 2005 at 11:28 AM

    look at the scale of this thing

    [Blocked Image: http://members.home.nl/mdkeizer/scalepiramid.jpg]

    LOL

    greetz, DR@GONFLY

  • FINAL RELEASE : DM_URBANES (v2)

    • DR@GONFLY
    • April 3, 2005 at 12:46 PM
    Quote from DR@GONFLY

    no its not an dark, strange.. gass station but its an PIRAMIDE

    Ghe ghe,

    I thought I posted the gass station here, but it was on hl2world.

    [Blocked Image: http://members.home.nl/mdkeizer/street2.jpg]

    [Blocked Image: http://members.home.nl/mdkeizer/street1.jpg]

  • FINAL RELEASE : DM_URBANES (v2)

    • DR@GONFLY
    • April 3, 2005 at 12:12 AM
    Quote from skdr

    HDR will be applied to HL2 singleplayer levels, the new "lost coast" level. Nothing else at this point. Modders are able to use this new tech when its released but it wont be applied to HL2DM, CS:S etc at this point...Oh and. Everyone gets the so called "download link" to HDR level, it just doesnt show the effects for low-end users.

    Okey, but where dit u find that information ?

    I hope that after the release it would be fast enabled for hl2dm to.

    greetz, DR@GONFLY

  • FINAL RELEASE : DM_URBANES (v2)

    • DR@GONFLY
    • April 2, 2005 at 10:49 PM

    I have read on another website

    that HDR is an upgrade of the valve source engine,

    and that it can be used with all the source games.

    I dont have the link for u but I hope it is true.

    If sow, al my upcoming maps will be released with and without HDR,

    also urbanes_v3

    But hey, I got bored again and look what the hell I have created the past 2 hours

    no its not an dark, strange.. gass station but its an PIRAMIDE

    [Blocked Image: http://members.home.nl/mdkeizer/piramide.jpg]

    Gues I've looked to much Discovery channel :roll:

    LOL

    greetz, DR@GONFLY

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™