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DMX_GEAL - (deathmath extreme level wip)

  • DR@GONFLY
  • March 6, 2006 at 11:40 AM
  • DR@GONFLY
    • March 6, 2006 at 11:40 AM
    • #1

    This map is for the HL2 DM mod, DEATMATCH EXTREME

    (Powered by / known before as: InstaGib Source)

    Its an remake of UT_2003's DM_GAEL

    An 1on1 map weres no hiding!

    But because UT2003 is to simple, I will add more... moooore details to it!

    Texturing now is just from hl2, Final there will be only

    custom textures with Bumpmap.

    This is an fast LDR compile, but final its gonna be an HDR map !

    But now... enjoy the first screens of : DMX_GEAL!

    Greetz, DR@GONFLY

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_1.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_2.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_3.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_4.jpg]

    [Blocked Image: http://home.wanadoo.nl/mdkeizer/geal/DMX_GEAL_alpha-fastcompile_5.JPG]

  • ⌐■_■
    • March 6, 2006 at 11:48 AM
    • #2

    Great brushwork! Can't wait to see it retextured tho..

    Grand!

  • rockdude86
    • March 6, 2006 at 11:48 AM
    • #3

    looks like im not the only one without patience... lol, also PLEASE tell this kind of shit to me before you know it, you dont know shit about what your talking about and your presentation is lacking a lot! (sorry) love the map though

    (edit) also rezise your pics next time :wink:

    (edit2) omg, reading your post is so funny:

    (Powered by / known before ass: InstaGib Source)

    But beqause UT2003 is to simple

    costum textures with Bumpmapping, DUH!

    enjoy the first screens evver of : DMX_GEAL!

    ever heard of spelling check?? next time just listen to what i tell you... PLEASE!

  • ⌐■_■
    • March 6, 2006 at 11:51 AM
    • #4

    piczise is normal, right?

  • rockdude86
    • March 6, 2006 at 11:55 AM
    • #5
    Quote from killertomato

    piczise is normal, right?

    oeps... lol yeah, im at school right now. crappy monitors running at 800x600...

  • rockdude86
    • March 6, 2006 at 11:58 AM
    • #6
    Quote from Pericolos0

    It looks cool but I dont like how everything is made with brushes... the original dm_gael was built almost completely out of meshes . I'm pretty sure this could look alot better and more detailed of you made more of the details out of models

    that is our goal, yes. this is just our way of working, creating everything in bsp first and converting them to models later on. not completely effective sometimes but atm our best option since we dont have a "decent" modeller yet.

    (sorry for answering all this stuff kaj :wink: )

  • DR@GONFLY
    • March 6, 2006 at 12:02 PM
    • #7
    Quote from rockdude86

    that is our goal, yes. this is just our way of working, creating everything in bsp first and converting them to models later on. not completely effective sometimes but atm our best option since we dont have a "decent" modeller yet.

    (sorry for answering all this stuff kaj :wink: )

    Youre right mate, but indeed.. shut up!

  • insta
    • March 6, 2006 at 12:05 PM
    • #8

    Great brushwork! Now work on the lighting to highlight it

  • Grinwhrl
    • March 6, 2006 at 12:25 PM
    • #9

    I think it looks great, good brushwork.

  • rockdude86
    • March 6, 2006 at 12:56 PM
    • #10
    Quote from DR@GONFLY

    Youre right mate, but indeed.. shut up!

    lol...

  • Mazy
    • March 6, 2006 at 1:11 PM
    • #11

    Hah cool, going to be interesting to see it retextured~

  • Taylor Swift
    • March 6, 2006 at 1:43 PM
    • #12

    Well I like the sci fiction architecture so far..

  • Hourences
    • March 6, 2006 at 2:01 PM
    • #13

    If that are brushes nice to see you put so much effort in the brushes altho it would have been much nicer if you had invested that effort in creating your own architecture instead of copying it

    you also copied one of the worst playing UT2004 maps there is

    Its not a bad effort but could have been more original and better

  • DR@GONFLY
    • March 6, 2006 at 2:20 PM
    • #14
    Quote from Hourences

    it would have been much nicer if you had invested that effort in creating your own architecture instead of copying it:)

    Jup youre right, but this map is an remake of geal

    An map I like cause its small and there is no hiding

    You will soon see more maps for DMX from me

    that are made in my own style ok? :)

  • Taylor Swift
    • March 6, 2006 at 2:26 PM
    • #15

    Seriusly.. This map is looking old, look at the rusty pipes and pillars.

    And everything is soo gray why is it soo gray?

    You need more experience working on your maps..

    Look, nobody would open up the way you do!

    Calm down kid, I'm going to play your map but you need more skills and imagery/fantasy creativity to make your maps.

    They looks all so different from normal Half-Life2 maps.

  • Ginger Lord
    • March 6, 2006 at 2:37 PM
    • #16

    I disagree with the above, it looks great. Needs some lighting tweaking but beyond that its a great remake. Its a UT remake, its supposed to be old, rusty and generally wtf.

    Heres to many hours of throwing ourselves down the hole in the middle looking at the ragdolls.

  • Schmung
    • March 6, 2006 at 3:10 PM
    • #17

    Rexture and relight the badboy, brushwork and detailing is nice, but it's somewhat monochrome at present. Your lava looks a bit naff as well. Great start though, muchos potential.

  • Tequila
    • March 6, 2006 at 3:11 PM
    • #18
    Quote from ginger_lord

    Heres to many hours of throwing ourselves down the hole in the middle looking at the ragdolls.

    It's all I played UT2003 for.

  • DR@GONFLY
    • March 6, 2006 at 5:01 PM
    • #19
    Quote from ginger_lord

    Needs some lighting tweaking but beyond that its a great remake

    Yes I totally agree, but like I said

    This is an fast compile with LDR basic lightning,

    I've been working on this map now just for one week.

    It will get HDR lightning, other textures, and more detail :wink:

  • DR@GONFLY
    • March 6, 2006 at 5:04 PM
    • #20
    Quote from Nz-Nexus

    your maps looks all so different from normal Half-Life2 maps.

    with all do respect,

    that is what I want

    and yeah, it looks grey and bored, I will fix that later!

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