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QUAKE III STYLE FOG IN HL2:DM

  • DR@GONFLY
  • April 11, 2005 at 2:51 PM
  • DR@GONFLY
    • April 11, 2005 at 2:51 PM
    • #1

    Hey all, I want to make fog on the floor in hl2 dm like the fog in quake III

    I have tried much, but can't get it right

    Does anybody know how to make it happen (an example map would be great)

    Greetz, DR@GONFLY

    [Blocked Image: http://members.home.nl/mdkeizer/fog.jpg]

  • Defrag
    • April 11, 2005 at 2:53 PM
    • #2

    I think this might be better if you posted it in the engine discussion forum (someone correct me if I'm wrong )

  • skdr
    • April 11, 2005 at 3:43 PM
    • #3

    I like to not post helpful comments even though this should really be in the engine discussion. I guess I shall post and not try to help.

  • DR@GONFLY
    • April 11, 2005 at 6:11 PM
    • #4
    Quote from Defrag

    I think this might be better if you posted it in the engine discussion forum (someone correct me if I'm wrong )

    ure right, hope one of the moderator can do it for me

    greetz.

  • Zacker
    • April 11, 2005 at 6:20 PM
    • #5

    A func_illusionary with the right texture could do the job to some extend.

  • DaanO
    • April 11, 2005 at 8:06 PM
    • #6

    point_spotlight that's 180 degrees wide?

  • DR@GONFLY
    • April 11, 2005 at 11:52 PM
    • #7
    Quote from DaanO

    point_spotlight that's 180 degrees wide?

    real funny, max radius is around 80 degrees so that wont work

  • mike-0
    • April 11, 2005 at 11:56 PM
    • #8

    he wasnt kidding, i thought that was a good idea til i read your post

    well try like they do the fog in dust two except make the brush 16 or 32 units tall

  • Evert
    • April 12, 2005 at 12:25 AM
    • #9

    I still don't get what's wrong with an func_ilusionary ;o

  • Crackerjack
    • April 12, 2005 at 1:15 AM
    • #10
    Quote from Evert

    I still don't get what's wrong with an func_ilusionary ;o

    Thats exactly what it looks like in the pic too

  • mike-0
    • April 12, 2005 at 2:01 AM
    • #11
    Quote from Evert

    I still don't get what's wrong with an func_ilusionary ;o

    thats too old school :roll:

  • Thrik
    • April 12, 2005 at 7:55 PM
    • #12

    Do cooler fog with that smokey entity thing. You can tweak it to look pretty rad as fog, and you control where it is (ie: floor). It'd probably look better than that Q3 stuff too.

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