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Posts by JAL

  • so, a new CS:S map from valve

    • JAL
    • January 23, 2005 at 10:37 PM

    Kind of confusing at start. But it looks good and plays good.

    Good job Turtlerock guys

  • Fallout 3 is ruined.

    • JAL
    • January 23, 2005 at 1:31 PM

    Looks like fallout in quake 2 engine

  • Brothers in Arms theme song

    • JAL
    • January 23, 2005 at 8:47 AM
    Quote from Fletch

    needs more techno

    And more trance

    But seriously, kickass music

  • dm factory

    • JAL
    • January 21, 2005 at 8:56 PM

    Getting better

  • Post your screenshots

    • JAL
    • January 21, 2005 at 11:50 AM

    Here´s a few pictures from the main battle area of my upcoming (hl2dm) map. Textures are pretty limited right now and there´s a line in the sand that won´t be there in the final version. Also it is missing a 3d skybox.

    [Blocked Image: http://www.laakkonen.net/mapping/images/dm_pheenix.jpg]

    2nd pic

    [Blocked Image: http://www.laakkonen.net/mapping/images/dm_pheenix2.jpg]

  • Fishy el Dewm

    • JAL
    • January 20, 2005 at 1:18 PM

    Looks nice and fishy, yet pretty thin. but what the hell do I know about fishes

  • Another assault?

    • JAL
    • January 17, 2005 at 9:11 PM

    The darker setting looks better. I see you´ve added some detail also

  • So zilla, any news on those mapcore tshirts?

    • JAL
    • January 17, 2005 at 8:51 PM

    I want one

  • How old are you?

    • JAL
    • January 17, 2005 at 3:02 PM

    mental age 17 and going down every minute

  • RELEASE: dm_scorpius BETA 1

    • JAL
    • January 16, 2005 at 9:03 PM

    Stunning lighting is all I have to say...And yeah Hooray for Finnish mapping awesomeness

  • HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

    • JAL
    • January 16, 2005 at 8:58 PM

    You´re using round corners & shapes nicely. But you know what, that arcitechture looks weird and the map needs a lot more detail in the corridors and hallways. Making a big bunch or round thingys just doesn´t cut it anymore . And also better lighting.

  • so, a new CS:S map from valve

    • JAL
    • January 15, 2005 at 4:43 PM

    Woa that map looks awesome

  • bunny-dummy (character model)

    • JAL
    • January 15, 2005 at 8:28 AM

    that´s a funny model

  • Another assault?

    • JAL
    • January 14, 2005 at 10:43 PM

    those buildings need a lot more detail. They´re like flashbacks from hl1.

    A block with a window texture all around it

    good start for a map

  • First map (untitled)

    • JAL
    • January 14, 2005 at 6:40 PM

    It looks ok...Well to be honest I can´t see much it´s so damn dark.

    Edit: There´s a secret message hidden in this comment

  • dm_firth beta 6

    • JAL
    • January 14, 2005 at 3:30 PM
    Quote from Marcos

    I think the warehouse would work better if you removed the wall.

    If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay

    But if you´re referring to some other wall...well then Im just talking bullshit

  • dm_firth beta 6

    • JAL
    • January 14, 2005 at 11:21 AM

    One of the best contest entries I´ve seen so far.

    You even have the citadel tower thingy :wink:

    A slight fps drop in the "main" outside canal area, but nothing alarming.

    Also a working crane would be awesome

    Edit: I mean one of those big cranes

  • Just ordered my new computer...

    • JAL
    • January 14, 2005 at 10:38 AM

    Seems pretty cheap for that kind of hardware. What store did you order this from?

  • dm factory

    • JAL
    • January 14, 2005 at 10:02 AM
    Quote from mike-0

    -no naked people running around

    You should maybe make those factory edges more round so it doesn´t have that blocky look

  • dm factory

    • JAL
    • January 13, 2005 at 9:38 PM

    Looking good. My first serious hl2dm map is only 20% complete

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