1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

dm factory

  • Taylor Swift
  • January 13, 2005 at 9:35 PM
  • Taylor Swift
    • January 13, 2005 at 9:35 PM
    • #1

    I suspected this day would come.

    This is my first really seriusly map for HL2Dm.

    Here is 2 screenshots so far.

    But this is what i have done for now.

    Yes, i wont repeat this more. It's my map. IF some people think..

    [Blocked Image: http://www.freewebs.com/nznexus/factory1.JPG]

    [Blocked Image: http://www.freewebs.com/nznexus/factory2.JPG]

    Heh, yeah right... I'll show more pics later.

  • JAL
    • January 13, 2005 at 9:38 PM
    • #2

    Looking good. My first serious hl2dm map is only 20% complete

  • st0lve
    • January 13, 2005 at 9:47 PM
    • #3

    what is it with you and scaling textures sizes UP?

    Its just ugly.

    Rather scale them down.

  • Bic-B@ll
    • January 13, 2005 at 9:59 PM
    • #4

    its probably those damn r_speed things

  • Taylor Swift
    • January 13, 2005 at 10:06 PM
    • #5

    This is the factory itself.

    You can't get inside the building yet but i'll make it real later.

    Outside area done.

    [Blocked Image: http://img86.exs.cx/img86/7639/factory32zk.jpg]

  • st0lve
    • January 13, 2005 at 10:11 PM
    • #6

    Need more statics and less brushbased details.

    And more trims and stuff, its so plain, it could be HL.

  • Evert
    • January 13, 2005 at 10:17 PM
    • #7
    Quote

    Need more statics and less brushbased details.And more trims and stuff, its so plain, it could be HL.

    I'd say it would need more props models and more brushbased details.

    Atm there is hard to find any, looks ok for a start though.

  • The Postman
    • January 13, 2005 at 10:29 PM
    • #8

    Good start but very HL1 blocky.

  • skdr
    • January 13, 2005 at 10:46 PM
    • #9

    Needs more dramatic lighting. That grey lighting looks boring...

    Anyway, keep going !

  • kleinluka
    • January 13, 2005 at 10:58 PM
    • #10

    Looks like a good start.

    Here are some tips:

    -you have a lot of small differently colored lights. Takes away from the atmosphere and makes it look like a danceclub. Stick to a maximum of 3 different colors in one scene, preferably less unless used cleverly. . In the first pic alone theres white, red, yellow, green and blue. Go for ONE clear lighting theme and stick with that rather than putting a ton of different lights in just for the sake of adding random colors. It needs less randomness and more focused lighting that helps the atmosphere.

    - the buildings need more details like trims, ventilation shafts, rain pipes, electricity boxes on the roof, etc..

    - smooth out your geometry more. All your curbs are completely square right now. Add some slopes, rounden off the corners etc.

    You're off to a good start here, I'd like to see you improving on the visuals bit more though

  • von*ferret
    • January 13, 2005 at 11:26 PM
    • #11

    not bad but not great. A good start.

  • mike-0
    • January 13, 2005 at 11:29 PM
    • #12

    +Good layout (or so it seems)


    +Not another c17 piece of crap

    -damn blocky


    -no naked people running around

    this is like the fourth or fifth WIP hl2DM map youve posted here

  • Crackerjack
    • January 14, 2005 at 2:25 AM
    • #13

    Good start.. but needs a lot more detail and like others have said less blocky

  • MagicTMP
    • January 14, 2005 at 3:25 AM
    • #14

    yeah, i agree. less blocky and more details. try to get more elaborate lighting. and whats with the glows floating above the barracades... looks strange.

  • von*ferret
    • January 14, 2005 at 5:54 AM
    • #15

    one thing you can do is clip the corners off on a 4 unit grid. Just slize a 45 cut in them. Watch out for leaks but it will soften up the corners some.

  • Taylor Swift
    • January 14, 2005 at 6:53 AM
    • #16
    Quote from von*ferret

    one thing you can do is clip the corners off on a 4 unit grid. Just slize a 45 cut in them. Watch out for leaks but it will soften up the corners some.

    Thank you very much for the help.

    Yes it looks blocky, but i tried to make it looking real..

    Well, i will fix this problem, i need to build the inside area too.

  • von*ferret
    • January 14, 2005 at 6:54 AM
    • #17

    in life NOTHING save maybe a diamond razor has a straight edge. EVERYTHING is bevelled to some degree. So when buildings noticably come to sharp corners it detracts from the aesthetics. Desaturate your colors or choose another color pallete.

  • JAL
    • January 14, 2005 at 10:02 AM
    • #18
    Quote from mike-0

    -no naked people running around

    You should maybe make those factory edges more round so it doesn´t have that blocky look

  • Taylor Swift
    • January 14, 2005 at 4:58 PM
    • #19

    First of all i changed the sky, i belived that the red one is too dark.

    I changed the buildigs and added a couple of new one.

    I decided to stay with maximum 3 colours, so the map is yellow-white now.

    I really don't know if this looks better then previus screenshots you seen before.

    Hm.. Right now it's hard to make a decission of what is coming next and gonnna happen with the map. But i'm working on it, tweaking the lighting.

    update1.

    Running on the high quality settings and the best resolution (LCD 1280x1024)

    [Blocked Image: http://img72.exs.cx/img72/47/dmfactory00019fl.jpg]

    Edited* removed some screenshots.

  • Schmung
    • January 14, 2005 at 5:09 PM
    • #20

    Needs better textures, the ones you're using are horribly generic. Everything on the buildings is just a grey blob. Sort your lighting out, at present it's horribly over saturated in the places where you're using coloured lights. Utilise more trim textures, especially on things like the edges of roofs, at present it's just another grey texture.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™