This is my first map. I already posted it on a different forum, but I think I need all the help I can get.
It's kinda chunky, because it started out being just a layout. In some places where the curved stuff is lit by spotlights, the separate faces are really obvious - you'll see in the screenshots. So I may need to redo the curved architecture to make it look better. The arches and curves have all been converted to func_detail... I hope.
The style is pretty different from most of what I've seen out there. On one of the test runs a guy commented that it looked like something from Unreal (he joined the game while I was walking around making sure things looked right). Which it probably does.
It's basically three levels, all connected by stairs that cut throughout the level. I can't do an overhead view of it very well because the top level covers up everything beneath it, and the roof of the bottom level (the floor of the middle) covers up everything above it. There aren't a whole lot of props - I didn't think it fit to have explosive barrels or radiators sitting around. The combine interfaces can be pulled off the walls and thrown around, as can the protective shield things on the main platform on the top level.
Also, where do you guys host your maps? At some point it might be fun to play this with some people.
[Blocked Image: http://img123.exs.cx/img123/6656/42zw.th.jpg]
[Blocked Image: http://img123.exs.cx/img123/9046/32pa.th.jpg]
[Blocked Image: http://img64.exs.cx/img64/1725/22bd.th.jpg]
[Blocked Image: http://img135.exs.cx/img135/9530/18ax.th.jpg]
[Blocked Image: http://img141.exs.cx/img141/8876/53qe.th.jpg]