I'm unwilling to assume that you're being anything other than scathing, Rick. Your reputation goes before you ![]()
Posts by Defrag
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Going to buy 20 copies.
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Well, I'm sure we'll get someone to make a better one when we have something vaguely interesting to shout about

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What dux said, but using the pump shotgun instead (though not exactly 10:1...).

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As nice as it looks, I don't really care about the single player at all. I want to know what the gameplay & balance is going to be like when there's 64 player carnage taking place

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I hope it has TV missiles. Beware, jet fuckers!
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We finally bothered to create a website (well, a placeholder...), so you can add me to eegeo. I've been there since RTW went pop in ~September.
Mark Simpson -- Software Engineer
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Please tell me there's a GI expert called Joe.
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Kotaku is a shitehole anyway.
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It made me angry in quite a few places (bad gunplay, some finicky parts where Faith wouldn't grab on to the bit I needed), but the parts of ME that worked were very, very cool. I'm sure they could've delivered a much better experience the second time around and it's a real shame that it's not going to happen

The art was so cool, too.
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If it only happens at peak times, then it's most likely their problem.
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They had a single player mode with bots. There was no campaign, but still.
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BF2 single player was a joke. I'd rather than just canned the SP and concentrated on the MP exclusively

That's just me, though...
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Two advantages of a narrow fov:
Better performance (more of the scene is culled because the frustum is smaller)
Less stretching at the extremities of the view
Disadvantages:
Makes some folk feel sick (read Valve's musings on narrow fov and the driving section in HL2 -- they had to increase the fov to stop some people throwing up)
Subjective:
I personally like ~80 to 105 fov (played TFC with 120, but times change). I dislike the ultra-narrow fovs offered in certain games these days because it really inhibits the sense of fluidity. There's a reason gears (and every 3rd person game released since) dynamically increases your fov when you run -- it gives the player a better sense of speed. Playing a game with a large fov makes everyting flow so much more nicely, and the sense of spatial awareness is heightened for me. I used to love flying around in Quake III & TFC with a high fov

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Apple used to have a totally closed (read: guess why you were denied?) submission process, yet they can't respond to something that is clearly violating copyright? Pretty weird extremes.
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I had the same problem with friend invites. I ended up just getting the other people to add me.
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Shotgun + motion mines is definitely my favourite combo

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It worked well IMO, similarly to how you start with a base class in Team Fortress 2 but can use unlocks to change the actual role of the class significantly
... We should probably agree to disagree on this point, then
I don't like what Valve has done with TF2. They took a game with well-defined, easy to understand roles and then needlessly complicated it with a million different stupid items, imo. -
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those who purchase the Battlefield 3 Limited Edition will receive the 'Back to Karkand' expansion pack "at no extra charge."
Doesn't sound like it.
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Jenn0_Bing: haha
I'm not a fan of those covers, and if the karkand dlc talk is true then... bleh. I hate paid for DLC that separates players.