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  2. SOOPRcow

Posts by SOOPRcow

  • Happy Anniversary - cs_siege w/ APC

    • SOOPRcow
    • June 21, 2020 at 12:56 AM

    Over the years I have saved my copy of the orginal cs_siege.map file that has the APC. This was given to me by Euro*Brew after N0TH1NG passed away so that I could remove the APC (because people hated it apparently). I figtured I would share some screenshots with you guys :)


    Also, some of you might not know this but this monitor texture is actually my desktop from the time. In my browser I actually had the original Mapcore forums loaded up and in the background I'm connected to the mapcore IRC channel.

    Here are a few more screenshots as well :)

    Images

    • mapcore_egg.webp
      • 604.96 kB
      • 5,120 × 1,440
  • Captain America: The Winter Soldier

    • SOOPRcow
    • October 26, 2013 at 5:14 AM
    Quote from blackdog

    Wow, the aliens didn't downed the SHIELD ship in Avengers, some random militia guy will do it this round?

    Hate the design of those dropships.

    Btw i'll probably end up watching it. Just for Scarlett.


    Actually, the aliens in Avengers never assaulted the main ship because the Avengers kept them in the new york area (away from the ship). Also, it is my understanding that

    Quote

    The Winter Solider basically resolves around a SHIELD civil war. I think the trailer hits at that pretty strongly as well

    .

  • Water effects!

    • SOOPRcow
    • April 27, 2013 at 2:52 AM

    It's pretty exciting though! Getting closer

  • Water effects!

    • SOOPRcow
    • April 27, 2013 at 1:39 AM

    I've been waiting for water effects like this for so long!

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  • Cs_siege_go

    • SOOPRcow
    • November 2, 2012 at 3:03 PM

    While I haven't played a round in the map yet I did load it up and walk around it last night and had to log in and tell you I am genuinely impressed. I think N0TH1NG would be impressed as well. I actualy still have the orginal RMF file for siege as well (see http://sooprcow.com/...es/cs_siege.jpg) from when N0TH1NG passed away. If anyone knows how to get a hold of Euro*Brew I would love to talk to him to get permssion to release it to the world. I would also just love to talk to him, it's been a long time now

    Also, you should totaly do Docks next

  • Black Mesa Source

    • SOOPRcow
    • September 15, 2012 at 4:28 AM

    Seriously, abso-fucking-lutely amazing.

  • Black Mesa Source

    • SOOPRcow
    • September 5, 2012 at 2:20 PM

    Ya'll got my vote

  • Black Mesa Source

    • SOOPRcow
    • September 2, 2012 at 9:49 PM

    I am excited!

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • SOOPRcow
    • August 14, 2012 at 1:58 PM

    I haven't posted on these forms in years but I reactivated my account just so post how excited I am!

  • Another assault?

    • SOOPRcow
    • January 17, 2005 at 8:48 PM

    [Blocked Image: http://images.modblog.com/files/mbgallery/SOOPRcow/files/cs_assault0008.jpg]

  • Another assault?

    • SOOPRcow
    • January 16, 2005 at 5:49 PM
    Quote from -Stratesiz-

    The lighting is rather boring and somehow it just looks staged as in the world would end after the buildings that are seen. It's partially due to the way you've constructed the area. It's a typical |---| HL1 styled construction with blocked paths.In general it looks pretty good but get some more buidlings in the background. Height differences would be good as well but it's a tad too late for that at this stage of development.

    You make it sound as if you think I don't plan on adding a 3d sky to the map. As for the lighting the only light entity I currently have in the map is the light_env. Oh, and also know one building in this map is the same height as another (except for the stuff that is a model). As for the blocked paths, its an assault remake no much you can do about it.

  • Another assault?

    • SOOPRcow
    • January 16, 2005 at 12:35 AM

    More Screenshots: Bellow

  • Another assault?

    • SOOPRcow
    • January 14, 2005 at 8:41 PM
    Quote from Kamikazi!

    If you want a screen to look good, turn anti alias, ansiotropic and res high, don't photoshop or edit it in any way. It makes you look bad as a mapper.

    It has 6x AA, 16x AF and it was resized down thats why I sharppened it... Not like it actualy effects how the map looks anyway. I also increased the brightness as in-game screenshots end up comming out a little on the dark side

  • Another assault?

    • SOOPRcow
    • January 14, 2005 at 7:26 PM

    I like urban mapping so I decided that cs_assault would be fun. Anyway I don't know if I'll ever finish it or what not but this is my work so far (ct spawn)

    Latest Screenshots Here: Here

  • My Latest works - SOOPRdm

    • SOOPRcow
    • December 17, 2004 at 7:38 AM

    Actualy it was just me being lazy with displacement maps... its fixed now

  • My Latest works - SOOPRdm

    • SOOPRcow
    • December 16, 2004 at 10:02 PM

    Just and FYI the name is still a work in progress along with the map

    [Blocked Image: http://sooprcow.com/maps/sooprdm/sooprdm_1.jpg]

    [Blocked Image: http://sooprcow.com/maps/sooprdm/sooprdm_2.jpg]

    [Blocked Image: http://sooprcow.com/maps/sooprdm/sooprdm_3.jpg]

    [Blocked Image: http://sooprcow.com/maps/sooprdm/sooprdm_4.jpg]

    [Blocked Image: http://sooprcow.com/maps/sooprdm/sooprdm_5.jpg]

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