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Another assault?

  • SOOPRcow
  • January 14, 2005 at 7:26 PM
  • SOOPRcow
    • January 14, 2005 at 7:26 PM
    • #1

    I like urban mapping so I decided that cs_assault would be fun. Anyway I don't know if I'll ever finish it or what not but this is my work so far (ct spawn)

    Latest Screenshots Here: Here

  • st0lve
    • January 14, 2005 at 7:26 PM
    • #2

    very nice sharpen filter.

  • insta
    • January 14, 2005 at 7:34 PM
    • #3

    Holy shit the CTs got Combine veichles now? Those darn terrorists will never know what hit them!

  • Kamikazi!
    • January 14, 2005 at 7:45 PM
    • #4

    If you want a screen to look good, turn anti alias, ansiotropic and res high, don't photoshop or edit it in any way. It makes you look bad as a mapper.

  • OL
    • January 14, 2005 at 8:31 PM
    • #5

    looks good, nice n open looking

  • Phlek
    • January 14, 2005 at 8:40 PM
    • #6

    Best cs_assault remake I've seen so far.

  • SOOPRcow
    • January 14, 2005 at 8:41 PM
    • #7
    Quote from Kamikazi!

    If you want a screen to look good, turn anti alias, ansiotropic and res high, don't photoshop or edit it in any way. It makes you look bad as a mapper.

    It has 6x AA, 16x AF and it was resized down thats why I sharppened it... Not like it actualy effects how the map looks anyway. I also increased the brightness as in-game screenshots end up comming out a little on the dark side

  • bobjones
    • January 14, 2005 at 8:42 PM
    • #8

    sexy, although the slanted roofs on the left need some work

  • von*ferret
    • January 14, 2005 at 8:50 PM
    • #9

    very nice. Remove the filters.

  • JAL
    • January 14, 2005 at 10:43 PM
    • #10

    those buildings need a lot more detail. They´re like flashbacks from hl1.

    A block with a window texture all around it

    good start for a map

  • mikezilla
    • January 14, 2005 at 11:11 PM
    • #11

    dont let them deter you with silly flamatory comments

    if i were you though, I'd use an "unsharp mask"... you'll get the same edge contrasts without as much of that white mess.

  • D3adlode
    • January 15, 2005 at 1:18 AM
    • #12

    Looks nice, though I'm not sure about the combine tank

  • st0lve
    • January 15, 2005 at 1:28 PM
    • #13

    There is an "human" APC prop, why not use that?

  • Drakeee
    • January 15, 2005 at 9:48 PM
    • #14

    Can't really judge it.. what you have is nice..

    show the rest of the map

  • Duff-e
    • January 15, 2005 at 10:01 PM
    • #15

    if sharpen filter makes maps look good like the original post screenshot....then i think a lot of you need to start sharpening your garbage

  • SOOPRcow
    • January 16, 2005 at 12:35 AM
    • #16

    More Screenshots: Bellow

  • zeOx
    • January 16, 2005 at 5:06 AM
    • #17

    like the "worn out" look of it. best cs_assault remake yet!

    you should do something about the roofs on the building to the right though. (2nd image in thread above)

  • von*ferret
    • January 16, 2005 at 8:51 AM
    • #18

    weren't you working on a HLDM map?

  • RD
    • January 16, 2005 at 10:03 AM
    • #19

    remove the bloody fences, just leave the concrete barriers

  • csharp
    • January 16, 2005 at 1:29 PM
    • #20

    jea, this is the best assault remake.. GM keep it high

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