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  3. Belgarion

Posts by Belgarion

  • something not Source and not hidious like last time...

    • Belgarion
    • December 27, 2004 at 8:52 AM

    don't get me wrong. i love source. love it to death. i just loaded D3 ed up on a whim earlier tonight and this was the result. nothing serious, just a doodle. anyway, zazo seemed to think it was pretty hot, so i thought i might show you guys too.

    [Blocked Image: http://belg.thezazi.net/Doom3/beworkinon.jpg]

  • q3_trueblue [Cellshaded Q3 DM]

    • Belgarion
    • December 16, 2004 at 3:35 AM

    I understand what he's saying, and he's right. It's not real cell-shading. I've not actually looked into it, but from what i can see, it's basically a patch mesh over the top of the brush or whatever, but inverted and textured black. hence you can only see it from a certain angle and not head-on. i could be wrong of course, but i think that's what actually happens.

  • ermm.. a doom3 map

    • Belgarion
    • November 10, 2004 at 10:03 PM

    a few changes bassed on comments. i removed the blue texture, took out all the grating textured lights and put in a few new ones (with light sources. amazing). toned down the red and added the glass ceiling. i don't have anyone to test it out with, so if anyone is interested in trying it out i'd be happy to put it up.

    [Blocked Image: http://belg.thezazi.net/Doom3/thumbs/shot00010.jpg][Blocked Image: http://belg.thezazi.net/Doom3/thumbs/shot00011.jpg][Blocked Image: http://belg.thezazi.net/Doom3/thumbs/shot00013.jpg]

  • ermm.. a doom3 map

    • Belgarion
    • November 10, 2004 at 6:37 AM
    Quote from Section_Ei8ht

    all the different colors hurt my eyes.

    I understand what you mean, but i kind of like it.

    Quote from Section_Ei8ht

    Also kinda curious where that lighting texture is coming from. I see no lights on the cieling that have that kind of grate over them...

    I assume you mean the white lights with the grating texture near the walls. Well.. there are no grates over them. As i said before in not so many words, this is a learning map for Doom3 to me. I'm not interested in making sure everything is plausable, i'm just having fun playing with the new features. Though i agree, normally i would have a physical source for every light. And since this *is* a wip, i might go ahead and change those lights and give them sources.There was also going to be a glass canopy over the top of the map, i just havn't gotten it to a place where i like it enough to keep it.

  • ermm.. a doom3 map

    • Belgarion
    • November 10, 2004 at 5:18 AM
    Quote from mikezilla

    and tell us a little bit about the map perhaps?

    there's not really much to tell. i made it on a whim. kind of a learning map for Doomedit.

  • ermm.. a doom3 map

    • Belgarion
    • November 9, 2004 at 11:31 PM

    yeesh. is it so bad?

    [Blocked Image: http://belg.thezazi.net/Doom3/shot00002.jpg]

    [Blocked Image: http://belg.thezazi.net/Doom3/shot00002.jpg]

  • another Q3 map

    • Belgarion
    • November 4, 2004 at 10:07 AM

    er... i think i'm getting a 'repetative textures' vibe from certain undiclosed peoples... :roll:

    yeah. well, wip. i'll put more geometry in to break up the repetativeness.. and a few other surprises that zazo has convinced me to make. but i doubt that will be done any time soon... maybe a week or three. :wink:

  • another Q3 map

    • Belgarion
    • November 4, 2004 at 4:49 AM

    just started up a few days ago. havn't really worked on it today, but i thought i might post it here and get some feedback. maybe 25% done

    pics

  • Congrats to Zazi!

    • Belgarion
    • November 2, 2004 at 10:31 AM

    ... say that again and you'll quickly find yourself trying to fly back to Arendia. :roll:

  • Congrats to Zazi!

    • Belgarion
    • November 2, 2004 at 8:52 AM

    OMG ZAZO I THOUGHT WE WERE LOVERS WHY DIDN'T YOU TELL ME

  • new style

    • Belgarion
    • September 30, 2004 at 7:05 AM
    Quote from DD

    Looks neat, almost doom 3 ish, doesn't really look like a new style though.

    mm.. it's definetly a new style for me at least. kind of a mix between kenbanks and blueman, but i sort of mapped similarly to blueman anyway. just taking a few extra tips from ns_nothing.

    i'm really not sure why you think adding white to the mix makes it look gay. White is very important i think. If a map is completely lacking white it feels... i dunno. not ugly, but it's as if you don't get a break. i like white. i did try adding a bounce of 1 and.. well, it feels better and worse. It's lighter, which is good for gameplay, but it doesn't have quite the same feel. and not nearly so much contrast (i liked the contrast) but as i said, trying to experiment with, what is for me, a new style.

  • new style

    • Belgarion
    • September 30, 2004 at 5:15 AM

    not really a map yet, but i'm pretty sure i'll kill myself if i don't do something with it. I'm going to try to develope this style a LOT before i take a go at a serious classic NS map. But anyway... yeah. i just thought i might post it here for comments and crits.

    [Blocked Image: http://belg.thezazi.net/NS/random/corridor2-generator0001.jpg]

  • co_purity

    • Belgarion
    • September 29, 2004 at 6:47 AM

    try putting "-gamma .9" or .85 in your rad line. i think that would make it look great... not that it isn't already of course. and indeed, 'tis a shame this isn't going to be classic NS anymore. we need more of those, now more than ever. and yes, we could have cared.

  • dm_

    • Belgarion
    • September 28, 2004 at 10:19 PM

    indeed nexus. i have already started up just such a venture in said style. it's slow going atm. having trouble getting it to look as i wish it to, but an example anyway (even if it looks crap). but as for this map, it's not changing.

    i'm just gonna say it's finished. with the original texturing i might add.

  • Combat: Tyr

    • Belgarion
    • September 24, 2004 at 7:17 PM

    i would say that MS is too dark actually. Particularly around the armory, where most of the action is likely to take place. Some more high-intensity high-contrast marcos-patented white spotlights would do nicely methinks.

  • rc_ecru

    • Belgarion
    • September 24, 2004 at 7:13 PM

    yeah, looking very nice. the only problem i forsee is that no one really plays HLR anymore. all the servers are empty, so if you're making it to be played, don't expect much. Of course, that's not necesarilly why you should make a map anyway. Looks good. I'd play it. ^^

  • wip -=ogdm=-

    • Belgarion
    • September 22, 2004 at 8:34 AM
    Quote from rockdude86

    ...in reply to belgarion "patch meshes" means working with individual faces right?...

    mmm no.. better! You select the mesh as if it were a box, and size it as if it were a box, and Gtk will automatically proportionate all the faces of the mesh.. not to mention it perfectly aligns textures, which makes it positively perfect for pipes (or anythig you want curved for that matter). Example - That started out as a single long tube. Took maybe 25 seconds to get it where i liked it... look at its curved goodness!

  • wip -=ogdm=-

    • Belgarion
    • September 20, 2004 at 9:54 PM
    Quote from Mendasp

    I know someone that would have an orgasm looking at all that round stuff

    umm.. that's me :wink:

    i went to your site and looked at the other pics. actually, i really DO love this geo. Look at all the rounded goodness! i love rounded stuff.. it's so awesome, though HL usually tends to dissagree with me. But i guess that's why Q3 and patch meshes were invented. Those rule. if you do end up using Q3 for the engine, which i think is highly possible based on HL's lack of interest in high wpoly scenes, you should switch over to Gtk-Radiant 1.4.0 and use patch meshes. you can import the geometry first of course, but as far as i know Radiant is the only editor with mesh support, not to mention Gtk is just awesome as it is. And the meshes will look 10x better than using brushes. You can't go wrong with using meshes... i'll stop now.

  • dm_

    • Belgarion
    • September 20, 2004 at 9:43 PM
    Quote from insta

    Looks really cool, although I don't know what direction you are looking when taking the pictures. That's a good thing though, atleast in a weird map like this. God I love DM maps, you have complete freedom in design, I should make more of them.

    /me nods

    yeah. i love to make dm maps. i had no idea what i was making when i started. just put some brushes down and made on of those things in the middle, then put housing around it. decided to make a dm map, and i'm rather pleased with the results. some people don't like the texturing.. oh well. i don't care that much. i did end up retexturing and saving under a different name though, and i like how that came out as well. not a major change, but enough to give it a slightly different feel when running about in-game. but i didn't change the floor texture, cuz i really like it, and i'm not changing it, so tough :evil:

    Now, i'm not really sure what "take your lighting to the extreme" is supposed to mean... elaborate

    here are some retextured pics anyway. thoughts? oh.. and if anyone has a server they'd like to host it on for a game or two i'd appreciate it, seeing as i can't host one myself.

    http://%7boption%7d

    http://%7boption%7d

  • dm_

    • Belgarion
    • September 19, 2004 at 11:02 PM

    yar... well, a couple of my ns buddies have been referring me to this forum the last couple days, so i might as well sign up too eh? anyway, here's a small DM map i made over the last two or three days. still waiting to get a few people to PT it before i finalize it.

    .. it has no name. simply "dm_"

    [Blocked Image: http://belg.thezazi.net/HLDM/dm_/dm_.jpg]

    [Blocked Image: http://belg.thezazi.net/HLDM/dm_/dm_1.jpg]

    [Blocked Image: http://belg.thezazi.net/HLDM/dm_/dm_2.jpg]

    [Blocked Image: http://belg.thezazi.net/HLDM/dm_/dm_3.jpg]

    there are six spawn points, the revolver, cross bow, rpg, mp5 and some grenades, that.. one gun. you know "don't overcharge it!" "overcharge? waddayamean OVERcharge?!", a few snarks that are kinda hidden, and each spawn has 3 batteries and a shotgun.

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