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ermm.. a doom3 map

  • Belgarion
  • November 9, 2004 at 11:31 PM
  • Belgarion
    • November 9, 2004 at 11:31 PM
    • #1

    yeesh. is it so bad?

    [Blocked Image: http://belg.thezazi.net/Doom3/shot00002.jpg]

    [Blocked Image: http://belg.thezazi.net/Doom3/shot00002.jpg]

  • JynxDaddy
    • November 10, 2004 at 3:58 AM
    • #2

    errrrr baleet this?

  • mikezilla
    • November 10, 2004 at 3:59 AM
    • #3

    could you maybe post your screens on here using the image tags ( )

    and tell us a little bit about the map perhaps?

    linking off site is hella lame.

  • von*ferret
    • November 10, 2004 at 4:03 AM
    • #4

    post pics on our forums, dont link us to other forums. Its tacky eh?

  • OL
    • November 10, 2004 at 4:07 AM
    • #5

    you jerks:

    [Blocked Image: http://belg.thezazi.net/Doom3/shot00002.jpg]

    [Blocked Image: http://belg.thezazi.net/Doom3/shot00003.jpg]

    looks like it would be fun for a little 1v1 dm

  • Belgarion
    • November 10, 2004 at 5:18 AM
    • #6
    Quote from mikezilla

    and tell us a little bit about the map perhaps?

    there's not really much to tell. i made it on a whim. kind of a learning map for Doomedit.

  • Section_Ei8ht
    • November 10, 2004 at 5:28 AM
    • #7

    all the different colors hurt my eyes. Also kinda curious where that lighting texture is coming from. I see no lights on the cieling that have that kind of grate over them...

  • Belgarion
    • November 10, 2004 at 6:37 AM
    • #8
    Quote from Section_Ei8ht

    all the different colors hurt my eyes.

    I understand what you mean, but i kind of like it.

    Quote from Section_Ei8ht

    Also kinda curious where that lighting texture is coming from. I see no lights on the cieling that have that kind of grate over them...

    I assume you mean the white lights with the grating texture near the walls. Well.. there are no grates over them. As i said before in not so many words, this is a learning map for Doom3 to me. I'm not interested in making sure everything is plausable, i'm just having fun playing with the new features. Though i agree, normally i would have a physical source for every light. And since this *is* a wip, i might go ahead and change those lights and give them sources.There was also going to be a glass canopy over the top of the map, i just havn't gotten it to a place where i like it enough to keep it.

  • Mazy
    • November 10, 2004 at 8:20 AM
    • #9

    I would ease down on the red lighting

  • Belgarion
    • November 10, 2004 at 10:03 PM
    • #10

    a few changes bassed on comments. i removed the blue texture, took out all the grating textured lights and put in a few new ones (with light sources. amazing). toned down the red and added the glass ceiling. i don't have anyone to test it out with, so if anyone is interested in trying it out i'd be happy to put it up.

    [Blocked Image: http://belg.thezazi.net/Doom3/thumbs/shot00010.jpg][Blocked Image: http://belg.thezazi.net/Doom3/thumbs/shot00011.jpg][Blocked Image: http://belg.thezazi.net/Doom3/thumbs/shot00013.jpg]

  • Taylor Swift
    • November 10, 2004 at 10:15 PM
    • #11

    It's cool, but it hurt my eyes. There is too much colours at the same time, the shadows makes it dizzy and confusing and the badly glowing white lighting in the middle of the map makes the map to a disco.

    And the Hard doom3 gamma makes the map environment so dizzy, so i would call this ns_nancy's rave room 2.

    Please, remove the red lighting or make it balanced. You know what i mean by saying that Belgarion, but the lighting needs to be fixed.

    It's the lighting, not the map!

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