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co_purity

  • dux
  • September 19, 2004 at 3:26 AM
  • Crackerjack
    • September 29, 2004 at 1:49 AM
    • #21

    Agreed, make it just a bit darker and you will be golden... it looks like you through ur map in the oven for a bit to long.

  • Belgarion
    • September 29, 2004 at 6:47 AM
    • #22

    try putting "-gamma .9" or .85 in your rad line. i think that would make it look great... not that it isn't already of course. and indeed, 'tis a shame this isn't going to be classic NS anymore. we need more of those, now more than ever. and yes, we could have cared.

  • dux
    • October 14, 2004 at 4:45 PM
    • #23

    Ok, lets try again! I think my monitors sorted now, so these should look how they're supposed to. If not, I'll cry. Maybe. Ok, I won't, but I'll be upset. I forgot to add the light casting the light spot into my .rad file, so ignore that if you will.

    [Blocked Image: http://lyric.nssource.com/images/purity/co_purity7.jpg]

    [Blocked Image: http://lyric.nssource.com/images/purity/co_purity4.jpg]

    [Blocked Image: http://lyric.nssource.com/images/purity/co_purity6.jpg]

    Wubble.

  • Tequila
    • October 14, 2004 at 5:27 PM
    • #24

    Tasty.

  • jaardsi
    • October 14, 2004 at 5:28 PM
    • #25

    mm... candy.

  • Taylor Swift
    • October 14, 2004 at 7:21 PM
    • #26

    This is very awsome. Don't say maybye! This is damn a kick ass map..

    Mr. Ben is awsome, and the textures too. And you dux, really know what level-design is. Awsome work! i'm awaiting more from you.

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