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  3. rockdude86

Posts by rockdude86

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 15, 2009 at 6:49 PM

    so i'm plunging myself into the depths of lighting! trying out some different lighting schemes right now, this one is with standard hl2 settings from one of their sky's with slight color correction to add a little more saturation.

    [Blocked Image: http://img8.imageshack.us/img8/8006/dmxgralexxxlow450007.jpg]

    gives the map a completely different look already though i dont know if i wil stick to this.

    i want to change the sky also to something more apropiate probably a daytime sky but i find myself pretty lost at that end, if someone could help me out with a really neat sky that would be awesome.

    *i've photoshopped some sky's that i got from cgtextures but i dont have the program to convert them to the right format

  • Bionic Commando now on PC

    • rockdude86
    • August 9, 2009 at 7:50 PM

    got myself a copy this weekend and i must say i tried it with keyboard and with a 360 controller but with the controller i find it much harder to aim jumps and such.

    got a few levels into the game now and im really starting to get a hang of it very fun indeed also i think the toxic area's arent that bad most of the time they are pretty obvious if you ask me

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 8, 2009 at 10:12 PM

    here are a few more that show the new wood a bit better:

    [Blocked Image: http://img14.imageshack.us/img14/1556/dmxgralexxxlow420003.jpg] [Blocked Image: http://img14.imageshack.us/img14/dmxgralexxxlow420003.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/5968/dmxgralexxxlow420005.jpg] [Blocked Image: http://img24.imageshack.us/img24/dmxgralexxxlow420005.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/4239/dmxgralexxxlow420009.jpg] [Blocked Image: http://img24.imageshack.us/img24/dmxgralexxxlow420009.jpg/1/w1024.png]

    [Blocked Image: http://img35.imageshack.us/img35/6819/dmxgralexxxlow420010.jpg] [Blocked Image: http://img35.imageshack.us/img35/dmxgralexxxlow420010.jpg/1/w1024.png]

    [Blocked Image: http://img11.imageshack.us/img11/4562/dmxgralexxxlow420016.jpg] [Blocked Image: http://img11.imageshack.us/img11/dmxgralexxxlow420016.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/8185/wood01sharp.jpg] [Blocked Image: http://img24.imageshack.us/img24/wood01sharp.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/4279/woodplanks01322.jpg] [Blocked Image: http://img24.imageshack.us/img24/woodplanks01322.jpg/1/w1024.png]

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 8, 2009 at 2:59 PM

    hmm i geus it is a bit off compared to the bricks, maybe changing the grassy texture to a more sandish one would make it look better? or i could add vegitation but i think it would be pretty hard to make nice vegitation that goes good with this texture style. anyway i think the rock/grass is ok i dont feel like it stands out too much but some more feedback on this would be nice

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 8, 2009 at 1:06 PM

    another update! been a few months again. anyway i bought myself a wacom that i've been fiddling around with a lot but that aside (i will show some of my wacom work another time) i made some wood textures to replace the stock hl2 ones and i've been working on new rock textures to replace the old grey ones that really didnt fit the map anymore with all the other new textures.

    hope you like them C&C very much welcome on these.

    [Blocked Image: http://img12.imageshack.us/img12/8860/dmgrale3dskypainted0100.jpg] [Blocked Image: http://img12.imageshack.us/img12/dmgrale3dskypainted0100.jpg/1/w1024.png]

    [Blocked Image: http://img18.imageshack.us/img18/8860/dmgrale3dskypainted0100.jpg] [Blocked Image: http://img18.imageshack.us/img18/dmgrale3dskypainted0100.jpg/1/w1024.png]

    [Blocked Image: http://img23.imageshack.us/img23/6042/dmxgralexxxlow440002.jpg] [Blocked Image: http://img23.imageshack.us/img23/dmxgralexxxlow440002.jpg/1/w1024.png]

    [Blocked Image: http://img188.imageshack.us/img188/6447/dmxgralexxxlow440003.jpg] [Blocked Image: http://img188.imageshack.us/img188/dmxgralexxxlow440003.jpg/1/w1024.png]

    [Blocked Image: http://img194.imageshack.us/img194/1371/dmxgralexxxlow440004.jpg] [Blocked Image: http://img194.imageshack.us/img194/dmxgralexxxlow440004.jpg/1/w1024.png]

    [Blocked Image: http://img32.imageshack.us/img32/9273/dmxgralexxxlow440006.jpg] [Blocked Image: http://img32.imageshack.us/img32/dmxgralexxxlow440006.jpg/1/w1024.png]

    [Blocked Image: http://img18.imageshack.us/img18/3748/dmxgralexxxlow440010.jpg] [Blocked Image: http://img18.imageshack.us/img18/dmxgralexxxlow440010.jpg/1/w1024.png]

    [Blocked Image: http://img18.imageshack.us/img18/4503/dmxgralexxxlow440011.jpg] [Blocked Image: http://img18.imageshack.us/img18/dmxgralexxxlow440011.jpg/1/w1024.png]

    [Blocked Image: http://img23.imageshack.us/img23/4548/dmxgralexxxlow440012.jpg] [Blocked Image: http://img23.imageshack.us/img23/dmxgralexxxlow440012.jpg/1/w1024.png]

    [Blocked Image: http://img194.imageshack.us/img194/6928/dmxgralexxxlow440020.jpg] [Blocked Image: http://img194.imageshack.us/img194/dmxgralexxxlow440020.jpg/1/w1024.png]

  • SPLIT: L4D Tools Discussion

    • rockdude86
    • May 16, 2009 at 10:38 AM

    how about making that work for people who dont have l4d, i have tf2 though but whatever i seem to do i cant get the orange box hammer to work all it gives me is white lines in 2d views and even more blobs of white in 3d view and i cant even navigate around in it. way to go valve

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • May 7, 2009 at 4:37 PM

    some more pics:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400001.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400005.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400010.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400012.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400017.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400019.jpg]

    as reply to ra7 i honestly dont know when this wil be done, im putting as much time into it that i can wich isnt really much since my current job takes up a lot of time (probably around 60 hours a week) and seeing i also have other things to do like singing in a band. lets just say i have a lot of social obligations that i do not want to suffer ghehe.

    working on this map has really been a growing experience for me and still is. i enjoy every single moment i work on it and so i can say i dont really mind that it takes a very long time for me to get it done.

    right now its like i have to make a huge amount of models of the brushwork i've made and i dont really know how much time this wil take since i dont have much modelling experience, its like i said its a learning experience for me and i probably wouldnt even mind if it went on forever. one thing though is that when i get it to compile the complete map i will release a beta *or alpha for that matter* so people can just check it out ingame /end of rant...

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • April 29, 2009 at 6:37 PM

    hehe yeah i really suck at lighting (stil do) and oh yeah i really hate it also anyway working out some more details for now couldnt resist adding some gameplay twists so i added planks around the map so some area's are more accesible and made 2 pits that you can fall into that lead into the lowest central cave.

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390002.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390004.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390005.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390008.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390012.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390015.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390016.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390023.jpg]

    i already added some more planks to the map but those arent ready to be shown yet but they'll have quite some impact on the gameplay of the map.

  • Game industry questionmarks

    • rockdude86
    • April 11, 2009 at 11:26 AM

    so im going to attent qantm college for a day the 19th just to see whats possible there. i agree that practice makes perfect so to say but since some of us *me* dont really have the time to really plunge into what they would like to a school is THE solution.

  • Game industry questionmarks

    • rockdude86
    • April 5, 2009 at 8:55 PM

    ah thats pretty cool hourences.

    have been checking out a few schools already theres one in zwolle wich is the nearest for me but its not really a good one. have to check the one in breda though so tnx for the info

    also i've been looking around for private schools like qantm college in amsterdam but thats really costing because you cant get a scholarship for that here.

  • Game industry questionmarks

    • rockdude86
    • April 5, 2009 at 6:08 PM

    "drunken rant"

    that's al very interesting info you guys put up here i've been reading a lot about how to get into the industry.

    i'm considering to attent a art school of some sort preferably a game design education.

    the thing i struggle the most with right now is what school/direction do i want to go?

    here in the netherlands there has been a insane growth of game design schools courses etc...

    some of them are pretty good but theres a LOT of crap education where they dont really prepare you well for the real thing so it can be pretty frustrating to find one you're really happy with

    i've been doing level design for about 7 years now just doing whatever i want to, lost interest more than once over the years and found myself pickin up the work again and again so i've become pretty sure that i really like to do this.

    never really finished anything though, working on my grale map for over 4 years sometimes makes me think i never will finish it but im getting closer haha

    learned a hell of a lot of things from it and eventhough i find learning programs like photoshop and 3dsmax really fun it really bothers me that i cant have direct feedback on something i create ofcourse i can get enough feedback throught the internet but dont think its anything compared to being in a real school where you work together with a lot of people and that makes me want to attent school again.

    im really curious about how others around here got to be where they are right now so looking forward to reading more here.

    "/drunken rant"

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 30, 2009 at 11:01 PM

    back to the old color scheme then

    - changed the lighting on the torches so the bloom doesnt kill the fire effect

    - working on new back and side castles making it more "evil" quake like

    never mind the pink/purple lights

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370001.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370004.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370006.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370010.jpg]

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 23, 2009 at 4:45 PM

    fiddling around with the lighting:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350113.jpg]

    made it a bit darker again ghehe also tried out some different lights (actually took those from ut99's gothic level )

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 13, 2009 at 8:13 PM

    ghehe i wish, phillipk is making the textures

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 13, 2009 at 6:33 PM

    just to show where it's heading :wink:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350021.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350027.jpg]

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 11, 2009 at 1:07 PM

    hmm im not sure what you mean with all that. but i tried it out and it just screws up all the alignment along the curves etc... so i dont really know what else to do with it.

    also i never use the lock texture position function

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 7, 2009 at 1:15 PM

    it will take me a little while longer before i can go into beta stil have to turn a lot of brushes into models what im not really good at ahah.

    atm the map wont even fully compile because of too many texinfo's also it isnt really optimized well

    currently im just updating the map as phillip is making new textures for it and when thats done i wil start on preparing the map for a beta

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 6, 2009 at 9:10 PM

    ooh yeah baby!

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low330010.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low330011.jpg]

    all thanks to phillipk

    more to come soon...

  • totally random texture thread

    • rockdude86
    • February 9, 2009 at 6:24 PM

    trying to create higher res versions of philipk's textures that i use for my map:

    original:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/AA3_Templebrick1A.jpg]

    my version:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/hybrd_brickwallx01.jpg]

    c&c are very much welcome

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • February 8, 2009 at 10:01 AM

    aah thats too bad. anyway i dont think this one is really bad or anything so for the time being i wil stick with this one.

    i have also been thinking about adding a bit of yellowish light for the moon but i dont really know how to add it to the map without loosing the grey/blueish tones that for a big part i do like.

    here are some new pics:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low260006.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low260009.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low260010.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low260013.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low260014.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low260005.jpg]

    i have started to add more destruction to the map and changed the back part of the map a lot

    also i dumped the outer caves and replaced them with smaller corridors but you cant really see them on these shots.

    im kinda just randomly detailing parts of the map now wherever i find something that doesnt look right or just boring

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