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dm_grale (updated on 15-08-09)

  • rockdude86
  • August 21, 2005 at 2:41 PM
  • JeanPaul
    • February 10, 2009 at 6:53 AM
    • #221

    I dont know who said it before but this map is in dire need of a central "something" to stick out really high somewhere so players can orient themselves in the lower areas.

  • 2d-chris
    • February 10, 2009 at 2:44 PM
    • #222

    Sweet map - I think it needs some global light direction if you can do it, because at the momment it's very flat (from a lighting perspective)

  • ⌐■_■
    • February 11, 2009 at 4:28 PM
    • #223
    Quote from 2d-chris

    Sweet map - I think it needs some global light direction if you can do it, because at the momment it's very flat (from a lighting perspective)

    other then that, amazing stuff!!

  • rockdude86
    • March 6, 2009 at 9:10 PM
    • #224

    ooh yeah baby!

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low330010.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low330011.jpg]

    all thanks to phillipk

    more to come soon...

  • RA7
    • March 6, 2009 at 10:18 PM
    • #225

    Any id on a BETA??

  • dux
    • March 6, 2009 at 10:35 PM
    • #226

    Nice new textures you got there. But for some reason I kinda liked the greyness of the old set. Reminded me of Thief and Beowulf

  • e-freak
    • March 7, 2009 at 1:10 PM
    • #227

    love it. go for beta already!

  • rockdude86
    • March 7, 2009 at 1:15 PM
    • #228

    it will take me a little while longer before i can go into beta stil have to turn a lot of brushes into models what im not really good at ahah.

    atm the map wont even fully compile because of too many texinfo's also it isnt really optimized well

    currently im just updating the map as phillip is making new textures for it and when thats done i wil start on preparing the map for a beta

  • NykO18
    • March 10, 2009 at 10:25 AM
    • #229

    For the texinfo problem, go on to the texture application tool and open the texture list. Then, check "Only used textures", select the first seamless texture, press the "Mark" button and rescale/reinitialize the scales and/or positions to 0.25/0.25/0/0 (or whatever you want it to be) of all the selected faces. Then, restart the whole process for every seamless texture. Because it's just seamless textures, it shouldn't need a "per face" treatment and it could save you a lot of texinfo, but I can't guarantee it.

    You could also do it with "only x" or "only y" seamless textures, reinitializing only the x or y axis. By the way, mapping with the "Lock texture position" function enabled is bad

  • rockdude86
    • March 11, 2009 at 1:07 PM
    • #230

    hmm im not sure what you mean with all that. but i tried it out and it just screws up all the alignment along the curves etc... so i dont really know what else to do with it.

    also i never use the lock texture position function

  • rockdude86
    • March 13, 2009 at 6:33 PM
    • #231

    just to show where it's heading :wink:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350021.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350027.jpg]

  • Minos
    • March 13, 2009 at 7:45 PM
    • #232

    This map has improved quite a lot, good job!

  • AlexM
    • March 13, 2009 at 8:11 PM
    • #233
    Quote from rockdude86

    just to show where it's heading :wink: PIX

    that texturing/UV's are really nice, everything is so clear and non-distorted. Did you make the textures too?

  • rockdude86
    • March 13, 2009 at 8:13 PM
    • #234

    ghehe i wish, phillipk is making the textures

  • Jenn0_Bing
    • March 14, 2009 at 2:53 AM
    • #235

    The new textures make it look a lot more fun, the last set had a certain degree of miserableness to them. This has certainly improved a lot as you've worked on it.

  • dux
    • March 14, 2009 at 3:28 AM
    • #236
    Quote from Jenn0_Bing

    the last set had a certain degree of miserableness to them.

    That's why I liked it

  • JeanPaul
    • March 14, 2009 at 6:13 AM
    • #237

    TF2 arena map?

  • rockdude86
    • March 23, 2009 at 4:45 PM
    • #238

    fiddling around with the lighting:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350113.jpg]

    made it a bit darker again ghehe also tried out some different lights (actually took those from ut99's gothic level )

  • dux
    • March 23, 2009 at 4:57 PM
    • #239

    Mmmm it's a bit too dark now I think.

  • JeanPaul
    • March 23, 2009 at 6:54 PM
    • #240

    Back to where we started

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