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dm_grale (updated on 15-08-09)

  • rockdude86
  • August 21, 2005 at 2:41 PM
  • rockdude86
    • March 30, 2009 at 11:01 PM
    • #241

    back to the old color scheme then

    - changed the lighting on the torches so the bloom doesnt kill the fire effect

    - working on new back and side castles making it more "evil" quake like

    never mind the pink/purple lights

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370001.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370004.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370006.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low370010.jpg]

  • Deh0lise
    • March 31, 2009 at 1:00 AM
    • #242

    I like the yellow light, but the purple light doesn't fit imo, it reminds me to a brothel

  • JeanPaul
    • March 31, 2009 at 1:17 AM
    • #243

    Purple, really? Get out of ze mapcores NAO

    I do like the crampedness of the bottom, maybe add some wooden beams and shit?

  • Jenn0_Bing
    • March 31, 2009 at 12:19 PM
    • #244

    I like the spots of colour, i agree it might not be the right colour choice atm though.

  • dux
    • March 31, 2009 at 5:02 PM
    • #245
    Quote

    never mind the pink/purple lights

    read guys

  • JeanPaul
    • March 31, 2009 at 8:03 PM
    • #246

    Then what else is there to critique? Hes been wanting help on his lighting

    "Hey I need some help on my lighting, but ignore the purple lights"

  • Freak
    • March 31, 2009 at 8:54 PM
    • #247

    I should see the whole sky but from the second picture I think the lightning is a small bit too bright

  • Deh0lise
    • April 1, 2009 at 4:41 AM
    • #248

    Sry but I will never be able to ignore pink/purple lights. Tweak the linear setting.

  • rockdude86
    • April 29, 2009 at 6:37 PM
    • #249

    hehe yeah i really suck at lighting (stil do) and oh yeah i really hate it also anyway working out some more details for now couldnt resist adding some gameplay twists so i added planks around the map so some area's are more accesible and made 2 pits that you can fall into that lead into the lowest central cave.

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390002.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390004.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390005.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390008.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390012.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390015.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390016.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low390023.jpg]

    i already added some more planks to the map but those arent ready to be shown yet but they'll have quite some impact on the gameplay of the map.

  • Skjalg
    • April 29, 2009 at 7:57 PM
    • #250

    Those textures look so damn awesome.

  • RA7
    • May 1, 2009 at 2:14 AM
    • #251

    No disrespect, but u started this map almost 4 years ago, any id on a release?

  • m8nkey
    • May 2, 2009 at 3:05 AM
    • #252

    Great looking stuff. I'm glad you've stuck to it all this time.

  • dux
    • May 2, 2009 at 3:40 AM
    • #253

    Arrrrrrgh come on man, you gotta nail the outdoor lighting. You keep making it good, then meh, then good, then meh again

  • rockdude86
    • May 7, 2009 at 4:37 PM
    • #254

    some more pics:

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400001.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400005.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400010.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400012.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400017.jpg]

    [Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low400019.jpg]

    as reply to ra7 i honestly dont know when this wil be done, im putting as much time into it that i can wich isnt really much since my current job takes up a lot of time (probably around 60 hours a week) and seeing i also have other things to do like singing in a band. lets just say i have a lot of social obligations that i do not want to suffer ghehe.

    working on this map has really been a growing experience for me and still is. i enjoy every single moment i work on it and so i can say i dont really mind that it takes a very long time for me to get it done.

    right now its like i have to make a huge amount of models of the brushwork i've made and i dont really know how much time this wil take since i dont have much modelling experience, its like i said its a learning experience for me and i probably wouldnt even mind if it went on forever. one thing though is that when i get it to compile the complete map i will release a beta *or alpha for that matter* so people can just check it out ingame /end of rant...

  • dux
    • May 9, 2009 at 7:23 PM
    • #255

    The lighting still does look very wishy washy.

  • RA7
    • May 9, 2009 at 8:03 PM
    • #256
    Quote from rockdude86

    some more pics:as reply to ra7 i honestly dont know when this wil be done, im putting as much time into it that i can wich isnt really much since my current job takes up a lot of time (probably around 60 hours a week) and seeing i also have other things to do like singing in a band. lets just say i have a lot of social obligations that i do not want to suffer ghehe.

    working on this map has really been a growing experience for me and still is. i enjoy every single moment i work on it and so i can say i dont really mind that it takes a very long time for me to get it done.

    right now its like i have to make a huge amount of models of the brushwork i've made and i dont really know how much time this wil take since i dont have much modelling experience, its like i said its a learning experience for me and i probably wouldnt even mind if it went on forever. one thing though is that when i get it to compile the complete map i will release a beta *or alpha for that matter* so people can just check it out ingame /end of rant...

    thnx for yer sincire answer, cant wait tho for a release

  • rockdude86
    • August 8, 2009 at 1:06 PM
    • #257

    another update! been a few months again. anyway i bought myself a wacom that i've been fiddling around with a lot but that aside (i will show some of my wacom work another time) i made some wood textures to replace the stock hl2 ones and i've been working on new rock textures to replace the old grey ones that really didnt fit the map anymore with all the other new textures.

    hope you like them C&C very much welcome on these.

    [Blocked Image: http://img12.imageshack.us/img12/8860/dmgrale3dskypainted0100.jpg] [Blocked Image: http://img12.imageshack.us/img12/dmgrale3dskypainted0100.jpg/1/w1024.png]

    [Blocked Image: http://img18.imageshack.us/img18/8860/dmgrale3dskypainted0100.jpg] [Blocked Image: http://img18.imageshack.us/img18/dmgrale3dskypainted0100.jpg/1/w1024.png]

    [Blocked Image: http://img23.imageshack.us/img23/6042/dmxgralexxxlow440002.jpg] [Blocked Image: http://img23.imageshack.us/img23/dmxgralexxxlow440002.jpg/1/w1024.png]

    [Blocked Image: http://img188.imageshack.us/img188/6447/dmxgralexxxlow440003.jpg] [Blocked Image: http://img188.imageshack.us/img188/dmxgralexxxlow440003.jpg/1/w1024.png]

    [Blocked Image: http://img194.imageshack.us/img194/1371/dmxgralexxxlow440004.jpg] [Blocked Image: http://img194.imageshack.us/img194/dmxgralexxxlow440004.jpg/1/w1024.png]

    [Blocked Image: http://img32.imageshack.us/img32/9273/dmxgralexxxlow440006.jpg] [Blocked Image: http://img32.imageshack.us/img32/dmxgralexxxlow440006.jpg/1/w1024.png]

    [Blocked Image: http://img18.imageshack.us/img18/3748/dmxgralexxxlow440010.jpg] [Blocked Image: http://img18.imageshack.us/img18/dmxgralexxxlow440010.jpg/1/w1024.png]

    [Blocked Image: http://img18.imageshack.us/img18/4503/dmxgralexxxlow440011.jpg] [Blocked Image: http://img18.imageshack.us/img18/dmxgralexxxlow440011.jpg/1/w1024.png]

    [Blocked Image: http://img23.imageshack.us/img23/4548/dmxgralexxxlow440012.jpg] [Blocked Image: http://img23.imageshack.us/img23/dmxgralexxxlow440012.jpg/1/w1024.png]

    [Blocked Image: http://img194.imageshack.us/img194/6928/dmxgralexxxlow440020.jpg] [Blocked Image: http://img194.imageshack.us/img194/dmxgralexxxlow440020.jpg/1/w1024.png]

  • Deathy
    • August 8, 2009 at 1:09 PM
    • #258

    Holy fucking cow, this looks fantastic!

    New textures do fit really well.

  • dux
    • August 8, 2009 at 2:44 PM
    • #259

    Cool stuff but it really contrasts to your bricks. They look as if they belong in an Egyptian temple now when compared to your rocks which look wet and grassy, it looks like a combination of 2 different texture sets designed for different environments to me.

  • rockdude86
    • August 8, 2009 at 2:59 PM
    • #260

    hmm i geus it is a bit off compared to the bricks, maybe changing the grassy texture to a more sandish one would make it look better? or i could add vegitation but i think it would be pretty hard to make nice vegitation that goes good with this texture style. anyway i think the rock/grass is ok i dont feel like it stands out too much but some more feedback on this would be nice

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