Posts by lillbrorsan
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Hello there!
Enough stalking this forum for me and show something, even if it ain't super nice :>
I'm going to a game development school in Falun Sweden where we have started to create our own character model for a task that stretches over a period of 3 weeks.
I decided to make the Pyramid Head (also known as Red Pyramid) from the Silent Hill series.
I think the PH character is interesting both what/who it is but also what function they have in the games.
The first WIP renders are from the modeling part.
Changed him a bit since the last render.
*EDIT*
Tris at ~3,3k
[Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip1.jpg]
[Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip2.jpg]
[Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip3.jpg]
Now when the model is completed we have moved onto UVW mapping and texturing.
I just started today and this is my progress so far:
[Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip1.jpg]
Kinda dark render, used default lighting on this one.
[Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip2.jpg]
Tried using a Silent Hill backdrop on this new render, this one is from SH2.
[Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip3.jpg]
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Looks good so far but it needs some work

I like the beam

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Actually only on the indoor area to see the things alot better, this is no serious project, its just a workbench for trying out the new engine and tools.
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Awesome models Fabi

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Wich technique did you use to model that awesome car?

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So when the Source SDK came out i just HAD to try it out, and so i did.
cs_wasteland shows the stuff that i have tried out so far wich includes a lot of things, including terrain making with displacement maps.
I am currently working on the map and i just wanted to give you a little piece of what i am aiming for.
The rocks will probably change alot, same with the not-even-made terrain instead of the flat sand brush

Fix the 3d sky box and find out why ambient_generic plays the rain sound everywhere thought the flag has been ticked off.
Last but not least, i want to thank PhilipK, andrew-, Velfolt and Frank_Desembler for commenting and testing the map out and gives me some ideas/suggestions wich makes me improve the map even more.
When the first beta arrives, they will probably be the first to test it

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Reall nice work there PhilipK!
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Awesome work OL!