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Posts by lillbrorsan

  • Pyramid Head

    • lillbrorsan
    • September 24, 2007 at 9:54 PM

    D3ads - I know, thats why i removed it for now, if i get time left over i will make that one on your picture since it looks better.

    Warby - Thanks for you comments mate!

    I will try and get some other background when rendering the final model.

    I added a new render to my first post and the tris.

  • Pyramid Head

    • lillbrorsan
    • September 24, 2007 at 1:12 PM

    Hello there!

    Enough stalking this forum for me and show something, even if it ain't super nice :>

    I'm going to a game development school in Falun Sweden where we have started to create our own character model for a task that stretches over a period of 3 weeks.

    I decided to make the Pyramid Head (also known as Red Pyramid) from the Silent Hill series.

    I think the PH character is interesting both what/who it is but also what function they have in the games.

    The first WIP renders are from the modeling part.

    Changed him a bit since the last render.

    *EDIT*

    Tris at ~3,3k

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip1.jpg]

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip2.jpg]

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip3.jpg]

    Now when the model is completed we have moved onto UVW mapping and texturing.

    I just started today and this is my progress so far:

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip1.jpg]

    Kinda dark render, used default lighting on this one.

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip2.jpg]

    Tried using a Silent Hill backdrop on this new render, this one is from SH2.

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip3.jpg]

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • lillbrorsan
    • January 3, 2005 at 8:42 PM

    Looks good so far but it needs some work

    I like the beam

  • cs_wasteland

    • lillbrorsan
    • November 9, 2004 at 5:31 PM

    Actually only on the indoor area to see the things alot better, this is no serious project, its just a workbench for trying out the new engine and tools.

  • Wuschmaster 3001

    • lillbrorsan
    • November 9, 2004 at 3:53 PM

    Awesome models Fabi

  • tercel!

    • lillbrorsan
    • November 9, 2004 at 3:52 PM

    Wich technique did you use to model that awesome car?

  • cs_wasteland

    • lillbrorsan
    • November 9, 2004 at 3:48 PM

    So when the Source SDK came out i just HAD to try it out, and so i did.

    http://%7boption%7d

    cs_wasteland shows the stuff that i have tried out so far wich includes a lot of things, including terrain making with displacement maps.

    I am currently working on the map and i just wanted to give you a little piece of what i am aiming for.

    The rocks will probably change alot, same with the not-even-made terrain instead of the flat sand brush

    Fix the 3d sky box and find out why ambient_generic plays the rain sound everywhere thought the flag has been ticked off.

    Last but not least, i want to thank PhilipK, andrew-, Velfolt and Frank_Desembler for commenting and testing the map out and gives me some ideas/suggestions wich makes me improve the map even more.

    When the first beta arrives, they will probably be the first to test it

  • De_Halla

    • lillbrorsan
    • November 5, 2004 at 4:30 PM

    Reall nice work there PhilipK!

  • Drums!

    • lillbrorsan
    • September 18, 2004 at 5:55 PM

    Awesome work OL!

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