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HL2DM map DM-AVALON by 3D-Mike 8)

  • 3D_Mike
  • January 3, 2005 at 8:10 PM
  • 3D_Mike
    • January 3, 2005 at 8:10 PM
    • #1

    Ive replaced screenshot 1 and 5 with more finished versions and added inside screenshots and some overviews. The overviews screenshots show the map from angles you cannot get to ingame and are just there to illustrate the floating island theme better.

    The map is done now and even though the theme is not exactly HL2 I decided to sent it to Valve contest anyway. The gameplay is (in my opinion) just too interesting. Due to its multi leveled layout amost all firefights turn out both on a horizontal and on a vertical plane. Mouse speed 4 or higher is recommended! (see pic)

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_overview.jpg]

    The map turned out much bigger then I thought itd be and it should be able to support up to 20 players. I realize there are complaints about HL2DM being a bit of a 'physics demo' cause the official maps contain (too) many props so I tried to change that a bit. Inside youll find enough props to toss about but less healthkits and batterys. Ive changed some of the larger props properties so a table cannot be used as a battering ram anymore. You can blast it away but you cannot carry it. Rest assured theres plenty heavy damage props left to toss about Outside is where you can boost your stamina more easily. Outside youll find less props so a more old school DM style should be more appropriate. Off course one can change this by taking more props outside

    The map should be incredibly fast cause you can easily get to the lower parts by jumping down (jumping down up to 4 levels will only give you 10 damage). But you can also easily get back up by jumping over the edge of the map. This will not kill you but teleport you inmediately to the light at the top of the map (Same goes for any prop thats tossed into the void) In time theyll all fall back to the map from the sky (see pic)

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_teleport.jpg]

    The pics: (Images are NOT filtered, sharpened or otherwise manipulated apart from being scaled down to 800x600)

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_001.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_002.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_003.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_004.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_005.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_006.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_007.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_008.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_009.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_010.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_011.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_012.jpg]

    Ill release the map as soon as Valve allows it.

  • Phlek
    • January 3, 2005 at 8:27 PM
    • #2

    Looks [Blocked Image: http://mapcore.net/forums/images/icon/icon09-awesome.gif]. I especially like that beam coming down from the sky, it's a nice touch.

  • lillbrorsan
    • January 3, 2005 at 8:42 PM
    • #3

    Looks good so far but it needs some work

    I like the beam

  • MagicTMP
    • January 3, 2005 at 8:58 PM
    • #4

    looks really really nice. are you sure theres no custom content !

    have you playtested it? im wondering if the layout works because i dont see many hints to the layout ><. great job though. gj on masking hl2 textures!

  • Fletch
    • January 3, 2005 at 9:18 PM
    • #5

    Thank god somebody else is making something that isn't city17 oriented. I enjoy the visual style to it. I'd like to see what it's like inside the castle-thing. Looks great though.

  • mikezilla
    • January 3, 2005 at 9:22 PM
    • #6

    fanastic

    my only real foible is your mixing rock styles.

    Like you have this awesome smooth growth rock going around the castle, but in front you have that cheese hl2 sharp polygonal looking rocks.

    I'd just replace those with more smooth growth to help tie it all together.

    but awesome map.

  • TomWithTheWeather
    • January 3, 2005 at 9:34 PM
    • #7

    Looks great, but the one thing that urks me is that the big rock pillar with the other rock brush on top blends into grass at the top of the brush then abruptly goes to rock again. O_o

    Layout/design looks very UTish. I like.

  • FrieChamp
    • January 3, 2005 at 9:45 PM
    • #8
    Quote

    Layout/design looks very UTish. I like.

    Yea it reminds me of Warbeast's DM-Frozen.

    It's looking great although some parts of the building structure are a little bit blocky, like the balcony, the entrances etc. but since this is WIP and you can polish these things easily that's perfectly fine. Good job!

  • Fullauto
    • January 3, 2005 at 10:23 PM
    • #9

    Typical - you wait for one decent looking HL2DM map and several come along at once.

  • X-FacToR
    • January 3, 2005 at 10:24 PM
    • #10

    If it plays good you got a winner, looks rather small, not that thats a bad thing.

  • Zyn
    • January 3, 2005 at 10:36 PM
    • #11

    Das ist wunderbar!

    Uh I mean, great. I dunno, but it might look even better if you scale down the lightmap-scale a bit on the structure....

  • 3D_Mike
    • January 3, 2005 at 10:57 PM
    • #12

    hey thanx for the comments.

    Wouldnt downtuning the lightmap scale on the buildings make the map run slower?

  • ReNo
    • January 3, 2005 at 11:03 PM
    • #13

    Cool theme, and nicely realised to boot Hope you get this done in time for the contest...well, sorta hope

    Dropping the lightmap scale would hit performance, but I've no idea how much by. Just test it, see how it goes I guess.

    EDIT: Dunno if you are trying to make the sections of the building look round or not, but if you are then you should assign smoothing groups. I've found them to be fairly effective for making low face count curves look nice and smooth.

  • InsaneSingingBlender
    • January 3, 2005 at 11:37 PM
    • #14

    looks superb

  • Swatje
    • January 3, 2005 at 11:39 PM
    • #15

    nice map, dont think its so playable though

    reminds me of myst

  • PhilipK
    • January 4, 2005 at 12:16 AM
    • #16

    great artwork!

    Looks superb.

  • Duff-e
    • January 4, 2005 at 12:46 AM
    • #17

    why do i keep looking at hl2 maps and thinking they're just hl maps with nice textures

    bad duffy, bad

  • von*ferret
    • January 4, 2005 at 1:57 AM
    • #18

    it looks pretty good, nice theme however I can't see it playing very well for some reason.

  • mike-0
    • January 4, 2005 at 2:33 AM
    • #19

    oh noes, looks like rebar has a little competition...

    this map is EXCELLENT

    put this on the front page immediately

  • TomWithTheWeather
    • January 4, 2005 at 3:10 AM
    • #20
    Quote from DUFFY

    why do i keep looking at hl2 maps and thinking they're just hl maps with nice texturesbad duffy, bad

    Not refering to this map in particular, but yeah, I get the same feeling with a lot of the screenshots I see.

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