1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. St_George

Posts by St_George

  • Soldier (marine ?) - should be able to handle a gun at least

    • St_George
    • December 7, 2004 at 1:54 PM

    i think his hands are too small and his thighs just that little bit more bulk.

    otherwise looking good!

  • Low Poly Self Portrait Model

    • St_George
    • December 3, 2004 at 12:14 PM

    cheers for the comments + fletch it's just a small bulge wait wat i mean big!

  • Low Poly Self Portrait Model

    • St_George
    • December 2, 2004 at 9:15 PM

    Update:

    Here's the model again, this time below the 2000 poly limit (with enough for basic alpha hair)

    loads of fixes, too many too name!

    http://homepage.ntlworld.com/gordon.tay ... ember2.jpg

    although probably just looks the same to the eye haha!

    cheers

  • Bear Rider - Character Model

    • St_George
    • November 16, 2004 at 9:55 AM

    just a small thing - the hair on the back of his head doesnt go far enough down his neck, it looks like he's had it shaved off.

    Is this just using smoothing groups?

    On the whole looking hot!

  • Low Poly Self Portrait Model

    • St_George
    • November 10, 2004 at 7:28 PM

    haha RD it's actually my belt, just the texture isnt mapped properly.

  • Low Poly Self Portrait Model

    • St_George
    • November 10, 2004 at 6:04 PM

    thanks for kind words and nice one postman, i'll give that a try sometime this evening + post back some lovely hair shots!

  • Low Poly Self Portrait Model

    • St_George
    • November 10, 2004 at 4:01 PM

    thankyou, my main areas to adjust are:

    - make the mesh less symmetrical

    - reduce polycount (i.e on the front of the T shirt)

    - fix the hair (i have no idea how to do alpha mapping)

    - pull the sides of the head in as my head looks too fat.

  • Low Poly Self Portrait Model

    • St_George
    • November 10, 2004 at 3:31 PM

    Hey,

    This is a uni project where i am supposed to model myself in under 2000 polygons. At the moment its a bit above that but hell, WIP This is my first work in 3D bar some very poor early versions of this!

    I have textured the model but only very quickly to see how it came out, i'm only interested in mesh crits though please because i know the texture is crap! Thanks in advance!

    Full body mesh:

    http://%7boption%7d

    Body Textured:

    http://%7boption%7d

    Face close up:

    http://%7boption%7d

    Perspective Render:

    http://%7boption%7d

  • The Move In! Mod is looking for a few more beta testers-

    • St_George
    • September 15, 2004 at 7:19 PM

    [email protected]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™