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Low Poly Self Portrait Model

  • St_George
  • November 10, 2004 at 3:31 PM
  • St_George
    • November 10, 2004 at 3:31 PM
    • #1

    Hey,

    This is a uni project where i am supposed to model myself in under 2000 polygons. At the moment its a bit above that but hell, WIP This is my first work in 3D bar some very poor early versions of this!

    I have textured the model but only very quickly to see how it came out, i'm only interested in mesh crits though please because i know the texture is crap! Thanks in advance!

    Full body mesh:

    http://%7boption%7d

    Body Textured:

    http://%7boption%7d

    Face close up:

    http://%7boption%7d

    Perspective Render:

    http://%7boption%7d

  • The Postman
    • November 10, 2004 at 3:56 PM
    • #2

    Not too shabby at all. Good work!

  • St_George
    • November 10, 2004 at 4:01 PM
    • #3

    thankyou, my main areas to adjust are:

    - make the mesh less symmetrical

    - reduce polycount (i.e on the front of the T shirt)

    - fix the hair (i have no idea how to do alpha mapping)

    - pull the sides of the head in as my head looks too fat.

  • tnoh
    • November 10, 2004 at 5:36 PM
    • #4

    Looking good.

  • The Postman
    • November 10, 2004 at 5:53 PM
    • #5
    Quote from St_George

    - fix the hair (i have no idea how to do alpha mapping)

    [Blocked Image: http://img12.paintedover.com/uploads/12/howtoalpha.jpg]

    Save the texture as a 32-bit .tga file, and there ya go, it's alpha will work (alpha shown as checkered part of the texture, default transparency in Photoshop).

  • St_George
    • November 10, 2004 at 6:04 PM
    • #6

    thanks for kind words and nice one postman, i'll give that a try sometime this evening + post back some lovely hair shots!

  • RD
    • November 10, 2004 at 6:25 PM
    • #7

    is there a book in ur crotch in last pic?---> http://homepage.ntlworld.com/gordon.tay ... render.jpg

  • Marcos
    • November 10, 2004 at 6:32 PM
    • #8

    looking good!

    donno anything about modeling so no tips from me ~

  • St_George
    • November 10, 2004 at 7:28 PM
    • #9

    haha RD it's actually my belt, just the texture isnt mapped properly.

  • St_George
    • December 2, 2004 at 9:15 PM
    • #10

    Update:

    Here's the model again, this time below the 2000 poly limit (with enough for basic alpha hair)

    loads of fixes, too many too name!

    http://homepage.ntlworld.com/gordon.tay ... ember2.jpg

    although probably just looks the same to the eye haha!

    cheers

  • KidDynamite
    • December 3, 2004 at 12:06 AM
    • #11

    lookin good, great work for the poly limit

  • Fletch
    • December 3, 2004 at 1:26 AM
    • #12

    nice buldge down there, mate

  • St_George
    • December 3, 2004 at 12:14 PM
    • #13

    cheers for the comments + fletch it's just a small bulge wait wat i mean big!

  • spacer
    • December 15, 2004 at 5:21 PM
    • #14
    Quote from Fletch

    nice buldge down there, mate

    :lol:.

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