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  3. Kedhrin

Posts by Kedhrin

  • Level Design Contract

    • Kedhrin
    • December 3, 2015 at 6:56 PM

    IllFonic is looking to hire a talented level designer to work off-site on a project we have in the works codenamed Project Advena. The game is a very atmospheric adventure experience. The artwork in it is fantastic. We really need someone to help us implement the play by play moments. We have not announced too many details about this project, but it is a great opportunity for level designers who love scripting.

    This is all UE4 work, heavy knowledge of blueprint is required.

    Because the work is off-site, we request the candidate be able to work during the same time we are working here in the studio. This means people in very different time zones will need to adjust (we're in Denver)

    Paid position, pay is negotiable and varies by candidates experience/skill level. I will need to look at examples of blueprint knowledge.

    please email me at [email protected] if you are interested!

    [Blocked Image: https://www.revivalgame.com/misc/advenapost_forum.jpg]

  • Some staff organisation changes

    • Kedhrin
    • November 20, 2015 at 5:48 PM

    RIP Thrik i will cry on your tombstone

  • Environment Artist

    • Kedhrin
    • May 4, 2015 at 10:09 PM

    Hey everyone,


    IllFonic is looking to hire a contract based environment artist. This is for an Unreal Engine 4 project that focuses on urban post apocalyptic environments.


    Relocation is not required for this project. We are looking for someone who has enough time and has the ability to manage themselves remotely. We desire someone who can be working on the same schedule (same hours) as the rest of the studio at IllFonic. That means it would be grave yard shifts if you are in Europe!


    We pay competitively. You must have your own machine capable of running Unreal Engine 4. This is a contract gig and will only last for about 7 months but has the potential to grow into more.


    Software skills required:

    3D Studio Max

    Photoshop


    Technique skills desired:

    PBR Materials

    Complete set dressing abilities

    High understanding of real time performance


    IllFonic is a AAA studio based out of Denver, CO. We have 5 AAA projects in a studio that works with over 500 people internal and external. Some projects are our own, others are IPs we have partnered up with other studios to work on. Most notably, IllFonic has recently been working on Star Citizen, Revival, Evolve and Sonic Boom. There are many others that have not been revealed, including the one this position is for!


    If interested, please send your information to [email protected] - submissions without portfolios will be ignored.


    Thanks!

  • GDC 2015

    • Kedhrin
    • March 3, 2015 at 11:18 PM

    I wanna meet up Mino but I have a dinner at 6... can I sext you for the final location???

  • GDC 2015

    • Kedhrin
    • March 3, 2015 at 11:17 PM

    I'm in the area.... naked

  • Trip To Cologne

    • Kedhrin
    • November 13, 2014 at 12:43 AM

    I frequent Pascha when i go to Cologne. Take her there!!!!!!!!!!! 60 euros all you can drink... and other things!

  • Revival

    • Kedhrin
    • November 12, 2014 at 9:12 PM

    Hey guys


    we finally put up the Revival Website, right now were still developing the page and figuring out bugs/other improvements as more content comes online and gets live (its a 100% live dev environment from our game/social/web angles). I'd love it if any of you could help us test it and let me know if anything is messing up for you.


    http://revivalgame.com/


    thanks!

  • FPS System Designer

    • Kedhrin
    • July 14, 2014 at 6:53 PM

    Job Description

    Create and manage a massive amount of weapons, items, armors and more. This job will require an intense amount of focus on gameplay, economic, and balance. The project being worked on will require a very high attention to detail and an obsession with gameplay balance. The system designer must create a system that allows for flexibility as the game adapts and changes over time.


    Project Description

    An announced and highly anticipated FPS game that will require a lot of objects released over time. This game is Sci-Fi and could be described as a hardcore PC game.


    About the studio

    IllFonic, LLC is a Denver based AAA studio that has worked on many games. We're working with some really cool people in one of the best cities in the nation. The cost of living is great, the people are great, the weather is amazing and it's an all around great place to be. IllFonic believes in hiring aces only and having a bad ass team. We have a very laid back atmosphere and don't believe in internal politics or competition among employees.


    Job Requirements

    • 5+ Years working on professional FPS Games
    • A disturbing obsession with FPS Metrics
    • Relocation to Denver, CO
    • Able to work really well under pressure
    • Extensive knowledge of Excel

    Desired skills

    • Worked on FPS balance on shipped FPS titles
    • System Design experience in an MMO setting
    • Exceptional FPS gamer but able to understand 'noobs'

    Pay is TBD

    Full benefits and relocation assistance available


    If interested, please contact us at [email protected]

  • E3 2014

    • Kedhrin
    • May 8, 2014 at 3:25 PM

    Can we do a mapcore meet up at Jumbo's Clown Room :D :D

  • IRC is dead where is new chat :/

    • Kedhrin
    • April 14, 2014 at 7:03 AM

    i'm down for a mapcore skype group.


    add me on skype - Kedhrin - or if you're on there, let's start and invite our friends for all the lulz

  • IRC is dead where is new chat :/

    • Kedhrin
    • April 13, 2014 at 2:16 AM

    a client side on a website generally sucks you can even get a web-site built in IRC but its not the same. the ability to share images etc. is just so much better on an actual client. if someone is messaging me on a website based messaging system, i'll more than likely miss it. but thats just me.

  • IRC is dead where is new chat :/

    • Kedhrin
    • April 13, 2014 at 1:22 AM

    IRC room is pretty much dead. I haven't been in there in years.... i know some of you still go in there... but maybe we could start using something more 'cutting edge' and 'hip' to chat casually throughout the day.


    i'm sure someone has tried to do this before. but maybe we can have an official stance on it (like X place is the official room of Mapcore).


    personally - i fucking love Skype's chat rooms. It's the closest thing you can get to IRC and pretty much everyone has a skype account.... but i know some companies put blockers on Skype.


    thoughts? or am i just dumb?

  • How to tell someone they aren't good enough

    • Kedhrin
    • January 11, 2014 at 2:01 AM

    yeah unfortunately i just can't answer to all emails, not even a 2 second thing, i'll usually only check for job applicants once a week - that's when there is a massive flood of emails. our inbox at [email protected] has an auto responder setup that even highlights that. It's not the time that's spent its the extra task and focus that's required. It's unfortunate, but the way it is. i know it's hard to understand, but if you were in my shoes i think you'd get it more. If i see someone i think is really impressive or something, i definitely reply. Other than that, there's just too much going on.


    I know it's annoying, i know what it was like when i was applying for months to pretty much every company on the planet and only got a handful of responses. Now i understand why that was happening.


    I would say that people who do apply multiple times, or re-ping for an email response, generally do get a response (that doesnt mean spam). So if getting a response is that important to you, i would recommend doing that.

  • How to tell someone they aren't good enough

    • Kedhrin
    • January 8, 2014 at 5:52 PM

    I'd love to give responses to everyone. But like i said, being on both sides of giving and receiving, I see a different light now with that. A lot of companies have Job Recruiters on staff that deal with that, unfortunately i'm in the position at IllFonic where i'm doing CD on 4 AAA projects at once, while having a 35 (internal) person team - while doing hiring. So even copy+pasting a generic message to the stream of applications i get daily is too much. We just hired an HR person which certainly could paste and respond to all of them, but even then it can get hairy if its lost in my inbox. One day i may hire a recruiter, but for now that's what it is. We do use a recruitment firm and have hired a few people through them, and it is nice if all i have to say to the recruiter is 'nah' and he writes the applicant a message for me. But recruitment firms have their serious down falls. Feedback is nice, but if the person hiring at the studio is at a high level position with a constant heavy work load... it's kind of a good luck on getting a response situation. I really need an art director so he could handle that


    there are lots of directions i can go as far as giving feedback... i'll iron out the process over time.


    For now though, i'm focused on - when i do respond, how to tell someone they're not good enough, ill focus on creating a generic copy paste message then, so when i do respond... its you know, something like "Sorry brah, better luck next yarrrr! dont kill yourself!" and include a picture of myself in tight underwear....

  • How to tell someone they aren't good enough

    • Kedhrin
    • January 7, 2014 at 7:43 PM

    usually i list jr. mid. sr. and those should be a given, if i don't, i always put what skill level i'm looking for in specialists. regardless, some guys apply, pretty much damn well knowing they aren't good enough

  • How to tell someone they aren't good enough

    • Kedhrin
    • January 7, 2014 at 6:37 PM

    Huge problems i have is when it's a veteran who sucks (and even more so when he's referred by a friend).


    I feel like a dick if i say something like "I don't feel your skill is high enough for this position". haha

  • How to tell someone they aren't good enough

    • Kedhrin
    • January 7, 2014 at 12:45 AM

    So over the past 8 years in my career i've been put in the position to hire people and get them in the door. There are definitely things i do that, when i was on the receiving end, i hated when employers did it - the main one is not replying back or giving me bullshit answers.


    Since I've been seasoned more in the area of hiring, i know now why people don't respond. The flat out answer is there's just too many applicants and I'm not a hiring manager, so I can't respond to everyone. Like a dating web-site, i'm in and out of a portfolio within 2 seconds - purely based off looks - and i'll decide to respond or just ignore the email.


    In rare cases, i find that I see someones portfolio that really impresses me, but it isn't exactly what i'm looking for, so i want to give the person a response. Usually, i say something like "I really like your work" followed up with "it's not the style i'm looking for" or the bullshit answer of "i need someone with more experience for this right now" etc....


    What i'd like to know, not only from people who have hired/fired but also people who are on the receiving end, what is the best way to just flat out tell someone they just aren't good enough?


    Sometimes, this is what needs to be said the most to people. I can't give feedback to everyone that applies as to why its not good enough, but i want to tell them that's why they aren't being considered (so at least they know a real reason).


    what are your thoughts on this?

  • Which game would you like to bring back?

    • Kedhrin
    • October 14, 2013 at 5:16 PM
    Quote from [HP]

    The world needs another one of these:

    [Blocked Image: http://media.moddb.com/images/downloads/1/15/14799/quake3_3.jpg]

    Bring the arena like fast paced FPS back!! Would be also awesome to see the same game integrated with a SP campaign like Quake 1 and 2! Wtf happened to these games?


    Many have tried, and failed, (looking at you UT3)


    Arena FPS is dead.

  • Organic levels - workflows and interation pipeline

    • Kedhrin
    • September 30, 2013 at 8:08 PM

    in all the years of doing mass amounts of terrain work i've never found an easy solution to this. the biggest thing is focusing on creating a method to create quickly so re-creating when needed isn't that big of a deal - also, just force yourself to get used to remaking, replacing, polishing, etc.... cryengine and unreal engine both have their ups and downs when dealing with this....


    i just recommend spending enough time in the beginning creating rules and restrictions for yourself, and sticking to a very extreme pipeline with layers (cryengine) and vegetation groups, and how your assets are authored.


    if you're still taking terrain work one section at a time without any plan for how things are placed, grid snaps, spacing restrictions etc -> you're pushing yourself into a corner that can become really painful down the road.

  • Breaking Bad

    • Kedhrin
    • September 30, 2013 at 7:07 PM

    [Blocked Image: http://i.imgur.com/oSdEK2O.jpg]

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