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FPS System Designer

  • Kedhrin
  • July 14, 2014 at 6:53 PM
  • Kedhrin
    • July 14, 2014 at 6:53 PM
    • #1

    Job Description

    Create and manage a massive amount of weapons, items, armors and more. This job will require an intense amount of focus on gameplay, economic, and balance. The project being worked on will require a very high attention to detail and an obsession with gameplay balance. The system designer must create a system that allows for flexibility as the game adapts and changes over time.


    Project Description

    An announced and highly anticipated FPS game that will require a lot of objects released over time. This game is Sci-Fi and could be described as a hardcore PC game.


    About the studio

    IllFonic, LLC is a Denver based AAA studio that has worked on many games. We're working with some really cool people in one of the best cities in the nation. The cost of living is great, the people are great, the weather is amazing and it's an all around great place to be. IllFonic believes in hiring aces only and having a bad ass team. We have a very laid back atmosphere and don't believe in internal politics or competition among employees.


    Job Requirements

    • 5+ Years working on professional FPS Games
    • A disturbing obsession with FPS Metrics
    • Relocation to Denver, CO
    • Able to work really well under pressure
    • Extensive knowledge of Excel

    Desired skills

    • Worked on FPS balance on shipped FPS titles
    • System Design experience in an MMO setting
    • Exceptional FPS gamer but able to understand 'noobs'

    Pay is TBD

    Full benefits and relocation assistance available


    If interested, please contact us at [email protected]

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