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  3. Algor

Posts by Algor

  • Arnold and Sly movies etc

    • Algor
    • July 31, 2014 at 11:58 PM

    gg marketing. His tattoo is on his right forearm in the shots from the film, but on his left on the poster.

  • Dahell is happening in Kiev

    • Algor
    • July 23, 2014 at 8:06 PM

    "CIA officer Paul Craig Roberts"...


    A quick search will tell you Paul Craig Roberts was never a member of the CIA. The implied title would appear to give him some credibility, otherwise he is just another radical making wild statements that people just eat up as truth.

  • Doom (4)

    • Algor
    • July 18, 2014 at 5:56 PM

    In this day of smartphones and other tiny quality cameras, there was no bootleg footage of this?

  • Destiny

    • Algor
    • July 18, 2014 at 12:56 AM

    Send me a message if you want a key! PS3 / PS4 / 360 / Xbone, USA or Non-USA

  • [CSGO] cs_sportscentre

    • Algor
    • July 7, 2014 at 10:26 PM

    Seems cool but also seems noisy. Tiles on the floors, walls, ceilings, and even the skybox! Some of these are inevitable, but others can probably be simplified

  • Wolfenstein Returns?

    • Algor
    • May 28, 2014 at 8:01 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • NEW Unreal Tournament!!!

    • Algor
    • May 8, 2014 at 7:34 PM

    They said they haven't even started the game but they are excited to make a new UT. They are going to work with the community to build what the community wants. Good luck!

  • Dark Souls 2

    • Algor
    • May 1, 2014 at 7:49 PM

    If you caught it for the first game, there is collision data ripped from DS2 so you can kind of view the environment;

    [Blocked Image: http://i.imgur.com/5PLNb7n.png]


    http://www.reddit.com/r/DarkSouls2/c…s_2_map_viewer/

  • Call of Duty: Ghosts

    • Algor
    • April 29, 2014 at 6:16 PM

    http://en.wikipedia.org/wiki/IW_Engine

  • Evolve (Turtle Rock Studio's new baby)

    • Algor
    • April 24, 2014 at 6:34 PM

    They have wildlife in this game for the same purpose

  • Dark Souls 2

    • Algor
    • April 14, 2014 at 9:04 PM

    Took out the first boss in Grave of Saints last night on my second try. That was another cool boss idea! I don't know if you can get to this area from another direction, but I loved jumping down the pit in the starting area to get to it from this way. It's great staring at something for so long, or trying to get there and failing, then finally having the equipment to get there!

    Also extra paranoid being in there from all I have heard and seen about the Rat King. Attacked nearly every statue I saw

    The Chariot was also a cool boss fight, but I didn't see the lever, so I threw lightning bolts at him as he charged then ducked into one of the safe pockets. I feel like I missed out on half the fight, but in a way my technique was daring in its own way.


    Anyone using any of the boss weapons? I've only got the Pursuers Greatsword so far, which seems like trash in comparison to my Greatsword+5.

  • Sharing my newly released paper on optimization testing in Source engine

    • Algor
    • April 13, 2014 at 5:26 PM

    Visiting the site produced two pop ups, after closing them, the site filled with ads, then the App Store loaded (on my iPad)... I didn't even know that behavior was still a thing?

  • Dark Souls 2

    • Algor
    • April 8, 2014 at 2:28 AM

    Are there any sites that detail out what enemies are vulnerable to certain things like fire or bleed damage?

  • Dark Souls 2

    • Algor
    • April 4, 2014 at 8:01 AM

    Took down skeletor trio tonight on something around 10 tries. At least they were nice enough to dumb down those skeleton wheels during that fight. Had a few more tries at the gargoyles, wouldn't be so bad if it weren't for all the assholes that invade on the way to it Similar to the Last Giant, this boss seems like another no-lock-on training, maybe mixed with Four Kings style battle for time

  • Dark Souls 2

    • Algor
    • April 3, 2014 at 6:22 PM

    Is there any way to get an item drop if an enemy falls off a cliff? I seem to remember in DS1 you could quit and restart the game and if an item dropped it would appear at the edge of the cliff. No such luck with that in DS2... The fatty troll in Tutorial Land fell of a cliff, and the phantom in Huntsman's Copse fell off the cliff.

  • Dark Souls 2

    • Algor
    • March 31, 2014 at 4:28 PM

    Did shield & lightning spear on first playthrough because attacking while blocking is good and I didn't know anything about the proper game. Class points were all across the board.

    Then I played Demon's Souls with a similar build, wish I'd tried something different.

    I created a new char for Dark Souls DLC as enchanted claymore / shield / high intelligence caster. Because the weapons were geared to my build they nuked almost everyone and made my old builds seem like a joke.

    DS2 rolling a paladin-ish char with high strength and faith. Lightning bolt and ultra greatsword are plowing through most enemies. Still haven't found the right weapon for my build though.

    Anyone using Dark magic?

  • Dark Souls 2

    • Algor
    • March 30, 2014 at 5:46 PM

    We'll I found a few, but often times the only option is to press x on top of a message. Does it prioritize illusory wall over the message? Or are these messages (with high ratings) a troll, or not open at my progress in the game yet?

    I also missed huntsmans copse and sought it out after Erratic's comment. Wish I'd been there sooner, seems like a good low level zone. Not so tough at level 83. Gorgeous view...

  • Dark Souls 2

    • Algor
    • March 30, 2014 at 6:07 AM

    How do you use an illusory wall when pricks put messages all along the wall in front of it?

  • Dark Souls 2

    • Algor
    • March 25, 2014 at 1:18 AM
    Quote from Marcem

    really, dark souls (1 at least, haven't tried 2) is an inaccessable mess where most of the popularity comes from the gamer-cred you get from finishing it. It's absolutely full of poor design choices justified by nostalgia for old games that were incredibly difficult in order to artificially create more value/playtime. And unlike good hard games (think Super Meat Boy), the game provides little to no sense of progression, and checkpoints are spread out so much that in the end you just end up trying to make a mad dash to just see what's next. Also unlike other great hard games, the game controls really badly, animations are so slow and clunky that you feel like you have no control of your character. It's as if someone made Skate 2 into an RPG and took out the skateboards. The game is about as niche as it gets.


    *runs* *dives out window*

    I'm not posting because I'm too busy playing and loving the game!


    I agree with you about being inaccessible, but disagree with most of your other points. You should play DS2 before you try to critique it. It's not fair to extrapolate your experience of DS1 onto DS2 because a lot of things are different.

    • Poor design choices? Their combat is pretty incredible, basing it off timing and reading your opponents is some of the most well done in the genre. Placing limits on the player via equipment load or stamina makes some pretty hard choices that are also pretty simple. The way the game communicates this balance is done really well also.
    • Little to no sense of progression? I can't remember a game where I have a stronger feeling of "I can't believe I used to struggle with this area, or with these enemies". The sense of progression in this game is amazing. The nonlinear world allows you to push into one area until you hit a difficulty wall, then try another area.
    • Checkpoints too far apart? I honestly think they are too close together in DS2. In some cases you just go around a few corners and there is a new one.
    • Bad controls? Again, the game gives you enough options and controls to counter almost anything thrown at you, so long as the player is being cautious and responding correctly. There are the occasional bugs with lock on or my greatsword tends to attack the complete wrong direction but its almost in the nature of the game.
  • [CS:GO] de_unnamed (WIP)

    • Algor
    • March 24, 2014 at 10:14 PM

    The main lane running horizontally has a sight line the length of the entire map

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