Quote from Pericolos0Doing PBR on idtech5 would probably require about 3-5x the memory. It's no longer a single map, diffuse, normal, ao, spec, roughness etc needs to be stored separately. A game like wolfenstein would be like 200 GB doing this.. which is a little ridiculous
isn't it using all those maps already? how would they do dynamic lighting in wolfenstein and rage? ![]()