1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CSGO] cs_sportscentre

  • Skybex
  • June 26, 2014 at 4:34 PM
  • Algor
    • July 7, 2014 at 10:26 PM
    • #21

    Seems cool but also seems noisy. Tiles on the floors, walls, ceilings, and even the skybox! Some of these are inevitable, but others can probably be simplified

  • Skybex
    • July 7, 2014 at 11:04 PM
    • #22

    The skybox and tiles were indeed too noisy, especially in the more open area where a lot is going on. so have simplified it a little. Tiles are now a plain colour and the skybox has been pulled a lot further back.


    Here are some images of how things look now taken from similar angles as before. The difference in brightness is due to the HDR


    [Blocked Image: http://www.skybex.com/images2/sports_06.jpg]

    [Blocked Image: http://www.skybex.com/images2/sports_07.jpg]


    Closer image of the new tiles.

    [Blocked Image: http://www.skybex.com/images2/sports_tile.jpg]


    Better shot of the 3d sky

    [Blocked Image: http://www.skybex.com/images2/sports_sky.jpg]

  • FMPONE
    • July 7, 2014 at 11:27 PM
    • #23

    Dat skybox! Sweet sweet stuff.


    I feel the confetti on the floor in the main court might be a little bit too much/noisey. Some of the buildings in the skybox could use a bit more geometric personality as well, but that's a nit-pick. Will the air balloon move?

  • Vilham
    • July 7, 2014 at 11:29 PM
    • #24

    I can see there being issues with the readability of not being able to go into the seating area. I generally find those half height barriers are pretty weak physical blockers.

  • Skybex
    • July 8, 2014 at 12:14 AM
    • #25

    Air balloon already moves, the wheel also rotates. and yeah the buildings right now are just cubes, will work properly on them at some point.


    And not getting into the seating area, when testing there wasn't really any issue. It read right away that you couldn't get there and I don't think I even saw anyone trying after the warmup. I'll keep an eye on it in further testing though.

  • KungFuSquirrel
    • July 8, 2014 at 7:23 AM
    • #26

    That's some sky, bex.


    /sunglasses

  • PogoP
    • July 8, 2014 at 9:21 AM
    • #27

    That looks great, doesn't even look like the Source engine

  • Idolon
    • July 8, 2014 at 3:51 PM
    • #28

    Wow, that's really impressive! My only complaint is there doesn't seem to be very much in the way of small detailing like stains, missing tiles, or junk laying about (janitorial equipment would be a good fit in this map). Keeping the style clean and simple is good for readability, but putting small details like that near doorways can help draw the player's eye to key locations where enemies are most likely to be. I could be wrong about this, Valve does it a lot in TF2, and I don't see why CS would be any different.

  • catfood
    • July 9, 2014 at 9:29 AM
    • #29

    cs_fit
    cs_topfit
    cs_inshape
    cs_slim
    cs_pumped
    cs_workout
    cs_loseweight
    cs_loseweightfast
    cs_endorphin(s)
    cs_burnfat
    cs_gymbabes

    oh and cool map, looks awesome! I only hope there's going to be more space for close combat fights.

    Meanwhile in cs_loseweightfast:
    [Blocked Image: http://i.imgur.com/GsT4iqT.jpg]

  • Drakeee
    • November 18, 2014 at 9:23 AM
    • #30

    I just played this in the Vanguard Operation and I can't give it enough praise. It was ohnly DM but the looks of the level are so amazing. Highly impressed.

  • SirK
    • November 18, 2014 at 6:48 PM
    • #31

    The best Hostage-Map ive ever played! Im so happy you made it into vanguard!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™