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  3. Algor

Posts by Algor

  • Middle-Earth: Shadow of Mordor

    • Algor
    • October 1, 2014 at 7:51 PM

    I worked on this game for maybe 2 years, it has come a really long way since I left! Combat is pretty solid and the orc models look great. Glad they really stuck with the nemesis system, it seems really interesting and unique. Lots of bugs though. Only played about 30 minutes so I am curious to see the scope of the game.

  • Destiny

    • Algor
    • September 26, 2014 at 4:24 AM

    Chris, have you done a queens wrath mission, or a nightfall mission or strike?

  • Mapcore's UE4 Whitebox Challenge

    • Algor
    • September 24, 2014 at 7:22 PM
    Quote from FrieChamp


    yes. i followed the signup. even step 2.


    Have you cancelled your sub right after subscribing? It needs to be set to "active".


    That's it, though I have a friend who has an active sub with the same problem. I'll check in with him.

    Edit: He's on a developer thing of 1 year free UE4 if the company you work for also uses unreal. Unfortunately it means "1 year of credit" rather than "active subscription" for 1 year.

  • Metal Gear Solid 5

    • Algor
    • September 24, 2014 at 2:25 AM
    Quote from blackdog

    No i only tried the very first one on PC, way after I got used to Splinter Cell and haven't been able to get to the elevator at the beginning of the game, even though I had done all the training rooms :$

    I know that MGS has all these little bits like the box/barrel… but still I find incomprehensible this balloon mechanic: what does it do, what's the purpose? Score?

    I can understand and appreciate the lol factor of catapulting some guy down a cliff with the decoy-mine, but you cannot justify that guards standing like 20m away don't react to that.


    The fultons (balloons) bring that thing back to your base. There are videos of fultoning a sheep and then going to your base and the sheep is there. With the enemies, they might just be turned into a currency, or maybe they are converted to your team, I don't know

  • Mapcore's UE4 Whitebox Challenge

    • Algor
    • September 24, 2014 at 12:29 AM
    Quote from 2d-chris

    works for me, you need to follow the signup, step 2 is important


    https://www.unrealengine.com/ue4-on-github


    then once you can access it - just download the game zip


    yes. i followed the signup. even step 2.

  • Mapcore's UE4 Whitebox Challenge

    • Algor
    • September 23, 2014 at 10:48 PM
    Quote

    Once you have subscribed head over to here and follow this simple step-by-step guide on how to download the latest UT game: https://wiki.unrealengine.com/Getting_Starte…real_Tournament

    From the original post... it has this link to download UT;

    https://github.com/epicgames/unrealtournament

    Which gives a 404.. any idea how to get the content?

  • Destiny

    • Algor
    • September 19, 2014 at 6:06 PM
    Quote from Minos

    My only gripe with the singleplayer is that it doesn't scale down. I feel like shit when I have to spend 40-50 minutes on a mission and someone who playing with friends can do the same in 20 minutes. The game's difficulty should ramp up with more players and so does the loot.


    Is there a way to invite players around me to quests? That's another aspect of the game that's very weak, you basically don't socialize with anyone at all since there's no trading/chat whatsoever.

    Are you choosing activities where your character level is >= the activity level?

    You should be able to click the right stick to focus on other players in the world, from there you get a sub menu where you can invite them to your fireteam.


    Sprony, if you are fireteam leader (or if someone in your fireteam is leader) they can go to the roster tab and open up the fireteam to the public. I think by default it is for friends only. It definitely sucks to have people drop out, but this can be a way to allow people back in if it does happen.

  • Destiny

    • Algor
    • September 10, 2014 at 3:43 AM

    The grimoire items are cards of fiction and images for the mobile app, the emblems are icons you can swap out with your nameplate, and shaders are like dye for your gear (once you hit 20)

  • Destiny

    • Algor
    • September 5, 2014 at 10:46 PM

    FYI to anyone on last gen who hasn't gone next gen yet (but are considering...)


    http://www.destinythegame.com/digital-upgrade

  • NEW Unreal Tournament!!!

    • Algor
    • September 3, 2014 at 12:10 AM

    A few day old video of a retail map (starts around 2:00) and a look at some community maps.

    The first map looks great, really solid design!

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  • Deep Down PS4

    • Algor
    • August 29, 2014 at 6:16 PM

    If you turn on CC translated to English, they are amazing

  • Nostalgia trip E3 1999

    • Algor
    • August 29, 2014 at 6:13 PM

    "realistic first person shooter that pits you as an elite SAS commander out to discover why a third of the worlds population has gone insane" they don't make 'em like they used to!


    I miss those PC Gamer discs that were loaded with demos and trailers. The magazines used to be over 300 pages! Over the years they noticeably thinned out

  • What are you playing now?

    • Algor
    • August 22, 2014 at 5:39 PM

    Finished Diablo 3 Reaper of Souls last night (PC), still about 2,000,000 xp from level 60

    Then I saw Mr. Helder Pinto in the credits

  • The Witcher 3

    • Algor
    • August 20, 2014 at 2:58 AM

    Yeah I was going to say the same thing, awesome character models!

    Kind of crazy to think how many quests there were in that 35 minute video. Everything looked pretty solid, some places like the swamp seemed visually noisy and hard to make out the trails and stuff, but maybe not a huge deal for a game like this.

  • SAMPA // A near-future sci-fi city in Unreal 4

    • Algor
    • August 19, 2014 at 1:34 AM
    Quote from Minos

    Agreed, I'd love to see this populated with AI people that's something that's completely out of my reach for this project I'm thinking of releasing a playable demo later on so maybe I could add some if there's a free package somewhere or someone willing to donate some characters.


    I would have figured so much! An even cheaper option could be to have one of your scrolling signs say something about a curfew in effect

  • SAMPA // A near-future sci-fi city in Unreal 4

    • Algor
    • August 18, 2014 at 11:52 PM

    I'm sure you are focusing on the environment more and I think it looks great, but it also feels incomplete without suggesting people live there. Have you thought about cheaply simulating this like many architecture drawings/renderings so where they place very rough humans / vehicles around? They are often done in a way that don't distract you from the main environment, like a solid color black or white, or simple shapes;

    [Blocked Image: http://www.drawgateinc.com/Images/Architectural-Renderings/Renderings/Artistic-Style/800/Architectural-Rendering-Art1.jpg]

  • Do you enjoy your job in the games industry?

    • Algor
    • August 16, 2014 at 12:10 AM
    Quote from Skjalg

    Out of curiosity; anyone know anyone that has been in the same job for the same company for 20 years in the games industry?


    The game industry is so volatile I don't think there are very many studios to have been around for 20 years...

  • Learning UE4

    • Algor
    • August 12, 2014 at 5:53 PM

    I found this which covers a lot of ground;

    https://docs.unrealengine.com/latest/INT/Resources/index.html


    I found this last night where Mr Chops walks you through making a use trigger. Most tutorials seemed to skip the part of making your own PlayerController which has the critical "send Click Events" and "Send CursorOver Events" .

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    After about 30 minutes I finally made a use trigger... I guess I will be starting at the basics

  • Learning UE4

    • Algor
    • August 11, 2014 at 10:09 PM

    Cool stuff, I did the same about a week ago. It is pretty fun to mess around and see what you can do, but it also seems a fair bit different than kismet.

    Some of those video tuts by Epic are a little frustrating since they can get so distracted with visual polish stuff when trying to teach a technical subject. There are also some community tutorials that don't actually teach you anything. They just tell you to do a bunch of stuff, which is not a great way to learn. If anyone finds good tutorials please post!

    Did you have any luck making an interact trigger (one that you have to aim at and then press a key)?

  • Uncharted 4

    • Algor
    • August 4, 2014 at 5:35 PM
    Quote from PogoP

    Chances are, other studios will just have their own set of problems, and things won't neccessarily be better.


    But sometimes if you are offered something like a 25k salary bump (not too uncommon) people can be persuaded to ignore those problems

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