Hi all,
Recently I got myself a subscription to Unreal 4 with the aim to learn the engine and eventually create a small game by myself using the skills I'd have learnt along the way.
So, in this thread I aim to show what I'm currently learning from tutorials and by myself. I guess I will talk about each tutorial, like what problems I may have had and how I overcame them and hopefully it may be of some use to some of you guys too. Hopefully you guys will join in the discussion too ![]()
Anyway I'm trying to learn one new thing in the engine each day. Be that materials or creating a simple pick up. I'm currently working through the tutorials on Epics YouTube channel.
Below are some examples of what I've learnt so far:
Creating a small scene. (Included use of geometry tools, material and prop placement, lighting and some blueprint work to create a moving door.)
Tutorial followed: https://www.youtube.com/playlist?list=…JVrEGiLIploeF3F
[Blocked Image: http://i.imgur.com/ZmPwM6Q.png]
This was a pretty straight forward tutorial at the end of the day. If you've used other editors in the past, such as hammer, you'll pick up the geometry tools in no time. Simply drag in a box and set it's dimensions and you have a wall etc.
All of the models you see in the scene come as part of the engine so there's no need to worry about that kind of thing if you want to give this a try. The only downside with UE4 is there's not much content you can use from the get go. Unlike Source which has years worth of props and materials from established games which you can dive right into and create something. But as a whole, I felt the tutorial was worth it to get used to the way a simple scene is created in the engine.
Overall it took about an hour and half to do this tutorial.
Flashlight (Included use of class blueprints)
Tutorial used:
https://www.youtube.com/watch?v=lPuBZYPEr4k
[Blocked Image: http://i.imgur.com/2ot7WoW.png]
This was a nice and quick tutorial which gave me some quick results whilst still teaching me a fair bit which is always nice!
Basically, the tutorial introduced me to attaching a flashlight to a character which can be toggled on and off.
The great thing about UE4 is it's easy to assign a button to your project for use within blueprints (I'm not sure how easy this is in other engines like Source). Simply going to Edit> Project Settings> Input you can create a key which you can use in your blueprints. Alternatively, you can just place an input for any key you wish straight into the blueprint but you can't name it and quickly call that button press in another blueprint without assigning an input in the project settings.
Anyway, didn't really have any problems with this tutorial and as mentioned taught me how to attach something to the character and also ensure it was aligned to the players aim.
Material Instancing (Included creating parameters which designers could edit, material editor)
Tutorials sued: https://www.youtube.com/playlist?list=…DwZNYe_N8IcYWS-
[Blocked Image: http://i.imgur.com/Y8GkwZN.png]
This was an interesting tutorial. I'm not a great texture artist by far so it was nice to play about with the material editor with some nice premade textures to see what it is capable of. What I really liked was you could instance a material to create a completely different material with just a few adjustments. These are apparently great to use since the calculations for the material are only done once, and any instances of a material don't need to be calculated again.
The tutorial also taught me how to create properties which designers could use to quickly change the look of a texture. These are created in the material editor and can be accessed in the material viewer by the designers. On the left in the screenshots you can see fields for the base colour of the material, metallic and roughness settings and the textures used for the diffuse and normal.
[Blocked Image: http://i.imgur.com/oGbKKUD.png]
These can all be adjusted in real time to allow designers to get their desired material. So if you wanted wood floors with a slightly different colour or a polished look it would literally take a designer about 10 seconds to create without having to go ask an artist or create a brand new material themselves.
I'm not sure if any of you guys are interested in this stuff. But in the engine discussion for the challenge UE4 got a lot of votes. So I'd thought I'd post my experiences so far with the engine to hopefully show people it's not as scary as some of you may think
Also, it motivates me to do more work!
Anyway, any questions or comments please feel free to reply to the thread. Would like to hear what you guys think.
My descriptions of each tutorial might not be great. If you guys want to hear anything specific about the process I'm going through whilst learning, let me know and I'll try incorporate them into my posts!
I'll try to update this thread whenever I've learnt something new.
Cheers!