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  3. Campaignjunkie

Posts by Campaignjunkie

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • October 23, 2010 at 8:23 PM

    Single player HL2Ep2. Murder a VIP -- then mop up all the witnesses. In the process of mopping-up, you'll probably create more witnesses. Red lines connect witnesses to the murder they witnessed. Don't let any escape, don't kill so many that you can't manage the clean-up.

    No Russian + a wall hack, in an arch-viz museum, with a noir narrative about being a lesbian and being betrayed.

    1) Is it too dark on peoples' monitors?

    2) Does it feel "noir"? If not, what can I do? (I specifically wanted to avoid the typical black and white noir look, I like color)

  • Jeff Johnson - Level / Game Designer

    • Campaignjunkie
    • October 23, 2010 at 8:14 PM

    Please excuse me being an asshole here, you say you're "still adding stuff" etc. but I'm going to be blunt because I think you'll benefit from it:

    Design-wise, I think you should simplify your site design a lot more. The two best portfolio's I've seen are insta's ( http://magnarj.net/http://philipk.net/

  • Jeff Johnson - Level / Game Designer

    • Campaignjunkie
    • October 22, 2010 at 11:22 PM

    Err, uh, what's the goal of your portfolio here? To land a job?

    If so, I don't get the point of "modular BSP" -- you're not modeling any real detail and you didn't make the textures...

    So you want to be a UI designer?... Or write PDFs of games but not actually make them?

    I'm just not sure if I'm getting it, here...

  • Unity 3 & Unite

    • Campaignjunkie
    • October 19, 2010 at 3:15 AM
    Quote from Zacker

    Tisky, we will be releasing our entity framework at some point, hopefully during Unite, which will allow you to set up gameplay without actually writing code.

    Are there robust pre-made freely available FPS frameworks anyone can use out there? Because if so, I might start doing some Unity stuff...

  • DOTA 2

    • Campaignjunkie
    • October 16, 2010 at 7:47 PM

    I agree about L4D, but how is TF2 not complex? I've watched some competitive TF2 and it just boggles the mind.

  • DOTA 2

    • Campaignjunkie
    • October 16, 2010 at 1:04 AM

    ... Codename Gordon? What's that?

  • Bloody Good Time

    • Campaignjunkie
    • October 15, 2010 at 4:53 AM

    Ah, that sucks about Outerlight.

    I wonder when we'll start seeing the fruits of http://indie-fund.com/ ?...

  • DOTA 2

    • Campaignjunkie
    • October 14, 2010 at 9:07 PM

    I was excited... until I heard they're copying EVERYTHING from the original. What the hell?! There's definitely bloat with 100 different heroes. I was hoping for something accessible and fun, instead it'll just stay the same old elitist circle jerk it ever was.

  • Pirates of New Horizons

    • Campaignjunkie
    • October 9, 2010 at 5:03 PM

    Played the prototype. Double-jumping everywhere was pretty fun, uncovering treasure and such.

    - The NPC scale in comparison to my character kinda creeped me out -- there's what looks like a 10 year old boy, when I first landed at the docks, and his eye is as big as my head!

    - So when I talk to people... I also automatically steal from them? But what if I don't feel like stealing from them? Some NPCs deserve it, some don't, some I feel like stealing from without talking to them... I mean, I understand that it's a way of making "talking to NPCs" more fruitful and useful, but you're also trying to break from 2 decades of RPG / action RPG convention that has "steal" as a separate verb.

    - I'd definitely put the conversation textbox at the bottom of the screen, not the top.

  • Minecraft

    • Campaignjunkie
    • September 29, 2010 at 6:43 AM

    reminds me of the computer in Little Big Planet

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  • Minecraft

    • Campaignjunkie
    • September 22, 2010 at 11:18 PM

    I wandered around a frozen lake, searching for coal... then I finally found some in a cave, but then 2 spiders snuck up on me and I ran away, and I broke all the ice to turn it into water and flushed them all away. I love this game.

  • Amnesia: The Dark Descent

    • Campaignjunkie
    • September 10, 2010 at 3:54 AM

    I'm about 30 minutes in... I can't decide whether I like it or whether I think it's a bunch of "cheap" tricks. Fake footstep sounds, lots of random sudden FOV changes, seemingly random deus ex machina triggers. Sometimes it feels right and awesome, but sometimes I'm kind of rolling my eyes at so much effort to achieve a really artificial atmosphere. Some parts feel like Doom 3 but without the campiness. I dunno. I'll play some more, I guess...

  • Company of Heroes lead designer killed saving his wife&baby

    • Campaignjunkie
    • September 8, 2010 at 12:00 AM

    To me, "slaughter" suggests something mechanical -- e.g. cows get slaughtered. It's not out of intent to emotionally scar / hate the cows, "it just happens."

    Also: condolences to that family

  • Black Mesa Source

    • Campaignjunkie
    • September 1, 2010 at 4:11 AM

    Wait, I don't get it... Orcone leaked it?... Dick move.

    EDIT: Mixed feelings about how AM is turning out...

  • MapCore on social networks (LinkedIn, Twitter)

    • Campaignjunkie
    • August 12, 2010 at 11:25 PM

    http://twitter.com/radiatoryang

  • Now playing 2010

    • Campaignjunkie
    • August 12, 2010 at 11:24 PM

    Starcraft 2, Machinarium, trying to get through Bad Company 2 and BioShock 2 but both are getting really boring in the middle

  • Bioshock Infinite (Spoiler free thread)

    • Campaignjunkie
    • August 12, 2010 at 11:19 PM

    Cool game, but hate the name.

  • Alien Swarm - New non-FPS Valve game out Monday!

    • Campaignjunkie
    • July 23, 2010 at 10:17 AM

    It's because they have vbsp converting all world brushes into func_details, so if you try to use a world brush to seal it up then it'll just turn into a func_detail and not really do anything.

    Why turn everything into a func_detail though, is what I'm wondering. Is it because it's a top-down view, so you don't need any visibility testing? But then if nothing's a visblocker, you don't need vvis? But then how do you calculate radiosity without any leaves or VIS information or anything? Do you just use direct lighting information to calculate the lightmaps? Because the lighting isn't fully dynamic, is it? -- it's just smart placement of env_projectedtextures which only render one at a time.

    Gaaaaah so confused.

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • July 22, 2010 at 8:29 PM

    JP: that just looks like your Lambda Core stuff. Try adding some color! You can't just map in bluish-gray forever, even if it looks cool. Challenge yourself.

    3dnj: reminds me of the swamp theme stuff but better realized, kind of New Orleans-y

    and here's how mine is shaping up, working on it about an hour a day. It's slightly more respectable now:

  • TF2 Maps/VALVE Art Pass Contest

    • Campaignjunkie
    • July 21, 2010 at 7:18 AM

    I kinda like the big inexplicable wall. It forces you to be creative.

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