Quote from Buddypipes: new crates
15 year old is hardly new... old man murray once did something interesting with crates though: http://www.oldmanmurray.com/features/39.html
Quote from Buddypipes: new crates
15 year old is hardly new... old man murray once did something interesting with crates though: http://www.oldmanmurray.com/features/39.html
Some sweet screenshots on CVG: http://www.computerandvideogames.com/ar ... 2&site=cvg
Those have been on the wiki for months ![]()
There's about 100 screenshots from an old alpha build leaked, you can find them if you look although the team aren't happy about them being about so I'll refrain from posting
Even if the stuff is old it's friggin beautiful man!
/e Here's some of them; http://isblackmesareleased.com/newmedia/ *spoilers*
Here's the article of the guys that played. if I understood correctly, they were the ones who put pics on the internet too. if that's true, that's pretty fucked up of them, no one has given them the right to do that.
http://www.atomicmpc.com.au/Feature/230 ... 2-mod.aspx
QuoteDisplay MoreInside manWe're pretty lucky here at Atomic. One of the Black Mesa team's texture wranglers is no less than our very own comment troll Orcone. He brought in the latest build for us to play with yesterday, and play with it we have. The game's more or less complete - albeit with lots of tweaking to go - right up to the Xen levels. We could have jumped into any part of the game, but really, you have to start at the classic starter level, Inbound.
Wow.
The combination of attention to original detail, and new material provided by the modern team is impressive. If you've ever tried to go back to Half Life you'll know the old engine really isn't aging well; this, however, makes the game fresh and up to date.
It's also fiendishly self-referential - there's a newspaper on one of the chairs in your carriage called the Inbound Times... The Half Life sense of humour is very much intact and expanded upon.
But apart from that, this is all new material - new textures, new animations, even new voice work. It's all lovingly based off the original, but with a few twists that keep the story in line with the now much more expanded universe that subsequent releases have given us.
Full use has also been made of the Source engine's implementation of Havok physics. Most items can be picked up and thrown around, and the explosive action is much more chaotic than ever before. But it's the simple things that amuse, it seems - we spent more time than is probably healthy stacking chairs, folders and magazines on the Anomalous Materials reception desk during our initial run through.
The one with the green slime is my old work from BM! ![]()
There's actually still an active team making this? Who'd of thought!
Just release it FFS, I'm holding out on replaying HL1 since I'd rather play through it like this.
Sucks that it got leaked though.
Wait, I don't get it... Orcone leaked it?... Dick move.
EDIT: Mixed feelings about how AM is turning out...
The fact that they openly said who supplied them with the build is quite amazing to me ![]()
Some of these screenes look good, some of them plain bad though, (human) character models seem quite bad in general.
If they release it then it will be quite an achievement either way.
http://forums.blackmesasource.com/showp ... stcount=86
Apparently those screens are not taken on max settings due to the PC they played it on being pretty crap... go figure.
Oh and apparently they left out the Xen parts in the alpha build to avoid people leaking the content, smart move on their part.. hence why the bit with the bullsquids is just black!
Should have made everything black.
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