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  3. DelaZ

Posts by DelaZ

  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • DelaZ
    • January 28, 2014 at 11:19 AM

    Original concept art:
    [Blocked Image: http://mobyfrancke.com/wp-content/uploads/2013/06/036.jpg]

    Quote from FrieChamp

    Comparison shot:


    [Blocked Image: http://i.imgur.com/faZaqWb.jpg]

  • Dishonored

    • DelaZ
    • August 19, 2011 at 9:02 AM

    http://www.gameinformer.com/p/dishonored.aspx

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-4.jpg]

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-3.jpg]

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-2.jpg]

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-1.jpg]

    [Blocked Image: http://www.xgn.nl/images/screenshots/201108/5993/original/dishonored-1312647541-1.jpg]

    [Blocked Image: http://www.xgn.nl/images/screenshots/201108/5993/original/dishonored-1312647541-0.jpg]

    [Blocked Image: http://i.neoseeker.com/n/5/sneak_observation02.jpg]

    [Blocked Image: http://i.neoseeker.com/n/5/bridge.jpg]

    [Blocked Image: http://i.neoseeker.com/n/5/lord_regent.jpg]

    more (smaller) screenshots: http://www.videogamer.com/pc/dishonored ... shots.html

  • Counter-Strike: Global Offensive

    • DelaZ
    • August 12, 2011 at 11:11 AM

    The name makes me think of Global Operations: http://en.wikipedia.org/wiki/Global_Operations

  • Battlefield 3

    • DelaZ
    • March 2, 2011 at 2:18 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • RAGE

    • DelaZ
    • February 17, 2011 at 3:57 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Firearms|Source Released

    • DelaZ
    • July 24, 2010 at 8:57 AM

    Nice, Insurgency should do the same thing...

  • iPhone 4

    • DelaZ
    • June 7, 2010 at 11:57 PM

    Belgium =)

  • RAGE

    • DelaZ
    • May 5, 2010 at 11:15 AM
    Quote from Thrik

    Heh man, what's actually going into this thing?

    http://kotaku.com/5530337/rage-impressi ... apocalypse

    [Blocked Image: http://cache-04.gawkerassets.com/assets/images/9/2010/05/rage2010bfg03.jpg]

    [Blocked Image: http://cache-01.gawkerassets.com/assets/images/9/2010/05/rage2010bfg07.jpg]

    [Blocked Image: http://cache-01.gawkerassets.com/assets/images/9/2010/05/rage2010bfg10.jpg]

    [Blocked Image: http://cache-01.gawkerassets.com/assets/images/9/2010/05/rage2010bfg12.jpg]

  • Alan Wake

    • DelaZ
    • February 22, 2010 at 4:28 PM
    Quote

    At X10 there were some Remedy quotes explaining away the PC version saying the game was best played on the sofa, that it was best played in that style of set-up. Surely the real reason behind binning the PC SKU was a Microsoft corporate decision?Oskari Häkkinen: Saying that Alan Wake is best played of a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else. We’re not going out there to say that PC gamers can’t enjoy it from their own PC set-up. We’re certainly not saying that. We have a strong heritage in PC gaming as well. But, frankly, we’re a small studio. We’re 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform. Currently we’re fully focused on the Xbox version, and [as for] what the future holds, we haven’t got anything to announce, and we haven’t thought that far right now. We’re fully crunching towards the Xbox 360 version.

    Going forward, do you think there’s a chance you’d consider a PC version?

    Oskari Häkkinen: I think that’s a decision to sit down [and make] with our publisher… and see where the title goes.

    Source : http://%7boption%7d

  • Best iPhone/iPod Touch games?

    • DelaZ
    • January 15, 2010 at 1:38 PM

    FlightControl, Peggle, Tiki Towers, Doodlejump, The Creeps!, HoldEm

  • District 9

    • DelaZ
    • October 29, 2009 at 9:22 AM

    A District 9 Game/Mod would seriously kick ass

  • Looking for a new screen

    • DelaZ
    • June 5, 2009 at 8:57 AM

    I also recommend the 24" screen from Dell, best screen I ever had.

  • Left4Dead 2

    • DelaZ
    • June 3, 2009 at 11:53 AM

    First Valve title I'm not interested in...

  • E3 2009

    • DelaZ
    • May 28, 2009 at 6:22 PM

    So...? It probably has been in development for two years.

  • E3 2009

    • DelaZ
    • May 28, 2009 at 5:30 PM

    New Counter-Strike? Maybe...

    This...

    Quote from skdr

    Pretty sure Episode 3 won't be there this year but does something such as "Counter-Strike" sound good to you?edit: I'm not saying this is a fact but purely speculation from the information I have.

    Combined with this...

    Quote

    Could this be the big CSS update we've all been waiting for?Extra code has been found in the cstrike.fgd file relating to a new Gametype called 'Heist'. In this code there is talk of 'Territory' and 'Respawn Areas' - it would appear that Heist is a sort of Territorial Capture Mode.

    It then goes on to mention the map cs_assault and many different capture points in this map, including 'Terrorists' Base Territory Point (Non-Capturable)', 'Bank Territory Control Point' and 'Surveillance Center Territory Control Point'.

    Respawning is also mentioned:

    respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."

    and

    @SolidClass base(Targetname) = func_territory_respawn_area:

    "Players will respawn inside this area."

    Also mentioned is an entity called 'point_territory_control_rules' which is described as "The Territory Control rules entity (VERY IMPORTANT!)".

    So when will we see this new Game Mode in action? We hope sometime very soon

    Display More

    http://%7boption%7d

    FGD

    Code
    @SolidClass base(Targetname, Parentname ) = func_bomb_target: 
    
    
       "Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" +
    
    
       "When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " +
    
    
       "all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects."
    
    
    [
    
    
       output BombExplode(void): "Fires when C4 explodes"
    
    
       output BombPlanted(void): "Fires when a C4 is planted"
    
    
       output BombDefused(void): "Fires when a C4 is defused"
    
    
    
    
       heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." =
    
    
       [
    
    
          0 : "No"
    
    
          1 : "Yes"
    
    
       ]
    
    
    
    
       bomb_mount_target(string) : "Bomb Mount Target"
    
    
    ]
    
    
    
    
    @BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory
    
    
    [
    
    
       respawn_area(string) : "Respawn area name"
    
    
       buyzone(string)   :   "Buy Zone name"
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    
    
    @PointClass base(Targetname) size(-8 -8 -8, 8 8  = point_territory_control_rules
    
    
       : "The Territory Control rules entity (VERY IMPORTANT!)"
    
    
    [
    
    
       respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
    
    
    ]
    
    
    
    
    @SolidClass base(Targetname) = func_territory_respawn_area: 
    
    
       "Players will respawn inside this area."
    
    
    [
    
    
    ]
    Display More

    [/code]

  • Natural Selection 2 teaser video

    • DelaZ
    • May 28, 2009 at 12:13 AM

    I pre-ordered!

  • Forgotten Games - Remakes

    • DelaZ
    • May 27, 2009 at 9:08 AM

    MDK!

    [Blocked Image: http://vogons.zetafleet.com/files/mdk.jpg]

    Alley Cat

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/2/2a/Alleycat.png]

    Dungeon Keeper

    [Blocked Image: http://tech.mit.edu/V117/N53/dungeonkeeper.53.gif]

    ...

    [Blocked Image: http://www.2404.org/smull/carma1/carma7.jpg]

  • Windosill

    • DelaZ
    • May 15, 2009 at 3:56 PM

    Bought it and enjoyed it!

  • Thief 4 announced

    • DelaZ
    • May 11, 2009 at 3:48 PM

    Left 5 Dead

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • DelaZ
    • May 7, 2009 at 11:48 AM

    Its time to kick ass and chew bubblegum... but I'm all out of funding.

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