Original concept art:
[Blocked Image: http://mobyfrancke.com/wp-content/uploads/2013/06/036.jpg]
Quote from FrieChamp
Original concept art:
[Blocked Image: http://mobyfrancke.com/wp-content/uploads/2013/06/036.jpg]
Quote from FrieChamp
http://www.gameinformer.com/p/dishonored.aspx
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more (smaller) screenshots: http://www.videogamer.com/pc/dishonored ... shots.html
The name makes me think of Global Operations: http://en.wikipedia.org/wiki/Global_Operations
Nice, Insurgency should do the same thing...
Belgium =)
Quote from ThrikHeh man, what's actually going into this thing?
http://kotaku.com/5530337/rage-impressi ... apocalypse
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QuoteAt X10 there were some Remedy quotes explaining away the PC version saying the game was best played on the sofa, that it was best played in that style of set-up. Surely the real reason behind binning the PC SKU was a Microsoft corporate decision?Oskari Häkkinen: Saying that Alan Wake is best played of a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else. We’re not going out there to say that PC gamers can’t enjoy it from their own PC set-up. We’re certainly not saying that. We have a strong heritage in PC gaming as well. But, frankly, we’re a small studio. We’re 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform. Currently we’re fully focused on the Xbox version, and [as for] what the future holds, we haven’t got anything to announce, and we haven’t thought that far right now. We’re fully crunching towards the Xbox 360 version.
Going forward, do you think there’s a chance you’d consider a PC version?
Oskari Häkkinen: I think that’s a decision to sit down [and make] with our publisher… and see where the title goes.
Source : http://%7boption%7d
FlightControl, Peggle, Tiki Towers, Doodlejump, The Creeps!, HoldEm
A District 9 Game/Mod would seriously kick ass
I also recommend the 24" screen from Dell, best screen I ever had.
First Valve title I'm not interested in... ![]()
So...? It probably has been in development for two years.
New Counter-Strike? Maybe...
This...
Quote from skdrPretty sure Episode 3 won't be there this year but does something such as "Counter-Strike" sound good to you?edit: I'm not saying this is a fact but purely speculation from the information I have.
Combined with this...
QuoteDisplay MoreCould this be the big CSS update we've all been waiting for?Extra code has been found in the cstrike.fgd file relating to a new Gametype called 'Heist'. In this code there is talk of 'Territory' and 'Respawn Areas' - it would appear that Heist is a sort of Territorial Capture Mode.
It then goes on to mention the map cs_assault and many different capture points in this map, including 'Terrorists' Base Territory Point (Non-Capturable)', 'Bank Territory Control Point' and 'Surveillance Center Territory Control Point'.
Respawning is also mentioned:
respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
and
@SolidClass base(Targetname) = func_territory_respawn_area:
"Players will respawn inside this area."
Also mentioned is an entity called 'point_territory_control_rules' which is described as "The Territory Control rules entity (VERY IMPORTANT!)".
So when will we see this new Game Mode in action? We hope sometime very soon
FGD
@SolidClass base(Targetname, Parentname ) = func_bomb_target:
"Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" +
"When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " +
"all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects."
[
output BombExplode(void): "Fires when C4 explodes"
output BombPlanted(void): "Fires when a C4 is planted"
output BombDefused(void): "Fires when a C4 is defused"
heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." =
[
0 : "No"
1 : "Yes"
]
bomb_mount_target(string) : "Bomb Mount Target"
]
@BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory
[
respawn_area(string) : "Respawn area name"
buyzone(string) : "Buy Zone name"
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point"
[
]
@PointClass base(Targetname) size(-8 -8 -8, 8 8 = point_territory_control_rules
: "The Territory Control rules entity (VERY IMPORTANT!)"
[
respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
]
@SolidClass base(Targetname) = func_territory_respawn_area:
"Players will respawn inside this area."
[
]
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I pre-ordered! ![]()
MDK! ![]()
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Alley Cat ![]()
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Dungeon Keeper
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...
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Bought it and enjoyed it!
Left 5 Dead ![]()
Its time to kick ass and chew bubblegum... but I'm all out of funding.