Really weird (although not really unexpected). I hope some ex-developer blogs pop up, would be extremely interesting to read about "behind the scenes" stuff.
Duke3d was what got me started with level design, so I guess I owe a lot to 3drealms.
Really weird (although not really unexpected). I hope some ex-developer blogs pop up, would be extremely interesting to read about "behind the scenes" stuff.
Duke3d was what got me started with level design, so I guess I owe a lot to 3drealms.
http://www.3drealms.com is down.
The forums are a digital Titanic. With way too many goddamned guests.
Quote from SteppenwolfNot surprising at all. Surprising was that they could go on with their obviously flawed development scheme for so long.
i second that !
duke was also kind of before my time ...
i played through it all the way for the first time 1 year ago and was only mildly impressed the shrink ray stuff was really imaginative and sure having strippers in a game can never be wrong ... but i think people need to calm the fuck down nuke nukem is nowhere near as good as people say
me i stick with "MY" FIRST PC FPS love : Half-Life ! ![]()
Quote from Mortenmark my words ... "2008" the year of the duke !!!
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Old joke post from Charlie Wiederhold (worked at 3DR, now at Gearbox.)
Haha ok fair enough ![]()
That makes it awesome ![]()
Quote from Evert
Gaaah, pictures aren't working ![]()
Bit of an old list, but for those who hadnt seen it before:
At the bottom half.
I especially like:
QuoteDisplay MoreThings that have taken less time than Duke Nukem Forever's Development:The Wright brothers designed and flew the first airplane.
he United States' entire program to put a man on the moon, from Kennedy's challenge to the landing.
World War II and the entire Manhattan Project. Yes, even the complete development of the atomic bomb took less time.
Every Unreal, every Unreal Tournament, and every game that has used any of the Unreal engines.
Valve released both Half-Life 1 and 2, with several expansion packs and countless mods for each.
The entire Halo trilogy.
PS2, 3, Xbox, Xbox360, Wii, Gamecube, Gameboy Advance, Gameboy Color, DS, Dreamcast, and PSP
Just to put 13 years of development a bit into perspective ![]()
Quote from Evert
What the hell did I just read..? ![]()
Guys, it's all a big PR stunt - the game is done!
QuoteFaster than I can even remember (literally… I don’t remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he’s so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn’t aware how *real* business is done and that if I didn’t want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn’t ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)… I had better reconsider my answer.I do remember the next part very very well though… I will never forget it and I have to admit that I have dreams about it pretty frequently.
Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didn’t have decent AC so it was already hot as hell in there)… and if they had let go of me I would not have been able to stand on my own.
George looked me in the eyes and asked me one more time what I was going to do… so at that point I did what anyone would do…
What the hell...?
JOKE POST. OLD.
Forums are still up btw
Its time to kick ass and chew bubblegum... but I'm all out of funding.
You people and your skimming, I swear to god.
OLD. JOKE. POST.
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