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  3. 2d-chris

Posts by 2d-chris

  • XCOM2

    • 2d-chris
    • February 7, 2016 at 9:57 PM

    Well it's pretty much what Starcraft 2 campaign did, it works well but the occasional reset to the old design is fun, you know the ability to really take your time and plan out everything (deathball or in xcoms case overwatch abuse :P)

    The more I play the better xcom2 is, those first two missions should not be so brutal though.

  • XCOM2

    • 2d-chris
    • February 7, 2016 at 3:29 AM

    Man, first mission was brutal, not a fan of the time restricted fail conditions I must say, other than that it's solid as a rock! (if not balanced by somebody who played too much of the first game and thinks it's easy)

  • Totalbiscuit, the cinical Brit is dying

    • 2d-chris
    • February 3, 2016 at 12:23 AM

    Man, tragic I really respect that guys opinions, hope some how he's one of the luckier ones who can fight on for longer. It'd be a huge loss for the industry, I feel he's one of the few vocal (and respected) voices of reason in a world of stupid decisions :P

  • Doom (4)

    • 2d-chris
    • February 1, 2016 at 1:14 AM

    Dude, this will be the shooter to get me back into it, SP of cource, not competitive enough to bother with MP shooters right now :P

  • Recruitment companies/headhunters

    • 2d-chris
    • January 28, 2016 at 11:26 PM

    Interesting, I had a similar experience with Bizarre, got the job offer but I had to go there twice by train (good $150 per journey) which they never offered to refund :o Given what happened about a year later, things added up I guess.

  • Recruitment companies/headhunters

    • 2d-chris
    • January 28, 2016 at 7:07 PM
    • Headhunters from a specific company, cool
    • Headhunter companies, hmm nope
    • Solo headhunters, yeah maybe

    My linkedin is full of recruiters, I've only ever followed through with an interview with Ubisoft but that was through one of their recruiters. I don't think at this point in my career I'll ever need to use a recruiting company, but there are a few private people I know who seem to do well and have successful clients.I'd rather go through contacts I know (yes I know it's easier for me but that's what you get with experience)

    I'd imagine for contractors or people that intend to bounce around from job to job it might be useful myself, I like to commit to a job for the long term.

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • January 27, 2016 at 11:57 PM
    Quote from rockdude86

    hehe you guys make me smile everytime I post something here
    So yeah it is kind of emberassing how long it has been since I started this.

    Way back the source engine could not handle all the brushwork and i did not know anything about modeling yet so I shelved it.
    picked it back up a couple of times throughout the years, eventually converted all of the bsp brushwork to models and put it in unity, which was cool but no fun without a game around it.
    Now I'm finally finishing this for ut4, still fixing up some bugs that crept in over the years but it will be ready for testing soon

    Excited for this one!

  • Need to find a new vein of motivation for personal projects.

    • 2d-chris
    • January 27, 2016 at 3:58 AM
    Quote from Minos

    I watched something interesting the other day about how there's this general misconception that great projects come from Eureka moments and genius minds, but in reality, great projects are more like the result of a thousand problems solved along the way. Sometimes a stupid idea could bear great fruits. Don't give up! Art is 99% pain 1% pleasure ^^

    The only pleasure we get is from the line of horny chicks that totally dig people who make video games.

    Don't you dare wake me up I'm having a great dream

  • Need to find a new vein of motivation for personal projects.

    • 2d-chris
    • January 24, 2016 at 4:25 AM

    Yeah give UE4 a shot, you can make little projects quite easily now, not going to say it's easy though, but of all engines that I know of you won't find more documentation/tutorials to help you out than UE4, if you want to learn something that might end up in a game, try the new Unreal Tournament 4, there's never been a better time to contribute.

    I also don't have much motivation outside work to do personal projects, because you know there's more to life than making games ... That's ok by me, I still spend a little time getting better with particle/special FX for games because I enjoy it so much, but even that I do quite well now so I end up making some at work :P

  • The Genius of BioShock's Level Design

    • 2d-chris
    • January 22, 2016 at 7:06 PM

    Exactly!

  • The Genius of BioShock's Level Design

    • 2d-chris
    • January 22, 2016 at 5:07 PM

    There was an interview on youtube I've seen recently with the level designer who made the first mission/intro to the game, I can;t find it, does anyone have a link? That's far more informative than this article about art deco ^^ (for designers)

  • The Genius of BioShock's Level Design

    • 2d-chris
    • January 22, 2016 at 4:17 PM

    Was kind of expecting this to be more about, you know level design, but still very interesting :)

  • What's going on with your life?

    • 2d-chris
    • January 21, 2016 at 3:56 AM

    Intern and junior are basically the same thing in terms of work, some might say a junior is a little more advanced, but looking at your list of experience you are far more qualified than most developers first "junior" job. Some developers have various perks to being an Intern (free lunch, paid apartment) so moving to a junior position puts you into the real world. You might know this already but it';s worth sharing.

    Hell, with your experience you might be able to apply for regular positions, and if you don't hit their mark they might offer you a junior. Just go for it, school means nothing for designers. If a great developer came knocking at your door now, I'd go for it, screw the "qualification" :v

  • ATX vs. ITX

    • 2d-chris
    • January 19, 2016 at 11:35 PM

    I'd go standard unless you want to hide the PC somewhere, although you can fit a crap load of components in very small spaces these days heat and noise are always an issue for gaming PC's, Allow for airflow and your pc can be very quiet. Buying parts for a really small MOBO/Case can also add to the stress, and having to actually build it with organized cables, I've seen a few linus tech tips videos on youtube of him making a really small setup, what a nightmare.

    @ HP https://en.wikipedia.org/wiki/Mini-ITX

  • What have you purchased recently?

    • 2d-chris
    • January 16, 2016 at 8:37 PM

    actually I have the Asus zenbook with some stupid 3200 resolution screen, I run games in 1366 x 768 and it looks fine, mind you it's a 13 inch screen

    My camera slider arrived, it's built so freaking well, feels like something from a race car with all that carbon fiber motion controller (for timelapse and motorized panning) is coming soon, saving up for an entire new photography setup, will use my Canon as a backup ^^ costing me what a pretty decent car would cost, it's all the accessories that you wouldn't really think about, like over 12 batteries + a portable solar powerpack for just 1 of the 3 cameras I'll be taking (can't charge easily in the wilderness) also keeping the size and weight down means investing in some specialist gear. But to be honest it's my passion, so feck it.

    [Blocked Image: https://scontent-atl3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12466236_10153369499938479_9068422032503398685_o.jpg]

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • 2d-chris
    • January 15, 2016 at 5:56 AM
    Quote from dux

    [Blocked Image: http://media.moddb.com/images/mods/1/5/4064/brainbread_heaven_gate7.jpg]

    I totally gave the guys at crytek an education with this mod haha, we played a few rounds :D loved that mod so much

  • Doom (4)

    • 2d-chris
    • January 13, 2016 at 3:29 AM

    Ok, this looks so pimpin'

  • What have you watched recently?

    • 2d-chris
    • January 10, 2016 at 4:31 AM

    Mission Impossible Rogue Nation, really enjoyed it, was better than Spectre IMO

  • Doom (4)

    • 2d-chris
    • January 9, 2016 at 5:30 PM
    Quote from BJA

    Sorry, don't have any updates on that matter.

    Unacceptable Robert.

  • Oculus Rift

    • 2d-chris
    • January 6, 2016 at 11:33 PM

    I will get one when there are some games I want to play on it. The importance being the game(s), it needs to represent good value so I'd need at least 3 or 4 exciting titles to convince me it's worth it. I can't see that happening for a long time, don't want to play cockpit games.

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