looks like a solid first map!
2nd picture looks a little dark but good work
WIP in WIP, post your level screenshots!
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Quote from capslock
Hi everyone this is my first entry on mapcore community.
I started to make maps 2 months ago and this is my first try.
I am a huge fan of max payne series so ı decided to put max payne's iconic chapters into hammer.
Started with The million dollar question chapter.
This is very small map but the map ı am currently workin on would be much more bigger.http://steamcommunity.com/sharedfiles/fi…s/?id=601058400
The content cannot be displayed because it is no longer available. The content cannot be displayed because it is no longer available. As an owner of a Max Payne fan site for 15 years I approve
I see familiarity, even if you can add a lot more detail, though the scarcety of detail makes it remind even more of Max Payne 1 
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Hey I have been working on my new concept map for like a few weeks now, still have to do proper playtests.
Maybe you guys can give me some tips / feedback Thx

[Blocked Image: http://images.akamai.steamusercontent.com/ugc/3572758857…25C3C635B91259/]
Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=586264272
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Quote from TheGuma
[Blocked Image: https://i.imgur.com/sGqmwLU.jpg]
Cooking up something good. Will let you guys know once that weirdo structure is done in the background.
Воскресенские ворота?
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Only took like 10 years :v
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What am I looking at? Some old UT map?
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That map is older than some of the users here
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It started out as a HL2 DM map in like 2005/6. Rockdude is basically the worlds slowest mapper.
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hehe you guys make me smile everytime I post something here
So yeah it is kind of emberassing how long it has been since I started this.Way back the source engine could not handle all the brushwork and i did not know anything about modeling yet so I shelved it.
picked it back up a couple of times throughout the years, eventually converted all of the bsp brushwork to models and put it in unity, which was cool but no fun without a game around it.
Now I'm finally finishing this for ut4, still fixing up some bugs that crept in over the years but it will be ready for testing soon
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Quote from rockdude86
hehe you guys make me smile everytime I post something here
So yeah it is kind of emberassing how long it has been since I started this.Way back the source engine could not handle all the brushwork and i did not know anything about modeling yet so I shelved it.
picked it back up a couple of times throughout the years, eventually converted all of the bsp brushwork to models and put it in unity, which was cool but no fun without a game around it.
Now I'm finally finishing this for ut4, still fixing up some bugs that crept in over the years but it will be ready for testing soon
Excited for this one!
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Quote from TiberiusBane
I know it's really not much, but I just wanted feedback on the layout of the CS map I'm working on. I just feel like it needs a bit more.. something.
My biggest fear with this layout is the long sight-lines, especially around the outer areas of the map. I'd try to make a majority of them shorter and only keep 1-2 really long sight-lines in the map

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cs_suburban
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looks good! congrats.
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I think it's sad to have all the window at the same height. Need variation between the different buildings.
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